Resource Management in LWJGL3 | Coding a 2D Game Engine in Java #12 @GamesWithGabe
Resource Management in LWJGL3 | Coding a 2D Game Engine in Java #12  @GamesWithGabe
Uploaded May 2020 | Updated September 2026, 2 weeks ago
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In this tutorial I go over a crucial (yet somewhat dry) element in creating a game engine, which is resource management. Even though we are coding this in Java, which is a garbage collected language, we still have to worry about how we manage our resources to avoid lag spikes, and unnecessary memory allocation. So, to combat that, we will create a class that handles all the resources (textures, shaders, sounds, spritesheets, etc.) and supply a reference to our game on demand, while only keeping one object in memory for each resource.

Source Code: github.com/codingminecraft/MarioYoutube/tree/43ded10aa1b83e985b3112f9529b1dbb5842681d

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content

Outro Music: bensound.com/royalty-free-music
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Resource Management in LWJGL3 | Coding a 2D Game Engine in Java #12

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