Uploaded January 2021 | Updated September 2026, 3 weeks ago
Join the Discord: discord.gg/4tHeAkxNg7
In this episode I go over how to generate a bitmap for any font and font size combination. This is the first step to being able to render fonts using OpenGL, and we will use the bitmap generated in this episode in the next episode as a texture. For additional information about font rendering in OpenGL, see: lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter12/chapter12.html
Source Code: github.com/codingminecraft/FontRendering/tree/2ac632e70f0c80174e4fc0bf81ed0050b55dd327
0:00 Intro
0:48 Calculating Bitmap Size
8:57 Setting up IntelliJ Project
11:44 Generating the Bitmap
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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Join the Discord: discord.gg/4tHeAkxNg7
In this episode I go over how to generate a bitmap for any font and font size combination. This is the first step to being able to render fonts using OpenGL, and we will use the bitmap generated in this episode in the next episode as a texture. For additional information about font rendering in OpenGL, see: lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter12/chapter12.html
Source Code: github.com/codingminecraft/FontRendering/tree/2ac632e70f0c80174e4fc0bf81ed0050b55dd327
0:00 Intro
0:48 Calculating Bitmap Size
8:57 Setting up IntelliJ Project
11:44 Generating the Bitmap
---------------------------------------------------------------------
Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com
My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content










