Uploaded June 2022 | Updated September 2026, 3 weeks ago
This is a single track re-upload of my soundtrack release.
Sadly the full length one video soundtrack was always taken offline by some music label.
If you want to listen to the continuous full release, I recommend my created YouTube playlist.
Enjoy!
This is a single track re-upload of my soundtrack release.
Sadly the full length one video soundtrack was always taken offline by some music label.
If you want to listen to the continuous full release, I recommend my created YouTube playlist.
Enjoy!

![Pokémon Crystal (Re-Engineered Soundtrack) [STEREO]
Composers: Junichi Masuda, Go Ichinose, Morikazu Aoki
00:00 - 01. Game Freak
00:07 - 02. Opening Movie
00:27 - 03. Title Screen
01:40 - 04. An Adventure Begins!
02:21 - 05. New Bark Town
03:56 - 06. Hurry Along
04:57 - 07. Elm Pokémon Lab
06:23 - 08. Route 29
07:40 - 09. Battle! (Wild Pokémon)
09:26 - 10. Victory! (Wild Pokémon)
09:59 - 11. Cherrygrove City
11:02 - 12. Hurry Along 2
11:32 - 13. Pokémon Center
12:48 - 14. Route 30
14:04 - 15. Professor Oak
14:54 - 16. A Rival Appears!
16:07 - 17. Battle! (Rival)
18:27 - 18. A Rival Appears! 2
19:30 - 19. Trainers Eyes Meet (Boy)
19:57 - 20. Battle! (Trainer)
23:48 - 21. Victory! (Trainer)
24:26 - 22. Violet City
25:59 - 23. Sprout Tower
26:59 - 24. Trainers Eyes Meet (Sage)
27:39 - 25. Pokémon Gym
29:09 - 26. Battle! (Gym Leader)
31:38 - 27. Victory! (Gym Leader)
33:02 - 28. Ruins Of Alph
33:36 - 29. Trainers Eyes Meet (Girl)
34:04 - 30. Battle! (Wild Pokémon) (Night Version)
35:53 - 31. Union Cave
38:02 - 32. Trainers Eyes Meet (Suspicious Person)
38:30 - 33. Azalea City
40:27 - 34. Trainers Eyes Meet (Team Rocket)
41:06 - 35. Battle! (Team Rocket)
43:19 - 36. Route 34
44:50 - 37. Trainers Eyes Meet (Boy 2)
45:16 - 38. Goldenrod City
46:53 - 39. Goldenrod Game Corner
49:15 - 40. Pokégear Radio Buenas Password
50:44 - 41. Pokégear Radio Pokémon Lullaby
51:58 - 42. Pokégear Radio Poké Flute
52:58 - 43. Pokégear Radio Pokémon March
54:00 - 44. Bicycle
55:14 - 45. National Park
58:08 - 46. The Bug-Catching Contest Begins!
58:37 - 47. The Bug-Catching Contest
59:42 - 48. Trainers Eyes Meet (Girl 2)
1:00:23 - 49. Ecruteak City
1:02:56 - 50. Ecruteak Dance Theater
1:03:53 - 51. Trainers Eyes Meet (Kimono Girl)
1:04:28 - 52. Burned Tower
1:05:37 - 53. Route 38
1:07:00 - 54. Olivine Lighthouse
1:08:13 - 55. Trainers Eyes Meet (Suspicious Person 2)
1:09:08 - 56. Battle Tower
1:10:29 - 57. Battle Tower Reception Desk
1:11:13 - 58. Surf
1:13:23 - 59. Eusine
1:14:39 - 60. Route 42
1:15:45 - 61. Team Rocket HQ
1:17:40 - 62. Evolution
1:18:13 - 63. Radio Tower Occupied!
1:19:48 - 64. Bell Tower
1:21:32 - 65. Battle! (Legendary Beasts)
1:25:08 - 66. Ice Path
1:28:02 - 67. Clair
1:28:46 - 68. Dragons Den
1:31:11 - 69. Route 26
1:32:31 - 70. Victory Road
1:33:25 - 71. The Pokémon League
1:34:32 - 72. Battle! (Champion)
1:36:40 - 73. The Hall Of Fame
1:37:47 - 74. S.S. Aqua
1:39:50 - 75. Vermilion City
1:41:28 - 76. Battle! (Wild Pokémon) (Kanto Version)
1:43:51 - 77. Rock Tunnel
1:44:53 - 78. Mt. Moon
1:45:27 - 79. Route 3
1:46:35 - 80. Pewter City
1:49:04 - 81. Viridian Forest
1:50:51 - 82. Battle! (Trainer) (Kanto Version)
1:52:47 - 83. Route 1
1:54:10 - 84. Pallet Town
1:55:43 - 85. Professor Oaks Laboratory
1:56:35 - 86. Battle! (Gym Leader) (Kanto Version)
1:58:01 - 87. Lavender Town
2:00:01 - 88. Route 11
2:01:19 - 89. Celadon City
2:02:37 - 90. Magnet Train
2:02:45 - 91. Mobile Connection
2:04:06 - 92. Pokémon Communication Center
2:05:28 - 93. Name Card Folder
2:06:35 - 94. Ending Theme
2:08:29 - 95. The End
2:09:48 - 96. Opening Movie (Gold / Silver Version)
2:10:32 - 97. Title Screen (Gold / Silver Version)
2:11:57 - 98. Title Screen (Unused)
2:13:14 - 99. New Bark Town (Unused)
2:14:37 - 100. Violet City (Alternative Stereo Mix)
This is finally my Re-Engineered GameBoy soundtrack from the 2nd gen Pokemon games. I already released the 1st sometime ago and I recommend to read that ones documentation or video description since it basically details the complex and tedious process. But in short, this sounds notably better than raw DMG soundchip recordings while still retaining the typical GameBoy sound. Basically my remake gets rid of almost all the noise and clicks. I record high resolution GameBoy audio and then tediously edit each rendering channel to get (almost) completely rid of clicks and pops and make everything sound alot cleaner and less fatiguing.
You do not believe how tedious and annoying this process it. Sometimes I was thinking I might as well recompose the stuff from scratch. All tracks have THOUSANDS of edits and optimization. And it took me OVER a year to work on this. This work was insanely time consuming but often I was also working on other stuff, which explains why this took so long.
You might also notice something special. I actually mastered ALL battle music themes into true stereo tracks by arranging the channels left and right. Due to technical limitations, they were only ever mono before. They basically needed the channels for SFX. But if you do not like this change, you can also just listen to the mono renders. Violet City also has a special stereo mix as bonus track by me since the original was almost completely programmed in mono and its one of my favorite tracks.
Aside of that, everything is exactly as with my 1st gen soundtrack. You can also choose between stereo and mono renders again and final masters are again 24Bit 96khz. Definitely one of my grandest (and most time consuming) works. Pokémon Crystal (Re-Engineered Soundtrack) [STEREO]](https://i.ytimg.com/vi/c8GC1Hs4Moc/mqdefault.jpg)




![Doom 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Bobby Prince
00:00 - 01. Title Music From Doom II
00:16 - 02. Running From Evil
04:09 - 03. The Healer Stalks
09:04 - 04. Countdown To Death
12:56 - 05. Between Levels
15:34 - 06. Doom
19:55 - 07. In The Dark
26:56 - 08. Shawns Got The Shotgun
31:15 - 09. The Dave D. Taylor Blues
36:17 - 10. Into Sandys City
40:59 - 11. Intermission From Doom II
43:54 - 12. The Demons Dead
48:20 - 13. Waiting For Romero To Play
53:29 - 14. Message For The Archvile
58:11 - 15. Bye Bye American Pie
59:53 - 16. Adrians Asleep
1:01:50 - 17. Getting Too Tense
1:06:35 - 18. Opening To Hell
1:11:18 - 19. Evil Incarnate
1:12:31 - 20. The Ultimate Challenge
1:13:51 - 21. Read Me While Listening To This
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Doom 2 (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/dn4uM7YGI_Q/mqdefault.jpg)



