Uploaded June 2022 | Updated September 2026, 3 weeks ago
This is a single track re-upload of my soundtrack release.
Sadly the full length one video soundtrack was always taken offline by some music label.
If you want to listen to the continuous full release, I recommend my created YouTube playlist.
Enjoy!
This is a single track re-upload of my soundtrack release.
Sadly the full length one video soundtrack was always taken offline by some music label.
If you want to listen to the continuous full release, I recommend my created YouTube playlist.
Enjoy!





![Sonic 3D Blast: Flickies Island (Re-Engineered Soundtrack) [Saturn US Version]
Composer: Richard Jacques
00:00 - Title
02:10 - Green Grove Zone - Act 1
07:11 - Green Grove Zone - Act 2
13:18 - Rusty Ruin Zone - Act 2
17:50 - Rusty Ruin Zone - Act 1
22:48 - Spring Stadium Zone - Act 1
27:28 - Spring Stadium Zone - Act 2
33:57 - Diamond Dust Zone - Act 1
38:10 - Diamond Dust Zone - Act 2
43:51 - Boss
48:17 - Volcano Valley Zone - Act 1
53:17 - Volcano Valley Zone - Act 2
58:12 - Gene Gadget Zone - Act 1
1:03:30 - Gene Gadget Zone - Act 2
1:08:10 - Panic Puppet Zone - Act 1
1:13:39 - Panic Puppet Zone - Act 2
1:18:56 - Final Boss
1:24:12 - Special Stage
1:26:38 - Invincibility
1:27:46 - Speed Up
1:28:58 - Continue
1:29:41 - Youre My Hero
I always loved the Sonic soundtracks but always felt like STH 3, STH CD and Sonic 3D never really got definitive versions. Either the audio quality sucked, they didnt release any official OSTs, the tracks dont loop and have weird endings or tracks are missing. There was always something suboptimal for me. All the Megadrive tracks were rendered with XMPlay since that gave me the best audio quality. I did also check out some high res console recordings but they all sounded meh and noisy. The STH CD music was all based on the original 90s Redbook audio CDs both from the released games but also beta leaks since the beta leaks actually didnt have bad fade outs and it made it a lot easier for me to do quality loops. I also sourced nothing from the 2011 Japan OST since it always sounded awfully clipped to me and the dynamic range on the 90s CDs is way better. Well except the two exclusive remixes from the 2011 Japan CD which I included too. Also the Gems Collection remixes are based on the recently released streaming digital masters. The remix CD is also included. Basically everything is included with the exception of jingles and I think two instrumental versions from some remaster port which were low quality and only a thing because of some vocals or lyrics rights problems on SEGAs end. Sonic 3D Blast has both the Megadrive music as well as Saturn Redbook audio which was also properly looped and edited by me. Everything should sound crystal clear and was also declipped, declicked and all the other usual mastering improvements. Many looping points had custom editing done by me for smoother loops or endings. I also included unused patterns which were discovered in beta leaks. But check for yourself and see. Its a lot to go through and my documentations that come with all my downloads include even more information than what I write here. Sonic 3D Blast: Flickies Island (Re-Engineered Soundtrack) [Saturn US Version]](https://i.ytimg.com/vi/hQdnChLsm3U/mqdefault.jpg)




![Sigil (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: James Paddock
00:00 - 01. Lands Of Ire
00:18 - 02. Hate Machine
02:17 - 03. You Aint The Boss O Me
04:13 - 04. Quell The Beast
07:36 - 05. Riot Squadron
10:28 - 06. Big Guns
12:30 - 07. Alice
15:26 - 08. Besieged City
18:05 - 09. Watching You
23:43 - 10. Easel
28:06 - 11. Adrenaline In The Blood
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Sigil (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/jrABEfuKUuI/mqdefault.jpg)