Even More Bug Fixing | Coding a 2D Game Engine in Java #44 @GamesWithGabe
Even More Bug Fixing | Coding a 2D Game Engine in Java #44  @GamesWithGabe
Uploaded April 2021 | Updated September 2026, 2 weeks ago
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In this episode I go over more bug fixes and some workflow improvements. These include, fixing the mouse coordinates bug (there is a bug where the mouse coordinates are not returning the correct values), creating multi-drop editing (you can drop multiple objects at once into the scene), and a few more fixes.

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Even More Bug Fixing | Coding a 2D Game Engine in Java #44Broadphase Collision Detection | Coding Geometry Dash in Java #23Dirty Flags in Rendering | Coding a 2D Game Engine in Java #15Circle vs Shape Collision Detection | Coding a 2D Physics Engine in Java #10Converting Screen Coords to World Coords | Coding a 2D Game Engine in Java #22Structures and Namespaces  | C++ For Java Devs Ep. 7Sounds with OpenAL | Coding a 2D Game Engine in Java #46The State Manager | Java Snake Part 2Rotating Points in 2D Space | Coding a 2D Physics Engine in Java #5Engine Workflow & Picking | Cocoa Engine Devlog #12Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57
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Even More Bug Fixing | Coding a 2D Game Engine in Java #44

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