Uploaded June 2025 | Updated September 2026, 3 weeks ago
Composer: Marc Canham
A special little mix I made by taking the best of part of my soundtrack and mixing it together into a continuous mix that also includes some special sampling service of SFX from the game. This effectively replaces my old mixed arrangement as a single bonus track and also restores the unmixed version on my downloadable soundtrack release. Thought I just upload this seperately onto YouTube.
By the way: FC2 and UT3 releases also got some further deloss improvements that I do not think are really audible with added YouTube compression which is why I didnt upload them but you can grab the new updates from my cloud.
Composer: Marc Canham
A special little mix I made by taking the best of part of my soundtrack and mixing it together into a continuous mix that also includes some special sampling service of SFX from the game. This effectively replaces my old mixed arrangement as a single bonus track and also restores the unmixed version on my downloadable soundtrack release. Thought I just upload this seperately onto YouTube.
By the way: FC2 and UT3 releases also got some further deloss improvements that I do not think are really audible with added YouTube compression which is why I didnt upload them but you can grab the new updates from my cloud.
![Doom 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Bobby Prince
00:00 - 01. Title Music From Doom II
00:16 - 02. Running From Evil
04:09 - 03. The Healer Stalks
09:04 - 04. Countdown To Death
12:56 - 05. Between Levels
15:34 - 06. Doom
19:55 - 07. In The Dark
26:56 - 08. Shawns Got The Shotgun
31:15 - 09. The Dave D. Taylor Blues
36:17 - 10. Into Sandys City
40:59 - 11. Intermission From Doom II
43:54 - 12. The Demons Dead
48:20 - 13. Waiting For Romero To Play
53:29 - 14. Message For The Archvile
58:11 - 15. Bye Bye American Pie
59:53 - 16. Adrians Asleep
1:01:50 - 17. Getting Too Tense
1:06:35 - 18. Opening To Hell
1:11:18 - 19. Evil Incarnate
1:12:31 - 20. The Ultimate Challenge
1:13:51 - 21. Read Me While Listening To This
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Doom 2 (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/dn4uM7YGI_Q/mqdefault.jpg)








![Sonic 3D Blast: Flickies Island (Re-Engineered Soundtrack) [Saturn US Version]
Composer: Richard Jacques
00:00 - Title
02:10 - Green Grove Zone - Act 1
07:11 - Green Grove Zone - Act 2
13:18 - Rusty Ruin Zone - Act 2
17:50 - Rusty Ruin Zone - Act 1
22:48 - Spring Stadium Zone - Act 1
27:28 - Spring Stadium Zone - Act 2
33:57 - Diamond Dust Zone - Act 1
38:10 - Diamond Dust Zone - Act 2
43:51 - Boss
48:17 - Volcano Valley Zone - Act 1
53:17 - Volcano Valley Zone - Act 2
58:12 - Gene Gadget Zone - Act 1
1:03:30 - Gene Gadget Zone - Act 2
1:08:10 - Panic Puppet Zone - Act 1
1:13:39 - Panic Puppet Zone - Act 2
1:18:56 - Final Boss
1:24:12 - Special Stage
1:26:38 - Invincibility
1:27:46 - Speed Up
1:28:58 - Continue
1:29:41 - Youre My Hero
I always loved the Sonic soundtracks but always felt like STH 3, STH CD and Sonic 3D never really got definitive versions. Either the audio quality sucked, they didnt release any official OSTs, the tracks dont loop and have weird endings or tracks are missing. There was always something suboptimal for me. All the Megadrive tracks were rendered with XMPlay since that gave me the best audio quality. I did also check out some high res console recordings but they all sounded meh and noisy. The STH CD music was all based on the original 90s Redbook audio CDs both from the released games but also beta leaks since the beta leaks actually didnt have bad fade outs and it made it a lot easier for me to do quality loops. I also sourced nothing from the 2011 Japan OST since it always sounded awfully clipped to me and the dynamic range on the 90s CDs is way better. Well except the two exclusive remixes from the 2011 Japan CD which I included too. Also the Gems Collection remixes are based on the recently released streaming digital masters. The remix CD is also included. Basically everything is included with the exception of jingles and I think two instrumental versions from some remaster port which were low quality and only a thing because of some vocals or lyrics rights problems on SEGAs end. Sonic 3D Blast has both the Megadrive music as well as Saturn Redbook audio which was also properly looped and edited by me. Everything should sound crystal clear and was also declipped, declicked and all the other usual mastering improvements. Many looping points had custom editing done by me for smoother loops or endings. I also included unused patterns which were discovered in beta leaks. But check for yourself and see. Its a lot to go through and my documentations that come with all my downloads include even more information than what I write here. Sonic 3D Blast: Flickies Island (Re-Engineered Soundtrack) [Saturn US Version]](https://i.ytimg.com/vi/hQdnChLsm3U/mqdefault.jpg)
