Debug Drawing Boxes and Circles | Coding a 2D Game Engine in Java #26 @GamesWithGabe
Debug Drawing Boxes and Circles | Coding a 2D Game Engine in Java #26  @GamesWithGabe
Uploaded July 2020 | Updated September 2026, 2 weeks ago
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In this episode, I explain how to extend our debug draw class to support drawing boxes and circles. In order to do this, we just calculate a set of points (the vertices) of each shape, and then draw lines from each point to the next point using our addLine methods. Calculating the points of a circle and box are well-known problems and easy to accomplish, making our methods fairly recognizable.

Source Code: github.com/codingminecraft/MarioYoutube/tree/48446924ba740914a053cb79841349dc1d41277f

0:00 Intro
0:43 Debug Drawing Math
5:05 Debug Drawing Coding

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content

Outro Music: bensound.com/royalty-free-music
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Debug Drawing Boxes and Circles | Coding a 2D Game Engine in Java #26

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