Uploaded August 2020 | Updated September 2026, 3 weeks ago
Join the Discord: discord.gg/4tHeAkxNg7
In this episode, I explain how to create a physics update for physics using Newton's second law and D'Almbert's Principle. This involves summing all the forces acting on the "rigidbody" in the frame, and then applying the appropriate laws of physics to simulate movement over time. This will begin to build the basis for how our physics engine will update different rigidbodies throughout the lifetime of the game world. We will specifically focus on linear forces and linear velocity.
Source Code: github.com/codingminecraft/MarioYoutube/tree/5cb63ef93d41d1cb8aeabfbeeb2bc6b505bf6396
0:00 Intro
0:58 How the Physics Works
7:12 Coding the Physics System
20:19 Coding Gravity2D Force Generator
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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music
Join the Discord: discord.gg/4tHeAkxNg7
In this episode, I explain how to create a physics update for physics using Newton's second law and D'Almbert's Principle. This involves summing all the forces acting on the "rigidbody" in the frame, and then applying the appropriate laws of physics to simulate movement over time. This will begin to build the basis for how our physics engine will update different rigidbodies throughout the lifetime of the game world. We will specifically focus on linear forces and linear velocity.
Source Code: github.com/codingminecraft/MarioYoutube/tree/5cb63ef93d41d1cb8aeabfbeeb2bc6b505bf6396
0:00 Intro
0:58 How the Physics Works
7:12 Coding the Physics System
20:19 Coding Gravity2D Force Generator
---------------------------------------------------------------------
Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music










