Uploaded April 2020 | Updated September 2026, 3 weeks ago
Join the Discord: discord.gg/4tHeAkxNg7
In this devlog, I go over how the engine that I have been developing is shaping up. I give a brief overview of all the features including the support for 3D lighting, model importing and light physics, and the support for 2D rendering, and 2D physics.
Then I talk about how I am about to implement the next feature of my game engine, which is drawing debug lines in 3D space, and I talk through my implementation of them. I highlight the tough parts of the process, and try and demystify one way to draw debug lines.
Source Code: github.com/ambrosiogabe/Cocoa
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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music
Join the Discord: discord.gg/4tHeAkxNg7
In this devlog, I go over how the engine that I have been developing is shaping up. I give a brief overview of all the features including the support for 3D lighting, model importing and light physics, and the support for 2D rendering, and 2D physics.
Then I talk about how I am about to implement the next feature of my game engine, which is drawing debug lines in 3D space, and I talk through my implementation of them. I highlight the tough parts of the process, and try and demystify one way to draw debug lines.
Source Code: github.com/ambrosiogabe/Cocoa
---------------------------------------------------------------------
Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Outro Music: bensound.com/royalty-free-music










