GLSL Shaders | Coding a 2D Game Engine in Java #8 @GamesWithGabe
GLSL Shaders | Coding a 2D Game Engine in Java #8  @GamesWithGabe
Uploaded April 2020 | Updated September 2026, 3 weeks ago
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In this tutorial, I go over how to finalize our shader class so that it can have variables uploaded to it via uniforms. I also go over a little bit about how the GLSL language is formatted, and how the communication between the GPU and the CPU occurs for our shaders. At the end, I show how you could use the shaders to convert an image to black and white, or to use a noise function over the color that we were using.

Code for this video: github.com/codingminecraft/MarioYoutube/tree/642247b987d0e28a2077845e44df3d91c0c21de9

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content

Outro Music: bensound.com/royalty-free-music
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GLSL Shaders | Coding a 2D Game Engine in Java #8

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