Serious Sam: The First Encounter (Re-Engineered Soundtrack) @PorcusSoundtrackCorner
Serious Sam: The First Encounter (Re-Engineered Soundtrack)  @PorcusSoundtrackCorner
Uploaded November 2024 | Updated September 2026, 3 weeks ago
Composer: Damjan Mravunac


00:00 - Intro (TFE)
02:35 - Hatshepsut
05:08 - Sand Canyon
07:57 - Tomb Of Ramses III
11:01 - Valley Of The Kings
13:32 - Moon Mountains
16:28 - Oasis
19:56 - Dunes
23:33 - Suburbs
26:05 - Sewers
28:57 - Metropolis
32:01 - Alley Of The Sphinxes
34:09 - Karnak
36:54 - Luxor
39:42 - Luxor (Xbox)
41:57 - Sacred Yards
45:17 - Obelisk (Interlude)
46:34 - The Great Pyramid
49:17 - Ugh-Zan III
51:01 - Desert Temple (Deathmatch)
53:30 - The Ride Of The Marsh Hoppers (Fight 1)
53:58 - Highlander Reptiloid (Fight 2)
54:47 - The Demise Of Lava Golem (Fight 3)
55:33 - Dunes Reptiloid (Fight 4)
56:25 - Marshfreakinhoppers (Fight 5)
57:25 - Luxor (Overfly Mix)
1:05:02 - The Great Pyramid (Full Version)
1:10:37 - End Credits (TFE)


Serious Sam TFE, TSE and Serious Sam 2 are basically reworks of my older releases. This time I based all the masters off the Qobuz 48khz 24bit versions though to be honest, they are all lossy since the composer doesnt have lossless masters anymore. I then declipped and declicked them and even added a bunch of bonus tracks that werent even in my old versions based on gamerip files from which some can only be found in beta versions. Basically reworked and expanded updates. Some tracks are also extended such as the TFE intro music. I also finally got around to do Serious Sam 3 which I havent done until now. I actually remade the SS3 arrangements from scratch based on the Steam lossless audio files because the official streaming soundtrack was all MP3 320 based. Not only that but I added transitions to some tracks in the same style as the newer Serious Sam streaming releases have so that the transitions between ambient and action layers is less jaring and sounds more natural.
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Serious Sam: The First Encounter (Re-Engineered Soundtrack)

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