Uploaded May 2025 | Updated September 2026, 2 weeks ago
This is a playthrough of Arcade Mode using Ganryu in the PS1 version of Tekken 1. Read on below for more information...
Ganryu is the sub-boss for Yoshimitsu in the game. He is an unlockable playable character in the normal version of it.
===== ABOUT THE "BOSS EDITION" =====
To put it simply, this is the normal game as usual but with the major difference being that the bosses' icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular character's texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses' icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Nina's slot), meaning that it's not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses' icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the 'main characters' this time.
I find it rather interesting because normally the bosses' icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after they're unlocked).
===== "BOSS EDITION" ADDITIONAL INFORMATION =====
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
===== UNLOCK INFORMATION =====
- HOW TO UNLOCK GANRYU IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Yoshimitsu. Ganryu will then be available on the character select screen by scrolling off the side of the row.
===== ABOUT GANRYU =====
Ganryu is Tekken's sumo wrestler character... I imagine back in the 1990s, he must've been compared to E. Honda a lot and may have even been called a "clone" of him. He plays nothing like Edmund of course.
He has a rather interesting story in Tekken 2 where when working for the Mishima Zaibatsu as a bodyguard of Kazuya, he was ordered to get an amulet from Michelle Chang... he ended up developing a crush on her.
===== GANRYU GAMEPLAY =====
He is a derivative of Jack, with most of his moves. In the PS1 version of the game, he has a few extra moves that were not present in the Arcade version of him, such as his Sumo Stomp and Low Double Slap. He also has a new throw as well, which replaces Jack's topple crush throw.
===== TRIVIA =====
- In Tekken 2, Ganryu was changed to be Michelle's personal boss instead.
===== ABOUT PS1 TEKKEN 1 =====
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
===== CHAPTERS =====
00:00 - Title/Menu & Boss character select screen
00:28 - Regular fights
09:29 - vs. Yoshimitsu (personal sub-boss)
10:35 - vs. Heihachi
11:30 - Credits
12:36 - Name Entry
12:52 - Time Rankings
13:11 - BONUS: 2P Play Mode character select screen & Ganryu other costume
This is a playthrough of Arcade Mode using Ganryu in the PS1 version of Tekken 1. Read on below for more information...
Ganryu is the sub-boss for Yoshimitsu in the game. He is an unlockable playable character in the normal version of it.
===== ABOUT THE "BOSS EDITION" =====
To put it simply, this is the normal game as usual but with the major difference being that the bosses' icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular character's texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses' icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Nina's slot), meaning that it's not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses' icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the 'main characters' this time.
I find it rather interesting because normally the bosses' icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after they're unlocked).
===== "BOSS EDITION" ADDITIONAL INFORMATION =====
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
===== UNLOCK INFORMATION =====
- HOW TO UNLOCK GANRYU IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Yoshimitsu. Ganryu will then be available on the character select screen by scrolling off the side of the row.
===== ABOUT GANRYU =====
Ganryu is Tekken's sumo wrestler character... I imagine back in the 1990s, he must've been compared to E. Honda a lot and may have even been called a "clone" of him. He plays nothing like Edmund of course.
He has a rather interesting story in Tekken 2 where when working for the Mishima Zaibatsu as a bodyguard of Kazuya, he was ordered to get an amulet from Michelle Chang... he ended up developing a crush on her.
===== GANRYU GAMEPLAY =====
He is a derivative of Jack, with most of his moves. In the PS1 version of the game, he has a few extra moves that were not present in the Arcade version of him, such as his Sumo Stomp and Low Double Slap. He also has a new throw as well, which replaces Jack's topple crush throw.
===== TRIVIA =====
- In Tekken 2, Ganryu was changed to be Michelle's personal boss instead.
===== ABOUT PS1 TEKKEN 1 =====
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
===== CHAPTERS =====
00:00 - Title/Menu & Boss character select screen
00:28 - Regular fights
09:29 - vs. Yoshimitsu (personal sub-boss)
10:35 - vs. Heihachi
11:30 - Credits
12:36 - Name Entry
12:52 - Time Rankings
13:11 - BONUS: 2P Play Mode character select screen & Ganryu other costume
![Tekken 1 Boss Edition [PS1] - play as Kuma
This is a playthrough of Arcade Mode using Kuma in the PS1 version of Tekken 1. Read on below for more information...
Kuma is the sub-boss for Paul in the game. He is an unlockable playable character in the normal version of it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
UNLOCK KUMA INFORMATION
- HOW TO UNLOCK KUMA IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Paul. Kuma will then be available on the character select screen by scrolling off the side of the row.
ABOUT KUMA
What started off as an interesting animal character and contrast to the human fighters ended up being a staple for the Tekken franchise... if you are well-versed in fighting games, Kuma should be one of the first characters that pops into your head when you think of animal fighting game characters. Battle K-Road and Tekken both debuted in 1994... who was first I wonder?
KUMA GAMEPLAY
Kuma is a derivative of Jack... he plays almost identically to him bar a few differences here and there. Kuma lacks the special throws and drill punches that Jack has, but he does have Kazuya/Heihachis head strike as his own special throw. In the Arcade version of the game, Kumas RP + RK throw is the same as Jacks one (the lifter); in the PS1 game it is replaced with a bear hug.
Additionally, in the Arcade version, Kuma had Jacks Wind-Up punch (discovered by using third party methods to select him for human use)... as Kuma was non-selectable in that version, it didnt matter. This move was removed in the PS1 version.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Title/Menu & Boss character select screen
00:29 - Regular fights
09:04 - vs. Paul (personal sub-boss)
10:22 - vs. Heihachi
11:33 - Credits
12:39 - Name Entry
12:56 - Time Rankings
13:15 - BONUS: 2P Play Mode character select screen & Kuma 2P costume Tekken 1 Boss Edition [PS1] - play as Kuma](https://i.ytimg.com/vi/XM4ZvXv7Cms/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Vega
This is a play-through using Old Vega (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Vega (claw) is a another version of the regular Vega. He is a hidden playable character.
NOTE: 2 continues used in this playthrough. One is cut out to save time and to reduce video file size.
HOW TO SELECT OLD/SSFII VEGA
On the character select screen, select Vega with any button, and immediately input Left, Right, Right, Left and then press LP or LP + LK.
If youve done it correctly youll hear Vegas voice and his portrait colours will change into his original ones.
MOVELIST
UNIQUE
Wall Jump: when jumping back to or towards a side wall, press the opposite Direction
THROWS
Rainbow Suplex: when close, F + MP/HP or B + MP/HP
Stardust Drop: in the air when close, any Direction besides U + MP/HP
SPECIAL MOVES
Rolling Crystal Flash: charge B, then F + P
Sky High Claw: charge D, then UB or U or UF + P, during attack, P
Barcelona Attack: charge D, then UB or U or UF + K, after the wall dive, F or B to guide, and:
........ Claw Strike: P
........ Suplex: when close to opponent, F or B or D or U + P
Backflip: 3P
Short Backflip: 3K
OLD/SSFII VEGA DIFFERENCES
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Super Barcelona Attack. He also does not have the Scarlet Terror special move.
Regarding other differences, one of the these is that it is quite difficult to execute his Barcelona Attack special move due to abnormally strict input windows for it, which was indeed also the case back in the prequel SSFII:TNC.
ABOUT VEGA
Probably the most famous fighting game narcissist... his design is most certainly unique - a combination of a matador and a ninja. In comparison to his WW, CE and HF appearances, he gained a whole load of new normals and a new special move for SSFII which really developed him into a far more rounded-out and flexible character, to the point that he was almost like an entirely new character. For SSFIIX/SSFIIT, he gains a further special move and also a new super combo.
OTHER INFORMATION / TRIVIA
Old Vega has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Vega.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Vega.
Being the 2nd boss, hell always appear as the 10th opponent when the player plays through Arcade Mode.
Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
The bosses and E.Honda are the only characters in the game who do not have a unique backwards walking animation in the SF2 series.
He is known as Balrog in Japan.
To determine him, fighting game players refer to him as claw.
If he blocks enough times, his claw will be detached. In SSFIIX, you can pick the claw back up.
In SSF2 and SSF2T, even when he is on his own background (Spain), he does not climb the fence when performing his Barcelona Attack. This also means that a CPU-controlled Vega has to use the side wall Barcelona Attack as well.
In gameplay, his claw switches to his other arm when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his claw on his other arm for facing one way).
Regarding his ending sequence, the image of him holding the mask (the first picture) was not in the SNES port. Also in the SNES port, the second picture of his face and the leaping Vega wasnt a whole picture - they were separate items where it first shows Vegas face, then the leaping Vega would scroll in.
CHAPTERS
00:00 - Intro, Title, Character Select
00:48 - Regular fights
13:29 - Lose, Result, Continue
13:53 - Regular fights
15:48 - vs. Balrog
17:14 - vs. Vega
19:17 - vs. Sagat
21:33 - vs. M.Bison
23:18 - Ending
23:56 - BONUS 1: special credits/staff when no Rounds lost
25:14 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Vega](https://i.ytimg.com/vi/XkDE05HlF0c/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Ken
This is a play-through using Old Ken (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Ken is a another version of the regular Ken. He is a hidden playable character.
NOTE: 1 continue used deliberately to avoid CPU Akuma at the end.
HOW TO SELECT OLD/SSFII KEN
On the character select screen, select Ken with any button, and immediately input Left, Left, Left, Right and then press LP or LP + LK.
If youve done it correctly youll hear Kens voice and his portrait colours will change into his original ones.
MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF)
THROWS:
Shoulder Throw: when close, F + MP/HP or B + MP/HP
Wheel Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
Fireball: QCF + P
Dragon Punch: DP + P
Hurricane Kick: QCB + K
Air Hurricane Kick: while jumping, QCB + K
OLD/SSFII KEN DIFFERENCES
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Shoryuu Reppa. Regarding special moves, he also doesnt have the 3 kicking special moves that New Ken has. Regarding Normals, he doesnt have the new jumping forwards MK and standing LK and HK.
ABOUT KEN
In Street Fighter II, his story is that he let his fighting skills deteriorate as a result of falling in love wiith Eliza. He also spent a lot of time on the beach with his girlfriend. One day, he receives a letter from Ryu where he describes his consistent immersion in daily training which rekindled Ken’s fighting spirit. Realizing that he’s been slacking on his own training, Ken goes back into the world of fighting, to try to perfect his Dragon Punch and Hurricane Kick.
OTHER INFORMATION / TRIVIA
Old Ken has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ken.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Ken.
Ken has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
He was originally named Yu, being named after Street Fighter planner Hiroshi Matsumoto.
When designer Akiman draws Ken, he uses Benny Urquidez’s appearance in the Square Jungle (Shikakui Jungle, 四角いジャングル) as inspiration.
His creation/design could have also been inspired by real-life Karate world champion, Joe Lewis. Ken shares very similar events to Lewis.
He has a signature CPU AI behavior script in some games where he does the LP, MP, and HP Dragon Punches in that order, one after the other.
CHAPTERS
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:35 - vs. Balrog
15:35 - vs. Vega
17:01 - vs. Sagat
17:46 - Lose, Result and Continue screens
18:10 - vs. Sagat
19:27 - vs. M.Bison
20:44 - Ending
21:16 - BONUS 1: special credits/staff when no Rounds lost
22:34 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Ken](https://i.ytimg.com/vi/Y-aLgXAwJfs/mqdefault.jpg)
![KOF99 (alt) [Arcade] - play as boss status 1st form Krizalid
This is a playthrough using 1st form Krizalid as a proper boss status character in the Arcade version of King of Fighters 99. Read on below for more information...
1st form Krizalid is the penultimate boss. He is a non-selectable character in all three Neo-Geo versions of the game (MVS, AES and NGCD).
His status can be set up (through third party methods) for a human player to play him just like the CPU Krizalid you fight against near the end of the game. By doing it this way, you get some unique features which would normally not be available if you had selected him as a separate character, as follows:
BOSS FEATURES
On the Order Select screen, he has the large CPU boss status image portrait meaning that you dont need to select the order.
Because he is in boss status, it means that the player only gets one character (Krizalid) to use, making him a lone character.
As he is in lone boss status, he does not have a Striker. This of course means that in the gameplay screen, there are no Striker nor Stock icons at the bottom of his side of the screen.
As he is in lone boss status, it means that in the gameplay screen there are no other team member names under his lifebar.
As he is in lone boss status, it means that before the Winning screen comes up (assuming you win a match), there are no other team member portrait flashes.
Playing as him in this manner also affects the way the CPU opponents are displayed on the Next Competitor screen.
Playing as him in this boss status will give you the Hero Teams story dialogues and endings.
After you beat the game with him in this status, the cutscene of him running is glitched in a way that there are only two of him, and they are both in glitched colours.
ABOUT 1ST FORM KRIZALID
This is the 1st form of him with the coat, with only 2 Special Moves and no super moves. Despite being weaker than his 2nd form, he is still quite powerful and is effective against the CPU opponents.
His first special move is a Fireball that has great priority as it comes out fast, has a wide hitbox and hits twice. As the fireball offers 2 strikes, it means that the 1st strike nullifies any single-hit projectiles from the opposition, while the 2nd strike travels through.
His other special move is an Air Diving kick which is comes out fast, travels fast and can be combod into from any air Normal. As Krizalid is a tall character, this means that the kick has excellent reach.
Here is the information on him:
On the character select screen, his image portrait covers a bit of the top half of the character grid icons.
On the character select screen, after you select 1st form Krizalid, his icon at the bottom appears as Ks character grid icon with glitched colours. The icon also doesnt fill up the box obviously.
Same as above on the Order Select screen.
On the VS screen, when he is part of a Team, his banner image is empty, just showing a line.
In gameplay as the active character, he does not have animations for using Strikers. It still works though, and he will be performing his standing kick as he summons the Striker.
In gameplay, if he is an inactive character or Striker, his name text is misspelt as KRIZARID.
In gameplay, when he is the Striker character, if you go all the way to the left-end of the screen and use him as a Striker, he appears standing half-off-screen to the left, and does nothing. Despite this, there is actually a resource effect that happens, and this effect is that it grants the player loads of extra Striker stocks/usages... which is useless given that Striker Krizalid doesnt do anything.
In gameplay, if he is a Striker, he actually has a proper Striker icon image at the bottom, despite being a non-selectable character in this version of the game.
Despite being a non-selectable character, his gameplay sprites appear perfectly in the cut-scenes.
Despite being a non-selectable character in all NeoGeo versions of the game, he actually has an alternative colour palette.
In gameplay, his standing axe kicks inflict chip damage if blocked.
In gameplay, he cannot crouch, but does have some Down + [X] moves.
He is not part of any special teams or secret teams, meaning that if you beat the game with him, he does not have any endings.
He has much less animations/sprites in general when compared to the other characters. KOF99 (alt) [Arcade] - play as boss status 1st form Krizalid](https://i.ytimg.com/vi/Y4karHZ2Vho/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Julia Chang
This is a playthrough using Julia Chang in the Arcade version of Tekken 3. Read on below for more information...
NOTE: Continues used and some are cut out to save time and reduce video file size.
JULIA TIME RELEASE
From the games first power on, Julia will be selectable in 59 days. Prior to that, her Coming Soon screen is supposedly on 49 days.
JULIA STORY
She is the adopted daughter of Michelle Chang, who taught her how to fight. Therefore, they share the same fighting style. Her goal is to one day reforest Arizona, which is where both Michelle and Julia live along with their tribe.
When Julia was 18 years of age, stories of sudden disappearances of famous martial artists all over the world began to reach the tribe.
With apprehension spreading through the tribe, her adoptive mother Michelle went to Japan to ask Heihachi Mishima on why he had sought to take the pendant during the second tournament. Michelle hoped to learn about the origin of Ogres power but she never returned. Julia suspected Heihachi and now seeks him out to discover the truth.
GAMEPLAY
Julia is the replacement for Michelle from Tekken 2... she looks like her and fights like her.
OTHER INFORMATION / TRIVIA
In the early games, Wang Jinrei is a derivative of Michelle.
Tekken 3 is the game of Julias debut into the Tekken franchise.
Since her debut in Tekken 3, she has appeared in all subsequent Tekken games up to Tekken 7 at this time of writing. This includes her alter-ego appearance Jaycee in Tekken Tag Tournament 2.
When performing the mount attack (after the running tackle), Julia is one of the few female characters who punches her opponent. The female characters usually slap their opponent while doing this move.
Julias hit spark graphics effect (or charge glow) changed colour throughout the series.
So far, she is the only female character in the series to have 2 back throws.
In PS1 Tekken 3, Julias ending is the only one to have actual dialogue in it; and it is also the first ending in a Tekken game to have actual dialogue.
Julias concept is similar to real-life pro-wrestler Mickie James, as both are of Native-American descent and both have once disguised themselves as Luchadors.
Like Lee Chaolan, Julia is also an adopted child and has an alter-ego.
CHAPTERS
00:00 - Intro, Title, Character Select
00:37 - Regular matches
06:24 - Lose, Continue, Costume change
06:35 - Regular matches
09:32 - vs. Heihachi (sub-boss)
10:44 - vs. Ogre I (penultimate boss)
11:32 - vs. Ogre II / True Ogre (final boss)
12:48 - Congratulations and credits/staff
14:07 - Name entry / Time Record ranking screen Tekken 3 [Arcade] - play as Julia Chang](https://i.ytimg.com/vi/YA47V51ebZ0/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Jun (unused character)
This is a playthrough using the unused character Jun in the Arcade version of Tekken 3. Read on below for more information...
Jun is an unused character in this version of the game, which means that she is a non-selectable character.
NOTE: Continues used and some cut out to save time and keep video file size low.
ABOUT JUN IN TEKKEN 3
Jun may have appeared in Tekken 3 despite the game suggesting her passing at the hands of Ogre... but apparently Tekken producer Harada said that she is still alive and that her whereabouts are unknown (no pun intended) regarding the story.
TECHNICAL INFORMATION
As an unused character, there is obviously some unorthodox factors about her, such as follows:
She seems to be placeholder data in the slot, having been possibly removed prior in development.
On the character select and versus screens, she uses a unique portrait image of herself. The image is in Tekken 2 art style.
In a 1P game at least, if you get a high ranking and need to enter your name after the game is over, the screen is wrong where you cannot see the top.
She can also appear on the Rankings screen, her icon is the same style as above. This isnt shown in the video (I forgot).
In gameplay, Jun uses Ninas character model and Jins moveset. It also actually displays her name under her lifebar (although the letter N is slightly cut off).
In gameplay, she actually uses Juns voices from Tekken 2.
In gameplay, she uses Eddys background and the hidden character music theme.
You can beat the game with her in 1P mode without any problems. This is anticipated because this version of the game has no character endings.
In the PS1 version of the game, her slot is used by Gon.
VIDEO MOMENT
Chicken: 09:28
CHAPTERS
00:00 - Intro, Title, Character Select
00:36 - Regular fights
05:41 - Lose, Continue Screen, Character Select screen
05:52 - Regular fights
09:54 - vs. Heihachi (sub-boss)
11:42 - vs. Ogre (penultimate boss)
12:51 - vs. True Ogre (final boss)
13:22 - Congratulations and credits/staff
14:42 - Name entry screen (glitched) Tekken 3 [Arcade] - play as Jun (unused character)](https://i.ytimg.com/vi/Ym5BiarJqx4/mqdefault.jpg)
![Art of Fighting 2 [Arcade] - play as Mr. Big
This is a playthrough using Mr. Big in the Arcade version of Art Of Fighting 2. Read on below for more information...
Mr. Big is the main end boss of the game, and he is also a regular playable character in it.
MR. BIG MOVES
Key: QCF = Quarter Circle Forward; HCF = Half Circle Forward; HCB = Half Circle Back; DB = diagnonal Down-Back P = any Punch; K = any Kick; LP = Light Punch
SPECIAL MOVES
- Cross Diving: HCF + P
- Ground Blaster: QCF + K
- Drum Sh0t: DB, F + P
- Spinning Lancer: B, HCB + K
SUPER (requires at least 80% of spirit gauge)
- Blaster Wave: HCF, B + LP
DESPERATION (requires flashing lifebar and at least 80% spirit gauge)
- Rising Spear: QCF, HCB + P
ABOUT MR. BIG
He is a rather unique character because his gangster boss aesthetics is unusually paired with the fighting style Eskrima, which is a Filipino martial art that involves the use of Baston sticks that are made from rattan, a type of stem from South East Asian vine.
ADDITIONAL INFORMATION & TRIVIA
He is able to jump and crouch in AOF2. He couldnt in the prequel.
When starting a single-player game, after the player selects a character, Mr. Big is not available to be selected for the next opposition as he is the main end boss of the game.
In gameplay, he cannot kick.
He made his debut into the KOF franchise in KOF96.
In AOF1, he had a special move that was very similar to Vegas Rolling Crystal Flash from Street Fighter which you could see the CPU Mr. Big perform often. The player commands for this move was never found. This means that the move may not even be accessible by a human player at all. In AOF2, he doesnt have this move anymore.
Before his appearance into KOF, he was voiced only in English, meaning that he does not say anything in Japanese.
His first name is James.
CHAPTERS
00:00 - Intro, Title, Character Select
01:05 - Regular fights
08:55 - Bonus Game 1
09:23 - Regular fights
15:46 - Lose, Losers screen, Continue screen, character select screen
16:04 - Regular fights
17:42 - Bonus Game 2
18:18 - Regular fights
28:03 - Bonus Game 3
28:52 - Regular fights
32:55 - Lose, Losers screen, Continue screen, character select screen
33:15 - Regular fights
34:54 - vs. Mr. Big (main final boss)
36:55 - Lose, Losers screen, Continue screen, character select screen
37:12 - vs. Mr. Big (main final boss)
38:48 - Winner and Ending (normal)
39:20 - BONUS 1: Special fight against CPU Geese (hidden final boss)
41:40 - Geese defeated, Name Entry and cutscenes
42:50 - Cast, staff/credits
45:33 - BONUS 2: Demonstration of his Desperation move, the Rising Spear Art of Fighting 2 [Arcade] - play as Mr. Big](https://i.ytimg.com/vi/ZV0hnbRzGtk/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - play as Balrog
This is a play-through using Balrog (boxer) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Balrog is the 1st of 4 bosses in this game, and he is a regular playable character.
NOTE: 2 continues used in this playthrough. One is cut out to save time and to reduce video file size.
MOVELIST
Key: B = Back; F = Forward; D = Down; U = Up; DF = diagonal Down-Foward; 3P = all 3 Punches together; 3K = all 3 Kicks together
THROW
Head Crasher: when close, F + MP/HP or B + MP/HP
SPECIAL MOVES
Dash Straight: charge B, then F + P
Dash Upper: charge B, then F + K
Dash Low Straight: charge B, then DF + P
Dash Low Upper: charge B, then DF + K
Turn Punch: hold 3P or 3K, then release
Buffalo Headbutt: charge D, then U + P
SUPER COMBOS (requires gauge full)
Crazy Buffalo: charge B, then F, B, F + P (during the move, you can hold or press K to change some of the straight punches to uppercuts)
Crazy Buffalo Upper: charge B, then F, B, F + K (during the move, you can hold or press K to change some of the straight punches to uppercuts)
ABOUT BALROG
Probably the most famous fighting game boxer (in a non-boxing-focused game of course)... back in SFII:WW he was clearly designed to reference Mike Tyson, and the chance of a potential lawsuit from him is the reason on why Capcom USA switched around the names of 3 of the bosses.
In comparison to his WW, CE and HF appearances, the SSFII version of him gained a load of new animation/normals for his crouching and jumping attacks, making him a more rounded-out and flexible character. A new special move is also added in the form of the Buffalo Headbutt, which is a great anti-air with invincibility properties at start-up that allows him to escape/dodge projectiles. For SSFIIX/SSFIIT, he gains two new low dash punches, as well as a Super Combo.
Its also interesting on how his new SSFII/SSFIIX in-gameplay animations/spritework kind of doesnt match his old spritework.
ADDITIONAL INFORMATION / TRIVIA
Being the 1st boss, hell always appear as the 9th opponent when the player plays through single player mode.
Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.
When Balrog is controlled by the CPU, his Turn Punch is slightly different when the CPU does it.
The bosses and E.Honda are the only characters who do not have a unique backwards walking animation in the SF2 series.
He is known as M.Bison in Japan.
To determine him, fighting game players refer to him as boxer.
Capcom have implied that Mike from SF1 is not him.
In the SNES and Genesis ports of the game, in his ending sequence, the two ladies are not in the second picture where he is sitting with the bags of cash.
In the SNES port of the game, in his ending sequence, it does not have the first picture where he has his arm in the air.
E-Sports interview with Mike Tyson regarding Balrog/M.Bison: https://www.espn.com/video/clip/_/id/27115013
CHAPTERS
00:00 - Intro, Title, Character Select
00:51 - Regular fights
07:34 - Lose, Result, Continue
07:57 - Regular fights
16:15 - vs. Balrog (1st boss)
17:57 - vs. Vega (2nd boss)
19:52 - vs. Sagat (3rd boss)
21:45 - vs. M.Bison (4th and final boss)
23:14 - Ending
23:52 - BONUS 1: special credits/staff when no Rounds lost
25:10 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - play as Balrog](https://i.ytimg.com/vi/_E49BBWlnJk/mqdefault.jpg)
![Ultimate MK3 [Saturn] - play as Classic Sub-Zero
This is a playthrough of single player mode using Classic Sub-Zero in the Saturn version of Ultimate Mortal Kombat 3. Read on below for more information...
Classic Sub-Zero is a hidden unlockable playable character in the game.
NOTE: INFINITE LIFEBAR CHEAT USED ON THE LATTER STAGES DUE TO RIDICULOUS DIFFICULTY
HOW TO UNLOCK/SELECT CLASSIC SUB-ZERO
There are two methods to do this:
- METHOD 1: THE ? OPTIONS SCREEN
1) On the title screen (with the purple skeletons), input the following:
C, R, A, Z, Y, C, Y, R, A, X (the R is the Right Shoulder button)
If youve done it correctly, you hear Shao Kahn laugh again upon the last button press.
2) Now on the menu screen, highlight Kombat, press Up and the hidden ? options will appear. In this options screen, you can enable/unlock Classic Sub-Zero, as well the other two hidden characters.
- METHOD 2: THE ULTIMATE KOMBAT KODE
Classic Sub-Zeros Ultimate Kombat Kode is 760-520.
In any instance when its Game Over, youll get a chance to enter an Ultimate Kombat Kode. Therefore when this screen appears, press the following:
HP x 7, BLOCK x 6, LP x 5, RUN x 2
If youve done it correctly, after the timer runs down, youll get a confirmation screen that states that Classic Sub-Zero is unlocked. On the character select screen he appears in place of the previous right dragon panel on the grid.
CLASSIC SUB-ZERO MOVES
Key: B = Back; F = Forward; D = Down; U = Up; LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick; BLK = Block; RUN = Run
SPECIAL MOVES
- Freeze: D, F, LP
- Ground Freeze: D, B, LK
- Slide: B + LP + LK + BLK
FINISHING MOVES
- F) Mystery: D, D, D, F, HP (close-up)
- S) Stage: F, D, F, F, HP (close-up)
- A) Animality: n/a
- B) Babality: n/a
- FR) Friendship: n/a
INFORMATION / TRIVIA
- Classic Sub-Zero does not have a complete finishing move set. In fact, he has the most incomplete finishing move set out of the 4 playable hidden characters.
- He becomes yet another MK male ninja clone in UMK3.
- In his Fatality where the screen turns dark/blanks out, the mystery is meant to be the spine rip fatality he had in MK1.
- In the Saturn version of the game, the Ultimate Kombat Kodes have been shortened in comparison to the Arcade versions ones.
- In this version of the game, a lot of the backgrounds/stages use the wrong music tracks.
CHAPTERS
00:00 - Title
00:10 - Ultimate Kombat Kode entry for Ermac & confirmation
00:34 - Main Menu, Character Select, Choose Your Destiny
01:13 - Regular fights
10:33 - Endurance match
13:33 - vs. Motaro
15:11 - vs. Shao Kahn
17:34 - Shao Kahn Treasures, Tournament Outcome/Ending
18:07 - Cast
20:25 - Staff/Credits Ultimate MK3 [Saturn] - play as Classic Sub-Zero](https://i.ytimg.com/vi/_MYGUCsviIE/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Ryu
This is a play-through using Old Ryu (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Ryu is a another version of the regular Ryu. He is a hidden playable character.
NOTE: 1 continue used.
HOW TO SELECT OLD/SSFII RYU
On the character select screen, select Ryu with any button, and immediately input Right, Right, Right, Left and then press LP or LP + LK.
If youve done it correctly youll hear Ryus voice and his portrait colours will change into his original ones.
MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF); HCF = Half Circle Forward
THROWS
- Shoulder Throw: when close, F + MP/HP or B + MP/HP
- Circle Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
- Fireball: QCF + P
- Flaming Fireball: HCF + P
- Dragon Punch: DP + P
- Hurricane Kick: QCB + K
- Air Hurricane Kick: while jumping, QCB + K
OLD/SSFII RYU DIFFERENCES
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Super Fireball.
Regarding Normals, he doesnt have the Overhead Punch and Charging Punch command normals. He also doesnt have the jumping forwards/backwards air uppercut, which means that he loses those juggling abilities as a result.
RYU STORY IN STREET FIGHTER II
A student of Shotokan Karate, he has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Ryu has no home, no friends and no family. Instead, he wanders the globe seeking to test his skills against other fighters.
OTHER INFORMATION / TRIVIA
Old Ryu has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ryu.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Ryu.
Ryu has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
In the Street Fighter II series, he is one of six characters whose stage background doesnt have an audience.
Storyline-wise, he is one of only two characters to deal a defeat to M. Bison in a one-on-one fight.
CHAPTERS
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:06 - Lose, Result and Continue screens
13:33 - Regular fights
15:36 - vs. Balrog
16:54 - vs. Vega
19:17 - vs. Sagat
20:34 - vs. M.Bison
21:35 - Ending
22:26 - BONUS 1: special credits/staff when no Rounds lost
23:44 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Ryu](https://i.ytimg.com/vi/__8gA3IdF_Q/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Han Myong
This is a playthrough using Han Myong in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Han Myong is an unlockable playable hidden character.
HOW TO UNLOCK HAN MYONG
There are 2 ways to do this:
- METHOD 1
1) First, unlock Soul Edge by beating the game with all the starting regular characters.
2) Now beat the game again with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
- METHOD 2
1) Unlock Soul Edge by allowing logging at least 20 hours of game time.
2) Now beat the game with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
WHO IS HAN MYONG
Seung Han-Myong is the master of a martial arts dojo in Korea, and he is the father of Seung Mina. Hwang is his student.
HAN MYONG TECHNICAL INFORMATION
- He uses Hwangs moveset, plus some extra moves.
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- His VS character select screen icon is the generic hidden character ? image.
- The games announcer calls him Guest Fighter.
- He has his own unique voice.
- If you beat the game with him, he has no ending. It goes straight to the credits.
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- He only has the one costume and colour palette we see in the video. Therefore if both sides play as Han Myong, they will be aesthetically identical.
- He does not have any extra weapons.
- He can only be fought against as a CPU opponent in Hwangs story in Edge Master mode, as the second battle of the book.
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 21:53 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 21:53 in the video.
HAN MYONG TRIVIA
- In Soul Edge/Blade, he uses the same fighting style as Hwang. Ironically in Soul Calibur 6, he uses Mitsurugis fighting style.
- In Soul Calibur 6, he is a custom character. Despite this, his face and hair are unique to him. Both his face and hair are unavailable to the player when creating/editing a custom character.
CHAPTERS
00:00 - Title, Menu and Character Select
00:39 - Regular fights
13:10 - vs. Cervantes (penultimate boss)
15:04 - vs. Soul Edge (end boss)
17:12 - Han Myong on Continue screen
17:17 - vs. Soul Edge (end boss)
19:12 - Congratulations and Credits
21:11 - BONUS 1: Han Myong Command List viewing
21:53 - BONUS 2: Selecting Han Myong in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Han Myong](https://i.ytimg.com/vi/__xkg1fKr6I/mqdefault.jpg)