I Coded Minecraft in *Only* 3 MONTHS!!!! @GamesWithGabe
I Coded Minecraft in *Only* 3 MONTHS!!!!  @GamesWithGabe
Uploaded November 2021 | Updated September 2026, 3 weeks ago
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Download the Clone (Windows x64 only): github.com/codingminecraft/StreamMinecraftClone/releases
Watch the old streams: youtube.com/channel/UCX9O5F062HVFmx9CNPGiMgg
Join the Discord: discord.gg/4tHeAkxNg7

In this video I go over the past few months of me tinkering on a Minecraft clone. I have added many different things to this clone. Some of the things I have added include: dynamic block creation, world saving/loading, OpenGL AZDO, order independent transparency, physics, 3D player controllers, commands, cubemaps, lighting, and more. I hope you enjoy my overview of how I went about recreating an iconic game, and I hope you'll join me as I create more videos diving deep on specific game mechanics in the future!

0:00 Intro
1:09 The First Square
1:59 Adding New Blocks
2:17 3D Player Controller
2:36 Cubes and Chunks
3:35 Chunk Serialization
3:56 Optimizations
4:19 Entity Component System
5:01 Font Rendering and HUDs
5:33 OpenGL AZDO
6:08 Hotbar and Commands
6:22 Lighting
7:25 Cubemaps
7:44 Current State

Lighting Article (Part 1): web.archive.org/web/20210429192404/https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
Lighting Article (Part 2): web.archive.org/web/20201112022602/https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-2

Animations Created Using Manim Community: https://docs.manim.community/en/stable/index.html
Thank you 3blue1brown and your amazing community for Manim!

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
I Coded Minecraft in *Only* 3 MONTHS!!!!Gizmos and Asset Management | Cocoa Engine Devlog #111000 Subs Thanks! Discord Server?Regexes and Shader Abstraction | Coding a 2D Game Engine in Java #6Keeping Score | Java Pong Part 8Compiling and Intro (Linux)  | C++ For Java Devs Ep. 2Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56Intro and Roadmap | Coding a 2D Physics Engine in Java #1Drawing the First Square | Coding a 2D Game Engine in Java #5The Command Pattern: Coding Undo/Redo | Game Engine Concepts #3Scene Panel Drag & Drop (ImGui) | Coding a 2D Game Engine in Java #43Pointers in 16 Minutes | C++ For Java Devs Ep. 8
GamesWithGabe |

I Coded Minecraft in *Only* 3 MONTHS!!!!

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