Rendering the First Character | Font Rendering in Java #2 @GamesWithGabe
Rendering the First Character | Font Rendering in Java #2  @GamesWithGabe
Uploaded January 2021 | Updated September 2026, 3 weeks ago
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In this episode I discuss how to render the first character to the screen. This involves uploading the buffered image that contains all the characters to the GPU, then calculating the texture coordinates for the character we would like to display. And lastly, modifying the texture coordinates in a vao and using a shader to display the texture from those texture coordinates.

Source Code: github.com/codingminecraft/FontRendering/tree/cd3571bc3c22b3d8d7de78cc4f8601bf741b61f5

0:00 Intro
1:12 How to Upload the Bitmap to the GPU
4:53 Copying Boilerplate Code
8:11 Creating a Shader
11:40 Uploading the Texture to the GPU
17:47 Modifying the Shader to Display Texture
20:03 Displaying Specific Characters

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Rendering the First Character | Font Rendering in Java #2Mario Turtle AI | Coding a 2D Game Engine in Java #55Dictionaries | Python for Absolute Beginners #10Editor Camera Controls with Lerp | Coding a 2D Game Engine in Java #33Alpha Blending and Z-Indexing | Coding a 2D Game Engine in Java #16What is Path??Translating 10,000 Lines of Java Code to C++ Part 1 | Cocoa Engine Devlog #9Particle Physics and Forces | Coding a 2D Physics Engine in Java #13Flipping Gravity PromoMouse Screen Coordinates to Game Viewport Coordinates  | Coding a 2D Game Engine in Java #30I Coded a Video Editor (and it kind of sucks)Debug Drawing Functions | Coding a 2D Game Engine in Java #24
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Rendering the First Character | Font Rendering in Java #2

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