Adding Multiplayer, Colored Lights, and More | Coding Minecraft Devlog #2 @GamesWithGabe
Adding Multiplayer, Colored Lights, and More | Coding Minecraft Devlog #2  @GamesWithGabe
Uploaded February 2022 | Updated September 2026, 3 weeks ago
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Watch my brothers video of him playing the game!
youtube.com/watch?v=BtYfR3lY6Cw&t=1s

In this devlog I go over how I added a multiplayer mode to my Minecraft clone. I go over some basics of how the Internet works, and then dive in deep to understand how you can use that when creating a multiplayer game. Next, I talk about how I added colored lights to the Minecraft clone using the same techniques as before. I also go over how I added ambient occlusion and smooth lighting and crafting to the Minecraft clone. Finally, I end the video with a showcase of the game in action.

0:00 Intro
1:02 Implementing Crafting
2:43 Multiplayer
10:01 Lag Compensation
12:13 Ambient Occlusion & Colored Lights
15:05 Different Block Types
16:45 Current State of the Project
18:10 The Game

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Support my friend! Follow Madebit on Spotify:
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Images:
"World Map" by Vemaps.com

Music from Music Vine
“Dominoes” licensed via Music Vine: HQMBKYEAEFOJP188
“Skippy” licensed via Music Vine: FZC0DZD3LIMHB7HR
“Complex World” licensed via Music Vine: B1QPB4LIVF98HJUE
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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content
Adding Multiplayer, Colored Lights, and More | Coding Minecraft Devlog #2Bitmap Generation | Font Rendering in Java #1Compiler Options & Visual Studio  | C++ For Java Devs Ep. 5Box2D Lite Walkthrough Part 2 | Coding a 2D Physics Engine in Java #17Refactoring and Physics | Coding a 2D Game Engine in Java #40Intro | Coding a 2D Game Engine in Java #0Compiling and Intro (Windows)  | C++ For Java Devs Ep. 12D Animations | Coding a 2D Game Engine in Java #45Point vs. Primitives | Coding a 2D Physics Engine in Java #4Z-Index Rendering | Coding Geometry Dash in Java #20Iterative Linear Impulse Resolution | Coding a 2D Physics Engine in Java #15ImGui in LWJGL (UPDATE) | LWJGL Series #3
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Adding Multiplayer, Colored Lights, and More | Coding Minecraft Devlog #2

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