Uploaded May 2020 | Updated September 2026, 3 weeks ago
Join the Discord: discord.gg/4tHeAkxNg7
I apologize in advance for this lengthy tutorial, unfortunately there is no easy way to create a batched renderer in 20 mintues, so this one is a bit long :)
In this tutorial, I go over how to create a 2D batched renderer, that is able to render thousands of sprites at 60 FPS. This will increase framerates from 1 FPS, to 60 FPS. What I go over, is how to use the game objects transform to create a set of vertices for every single quad inside the batch renderer, and then upload that vertex buffer to the GPU every frame.
Then, I go over how to create a Renderer class that finds a RenderBatch that has room for a quad, or creates a new RenderBatch if there is none, and then adds the quad to that RenderBatch. The renderer will also sort the batches and render them to the screen.
Source Code: github.com/codingminecraft/MarioYoutube/tree/6f9ab380ffdb0617a3e265cac59ed7184a8580ac
Supplemental videos
===================
* youtube.com/watch?v=Th4huqR77rI
* youtube.com/watch?v=kBjlNxPRt1g
* youtube.com/watch?v=bw6JsLnx5Jg
---------------------------------------------------------------------
Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music
Join the Discord: discord.gg/4tHeAkxNg7
I apologize in advance for this lengthy tutorial, unfortunately there is no easy way to create a batched renderer in 20 mintues, so this one is a bit long :)
In this tutorial, I go over how to create a 2D batched renderer, that is able to render thousands of sprites at 60 FPS. This will increase framerates from 1 FPS, to 60 FPS. What I go over, is how to use the game objects transform to create a set of vertices for every single quad inside the batch renderer, and then upload that vertex buffer to the GPU every frame.
Then, I go over how to create a Renderer class that finds a RenderBatch that has room for a quad, or creates a new RenderBatch if there is none, and then adds the quad to that RenderBatch. The renderer will also sort the batches and render them to the screen.
Source Code: github.com/codingminecraft/MarioYoutube/tree/6f9ab380ffdb0617a3e265cac59ed7184a8580ac
Supplemental videos
===================
* youtube.com/watch?v=Th4huqR77rI
* youtube.com/watch?v=kBjlNxPRt1g
* youtube.com/watch?v=bw6JsLnx5Jg
---------------------------------------------------------------------
Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music










