Engine Workflow & Picking | Cocoa Engine Devlog #12 @GamesWithGabe
Engine Workflow & Picking | Cocoa Engine Devlog #12  @GamesWithGabe
Uploaded August 2020 | Updated September 2026, 3 weeks ago
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In this episode I implement a general workflow for my game engine. This basically consists of initializing things on a user's computer if it's their first time using it, and introducing them to a welcome wizard that will guide them through the creation of a project. I also began implementing a way to browse through your scenes, create new scenes, and switch between scenes. This means that you can start working on different portions of your game in tandem, and switch between them pretty quickly.

Lastly, I implemented 3D picking and began to integrate C# scripting. So, now when a user clicks on an object in the editor window it selects the correct game object in their scene to pixel-perfect precision. This is nice to have, because the user will never have to worry about clicking the wrong object on accident. I also have mono integrated with the engine to enable C# runtime. However there is no way to compile and add C# scripts yet... (That's coming soon :)

github.com/ambrosiogabe/Cocoa

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content

Outro Music: bensound.com/royalty-free-music
Engine Workflow & Picking | Cocoa Engine Devlog #12Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7Fireballs and Bug Fixes | Coding a 2D Game Engine in Java #57Deserialization Part 2 | Coding Geometry Dash in Java #16Why Minecraft is a Technical Feat | Explaining the Engineering Behind an Indie IconCreating a Scene Manager & Delta Time Variable | Coding a 2D Game Engine in Java #3Rendering the First Character | Font Rendering in Java #2Mario Turtle AI | Coding a 2D Game Engine in Java #55Dictionaries | Python for Absolute Beginners #10Editor Camera Controls with Lerp | Coding a 2D Game Engine in Java #33Alpha Blending and Z-Indexing | Coding a 2D Game Engine in Java #16What is Path??
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Engine Workflow & Picking | Cocoa Engine Devlog #12

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