Sounds with OpenAL | Coding a 2D Game Engine in Java #46 @GamesWithGabe
Sounds with OpenAL | Coding a 2D Game Engine in Java #46  @GamesWithGabe
Uploaded May 2021 | Updated September 2026, 2 weeks ago
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In this episode I go over the minimal requirements to set up OpenAL and start playing sounds from it. I do not go into depth about how to use different audio techniques like moving audio sources, or placing audio sources in a world, I simply go over the most basic form of setting up an audio source and being able to play it anywhere in the game world. After we have it set up, I go over how to set up an ImGui screen to get all the sound sources displayed and to play them on click.

Code and Assets: github.com/codingminecraft/MarioYoutube/tree/3d270da9f0c7f5341e27094afc7eefb455cc53c9

0:00 Intro
0:44 Visual Explanation of Sound
6:57 Fixing an ImGui Bug
7:35 Setting up the Audio Device/Context
11:33 Creating the Sound Asset
21:12 Creating an Asset Pool for Sounds
23:31 Creating ImGui Screen for Sounds

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
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Sounds with OpenAL | Coding a 2D Game Engine in Java #46

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