Pokémon Crystal (Re-Engineered Soundtrack) [STEREO] @PorcusSoundtrackCorner
Pokémon Crystal (Re-Engineered Soundtrack) [STEREO]  @PorcusSoundtrackCorner
Uploaded December 2023 | Updated September 2026, 3 weeks ago
Composers: Junichi Masuda, Go Ichinose, Morikazu Aoki


00:00 - 01. Game Freak
00:07 - 02. Opening Movie
00:27 - 03. Title Screen
01:40 - 04. An Adventure Begins!
02:21 - 05. New Bark Town
03:56 - 06. Hurry Along
04:57 - 07. Elm Pokémon Lab
06:23 - 08. Route 29
07:40 - 09. Battle! (Wild Pokémon)
09:26 - 10. Victory! (Wild Pokémon)
09:59 - 11. Cherrygrove City
11:02 - 12. Hurry Along 2
11:32 - 13. Pokémon Center
12:48 - 14. Route 30
14:04 - 15. Professor Oak
14:54 - 16. A Rival Appears!
16:07 - 17. Battle! (Rival)
18:27 - 18. A Rival Appears! 2
19:30 - 19. Trainers' Eyes Meet (Boy)
19:57 - 20. Battle! (Trainer)
23:48 - 21. Victory! (Trainer)
24:26 - 22. Violet City
25:59 - 23. Sprout Tower
26:59 - 24. Trainers' Eyes Meet (Sage)
27:39 - 25. Pokémon Gym
29:09 - 26. Battle! (Gym Leader)
31:38 - 27. Victory! (Gym Leader)
33:02 - 28. Ruins Of Alph
33:36 - 29. Trainers' Eyes Meet (Girl)
34:04 - 30. Battle! (Wild Pokémon) (Night Version)
35:53 - 31. Union Cave
38:02 - 32. Trainers' Eyes Meet (Suspicious Person)
38:30 - 33. Azalea City
40:27 - 34. Trainers' Eyes Meet (Team Rocket)
41:06 - 35. Battle! (Team Rocket)
43:19 - 36. Route 34
44:50 - 37. Trainers' Eyes Meet (Boy 2)
45:16 - 38. Goldenrod City
46:53 - 39. Goldenrod Game Corner
49:15 - 40. Pokégear Radio Buena's Password
50:44 - 41. Pokégear Radio Pokémon Lullaby
51:58 - 42. Pokégear Radio Poké Flute
52:58 - 43. Pokégear Radio Pokémon March
54:00 - 44. Bicycle
55:14 - 45. National Park
58:08 - 46. The Bug-Catching Contest Begins!
58:37 - 47. The Bug-Catching Contest
59:42 - 48. Trainers' Eyes Meet (Girl 2)
1:00:23 - 49. Ecruteak City
1:02:56 - 50. Ecruteak Dance Theater
1:03:53 - 51. Trainers' Eyes Meet (Kimono Girl)
1:04:28 - 52. Burned Tower
1:05:37 - 53. Route 38
1:07:00 - 54. Olivine Lighthouse
1:08:13 - 55. Trainers' Eyes Meet (Suspicious Person 2)
1:09:08 - 56. Battle Tower
1:10:29 - 57. Battle Tower Reception Desk
1:11:13 - 58. Surf
1:13:23 - 59. Eusine
1:14:39 - 60. Route 42
1:15:45 - 61. Team Rocket HQ
1:17:40 - 62. Evolution
1:18:13 - 63. Radio Tower Occupied!
1:19:48 - 64. Bell Tower
1:21:32 - 65. Battle! (Legendary Beasts)
1:25:08 - 66. Ice Path
1:28:02 - 67. Clair
1:28:46 - 68. Dragon's Den
1:31:11 - 69. Route 26
1:32:31 - 70. Victory Road
1:33:25 - 71. The Pokémon League
1:34:32 - 72. Battle! (Champion)
1:36:40 - 73. The Hall Of Fame
1:37:47 - 74. S.S. Aqua
1:39:50 - 75. Vermilion City
1:41:28 - 76. Battle! (Wild Pokémon) (Kanto Version)
1:43:51 - 77. Rock Tunnel
1:44:53 - 78. Mt. Moon
1:45:27 - 79. Route 3
1:46:35 - 80. Pewter City
1:49:04 - 81. Viridian Forest
1:50:51 - 82. Battle! (Trainer) (Kanto Version)
1:52:47 - 83. Route 1
1:54:10 - 84. Pallet Town
1:55:43 - 85. Professor Oak's Laboratory
1:56:35 - 86. Battle! (Gym Leader) (Kanto Version)
1:58:01 - 87. Lavender Town
2:00:01 - 88. Route 11
2:01:19 - 89. Celadon City
2:02:37 - 90. Magnet Train
2:02:45 - 91. Mobile Connection
2:04:06 - 92. Pokémon Communication Center
2:05:28 - 93. Name Card Folder
2:06:35 - 94. Ending Theme
2:08:29 - 95. The End
2:09:48 - 96. Opening Movie (Gold / Silver Version)
2:10:32 - 97. Title Screen (Gold / Silver Version)
2:11:57 - 98. Title Screen (Unused)
2:13:14 - 99. New Bark Town (Unused)
2:14:37 - 100. Violet City (Alternative Stereo Mix)


This is finally my Re-Engineered GameBoy soundtrack from the 2nd gen Pokemon games. I already released the 1st sometime ago and I recommend to read that ones documentation or video description since it basically details the complex and tedious process. But in short, this sounds notably better than raw DMG soundchip recordings while still retaining the typical GameBoy sound. Basically my remake gets rid of almost all the noise and clicks. I record high resolution GameBoy audio and then tediously edit each rendering channel to get (almost) completely rid of clicks and pops and make everything sound alot cleaner and less fatiguing.

You do not believe how tedious and annoying this process it. Sometimes I was thinking I might as well recompose the stuff from scratch. All tracks have THOUSANDS of edits and optimization. And it took me OVER a year to work on this. This work was insanely time consuming but often I was also working on other stuff, which explains why this took so long.

You might also notice something special. I actually mastered ALL battle music themes into true stereo tracks by arranging the channels left and right. Due to technical limitations, they were only ever mono before. They basically needed the channels for SFX. But if you do not like this change, you can also just listen to the mono renders. Violet City also has a special stereo mix as bonus track by me since the original was almost completely programmed in mono and its one of my favorite tracks.

Aside of that, everything is exactly as with my 1st gen soundtrack. You can also choose between stereo and mono renders again and final masters are again 24Bit 96khz. Definitely one of my grandest (and most time consuming) works.
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Pokémon Crystal (Re-Engineered Soundtrack) [STEREO]

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