Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56 @GamesWithGabe
Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56  @GamesWithGabe
Uploaded September 2021 | Updated September 2026, 2 weeks ago
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In this episode I add one of the final core elements to the classic Mario game, the flag pole and slide animation. I add the slide animation by manually sliding Mario down until he hits the ground, and then the code makes him walk forwards until a certain point. After it finishes playing the animation it switches back to the level editor scene.

Code: github.com/codingminecraft/MarioYoutube/tree/ed23ba557071fa5bec0654f346f8ae45f78df2bb

0:00 Intro
0:38 Adding a Button for the Flag Pole
1:57 Creating the Flag Top Prefab
3:42 Coding the Flag Pole Component
5:40 Coding the Win Animation
11:40 Testing the Changes


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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56Intro and Roadmap | Coding a 2D Physics Engine in Java #1Drawing the First Square | Coding a 2D Game Engine in Java #5The Command Pattern: Coding Undo/Redo | Game Engine Concepts #3Scene Panel Drag & Drop (ImGui) | Coding a 2D Game Engine in Java #43Pointers in 16 Minutes | C++ For Java Devs Ep. 8Linking and Header Files  | C++ For Java Devs Ep. 3Maintenance | Coding Geometry Dash in Java #10How to Use Box2D Physics | Coding a 2D Game Engine in Java #48Switching Languages | Cocoa Engine Devlog #2How Shaders Work (in OpenGL) | How to Code Minecraft Ep. 3Translate and Scale Gizmo | Coding a 2D Game Engine in Java #35
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Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56

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