Uploaded February 2021 | Updated September 2026, 2 weeks ago
This is a playthrough using 1st form Krizalid as a proper boss status character in the Arcade version of King of Fighters '99. Read on below for more information...
1st form Krizalid is the penultimate boss. He is a non-selectable character in all three Neo-Geo versions of the game (MVS, AES and NGCD).
His status can be set up (through third party methods) for a human player to play him just like the CPU Krizalid you fight against near the end of the game. By doing it this way, you get some unique features which would normally not be available if you had selected him as a "separate" character, as follows:
===== BOSS FEATURES =====
---- On the Order Select screen, he has the large CPU boss status image portrait meaning that you don't need to select the order.
---- Because he is in boss status, it means that the player only gets one character (Krizalid) to use, making him a lone character.
---- As he is in lone boss status, he does not have a Striker. This of course means that in the gameplay screen, there are no Striker nor Stock icons at the bottom of his side of the screen.
---- As he is in lone boss status, it means that in the gameplay screen there are no other "team member" names under his lifebar.
---- As he is in lone boss status, it means that before the Winning screen comes up (assuming you win a match), there are no other "team member" portrait flashes.
---- Playing as him in this manner also affects the way the CPU opponents are displayed on the Next Competitor screen.
---- Playing as him in this boss status will give you the Hero Team's story dialogues and endings.
---- After you beat the game with him in this status, the cutscene of him running is glitched in a way that there are only two of him, and they are both in glitched colours.
===== ABOUT 1ST FORM KRIZALID =====
This is the 1st form of him with the coat, with only 2 Special Moves and no super moves. Despite being "weaker" than his 2nd form, he is still quite powerful and is effective against the CPU opponents.
His first special move is a Fireball that has great priority as it comes out fast, has a wide hitbox and hits twice. As the fireball offers 2 strikes, it means that the 1st strike nullifies any single-hit projectiles from the opposition, while the 2nd strike travels through.
His other special move is an Air Diving kick which is comes out fast, travels fast and can be combo'd into from any air Normal. As Krizalid is a tall character, this means that the kick has excellent reach.
Here is the information on him:
---- On the character select screen, his image portrait covers a bit of the top half of the character grid icons.
---- On the character select screen, after you select 1st form Krizalid, his icon at the bottom appears as K's character grid icon with glitched colours. The icon also doesn't fill up the box obviously.
---- Same as above on the Order Select screen.
---- On the VS screen, when he is part of a Team, his banner image is "empty", just showing a line.
---- In gameplay as the active character, he does not have animations for using Strikers. It still works though, and he will be performing his standing kick as he summons the Striker.
---- In gameplay, if he is an inactive character or Striker, his name text is misspelt as "KRIZARID".
---- In gameplay, when he is the Striker character, if you go all the way to the left-end of the screen and use him as a Striker, he appears standing half-off-screen to the left, and does nothing. Despite this, there is actually a resource effect that happens, and this effect is that it grants the player loads of extra Striker stocks/usages... which is useless given that Striker Krizalid doesn't do anything.
---- In gameplay, if he is a Striker, he actually has a proper Striker icon image at the bottom, despite being a non-selectable character in this version of the game.
---- Despite being a non-selectable character, his gameplay sprites appear perfectly in the cut-scenes.
---- Despite being a non-selectable character in all NeoGeo versions of the game, he actually has an alternative colour palette.
---- In gameplay, his standing axe kicks inflict chip damage if blocked.
---- In gameplay, he cannot crouch, but does have some "Down + [X]" moves.
---- He is not part of any "special teams" or "secret teams", meaning that if you beat the game with him, he does not have any endings.
---- He has much less animations/sprites in general when compared to the other characters.
This is a playthrough using 1st form Krizalid as a proper boss status character in the Arcade version of King of Fighters '99. Read on below for more information...
1st form Krizalid is the penultimate boss. He is a non-selectable character in all three Neo-Geo versions of the game (MVS, AES and NGCD).
His status can be set up (through third party methods) for a human player to play him just like the CPU Krizalid you fight against near the end of the game. By doing it this way, you get some unique features which would normally not be available if you had selected him as a "separate" character, as follows:
===== BOSS FEATURES =====
---- On the Order Select screen, he has the large CPU boss status image portrait meaning that you don't need to select the order.
---- Because he is in boss status, it means that the player only gets one character (Krizalid) to use, making him a lone character.
---- As he is in lone boss status, he does not have a Striker. This of course means that in the gameplay screen, there are no Striker nor Stock icons at the bottom of his side of the screen.
---- As he is in lone boss status, it means that in the gameplay screen there are no other "team member" names under his lifebar.
---- As he is in lone boss status, it means that before the Winning screen comes up (assuming you win a match), there are no other "team member" portrait flashes.
---- Playing as him in this manner also affects the way the CPU opponents are displayed on the Next Competitor screen.
---- Playing as him in this boss status will give you the Hero Team's story dialogues and endings.
---- After you beat the game with him in this status, the cutscene of him running is glitched in a way that there are only two of him, and they are both in glitched colours.
===== ABOUT 1ST FORM KRIZALID =====
This is the 1st form of him with the coat, with only 2 Special Moves and no super moves. Despite being "weaker" than his 2nd form, he is still quite powerful and is effective against the CPU opponents.
His first special move is a Fireball that has great priority as it comes out fast, has a wide hitbox and hits twice. As the fireball offers 2 strikes, it means that the 1st strike nullifies any single-hit projectiles from the opposition, while the 2nd strike travels through.
His other special move is an Air Diving kick which is comes out fast, travels fast and can be combo'd into from any air Normal. As Krizalid is a tall character, this means that the kick has excellent reach.
Here is the information on him:
---- On the character select screen, his image portrait covers a bit of the top half of the character grid icons.
---- On the character select screen, after you select 1st form Krizalid, his icon at the bottom appears as K's character grid icon with glitched colours. The icon also doesn't fill up the box obviously.
---- Same as above on the Order Select screen.
---- On the VS screen, when he is part of a Team, his banner image is "empty", just showing a line.
---- In gameplay as the active character, he does not have animations for using Strikers. It still works though, and he will be performing his standing kick as he summons the Striker.
---- In gameplay, if he is an inactive character or Striker, his name text is misspelt as "KRIZARID".
---- In gameplay, when he is the Striker character, if you go all the way to the left-end of the screen and use him as a Striker, he appears standing half-off-screen to the left, and does nothing. Despite this, there is actually a resource effect that happens, and this effect is that it grants the player loads of extra Striker stocks/usages... which is useless given that Striker Krizalid doesn't do anything.
---- In gameplay, if he is a Striker, he actually has a proper Striker icon image at the bottom, despite being a non-selectable character in this version of the game.
---- Despite being a non-selectable character, his gameplay sprites appear perfectly in the cut-scenes.
---- Despite being a non-selectable character in all NeoGeo versions of the game, he actually has an alternative colour palette.
---- In gameplay, his standing axe kicks inflict chip damage if blocked.
---- In gameplay, he cannot crouch, but does have some "Down + [X]" moves.
---- He is not part of any "special teams" or "secret teams", meaning that if you beat the game with him, he does not have any endings.
---- He has much less animations/sprites in general when compared to the other characters.
![Tekken 3 [Arcade] - play as Julia Chang
This is a playthrough using Julia Chang in the Arcade version of Tekken 3. Read on below for more information...
NOTE: Continues used and some are cut out to save time and reduce video file size.
JULIA TIME RELEASE
From the games first power on, Julia will be selectable in 59 days. Prior to that, her Coming Soon screen is supposedly on 49 days.
JULIA STORY
She is the adopted daughter of Michelle Chang, who taught her how to fight. Therefore, they share the same fighting style. Her goal is to one day reforest Arizona, which is where both Michelle and Julia live along with their tribe.
When Julia was 18 years of age, stories of sudden disappearances of famous martial artists all over the world began to reach the tribe.
With apprehension spreading through the tribe, her adoptive mother Michelle went to Japan to ask Heihachi Mishima on why he had sought to take the pendant during the second tournament. Michelle hoped to learn about the origin of Ogres power but she never returned. Julia suspected Heihachi and now seeks him out to discover the truth.
GAMEPLAY
Julia is the replacement for Michelle from Tekken 2... she looks like her and fights like her.
OTHER INFORMATION / TRIVIA
In the early games, Wang Jinrei is a derivative of Michelle.
Tekken 3 is the game of Julias debut into the Tekken franchise.
Since her debut in Tekken 3, she has appeared in all subsequent Tekken games up to Tekken 7 at this time of writing. This includes her alter-ego appearance Jaycee in Tekken Tag Tournament 2.
When performing the mount attack (after the running tackle), Julia is one of the few female characters who punches her opponent. The female characters usually slap their opponent while doing this move.
Julias hit spark graphics effect (or charge glow) changed colour throughout the series.
So far, she is the only female character in the series to have 2 back throws.
In PS1 Tekken 3, Julias ending is the only one to have actual dialogue in it; and it is also the first ending in a Tekken game to have actual dialogue.
Julias concept is similar to real-life pro-wrestler Mickie James, as both are of Native-American descent and both have once disguised themselves as Luchadors.
Like Lee Chaolan, Julia is also an adopted child and has an alter-ego.
CHAPTERS
00:00 - Intro, Title, Character Select
00:37 - Regular matches
06:24 - Lose, Continue, Costume change
06:35 - Regular matches
09:32 - vs. Heihachi (sub-boss)
10:44 - vs. Ogre I (penultimate boss)
11:32 - vs. Ogre II / True Ogre (final boss)
12:48 - Congratulations and credits/staff
14:07 - Name entry / Time Record ranking screen Tekken 3 [Arcade] - play as Julia Chang](https://i.ytimg.com/vi/YA47V51ebZ0/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Jun (unused character)
This is a playthrough using the unused character Jun in the Arcade version of Tekken 3. Read on below for more information...
Jun is an unused character in this version of the game, which means that she is a non-selectable character.
NOTE: Continues used and some cut out to save time and keep video file size low.
ABOUT JUN IN TEKKEN 3
Jun may have appeared in Tekken 3 despite the game suggesting her passing at the hands of Ogre... but apparently Tekken producer Harada said that she is still alive and that her whereabouts are unknown (no pun intended) regarding the story.
TECHNICAL INFORMATION
As an unused character, there is obviously some unorthodox factors about her, such as follows:
She seems to be placeholder data in the slot, having been possibly removed prior in development.
On the character select and versus screens, she uses a unique portrait image of herself. The image is in Tekken 2 art style.
In a 1P game at least, if you get a high ranking and need to enter your name after the game is over, the screen is wrong where you cannot see the top.
She can also appear on the Rankings screen, her icon is the same style as above. This isnt shown in the video (I forgot).
In gameplay, Jun uses Ninas character model and Jins moveset. It also actually displays her name under her lifebar (although the letter N is slightly cut off).
In gameplay, she actually uses Juns voices from Tekken 2.
In gameplay, she uses Eddys background and the hidden character music theme.
You can beat the game with her in 1P mode without any problems. This is anticipated because this version of the game has no character endings.
In the PS1 version of the game, her slot is used by Gon.
VIDEO MOMENT
Chicken: 09:28
CHAPTERS
00:00 - Intro, Title, Character Select
00:36 - Regular fights
05:41 - Lose, Continue Screen, Character Select screen
05:52 - Regular fights
09:54 - vs. Heihachi (sub-boss)
11:42 - vs. Ogre (penultimate boss)
12:51 - vs. True Ogre (final boss)
13:22 - Congratulations and credits/staff
14:42 - Name entry screen (glitched) Tekken 3 [Arcade] - play as Jun (unused character)](https://i.ytimg.com/vi/Ym5BiarJqx4/mqdefault.jpg)
![Art of Fighting 2 [Arcade] - play as Mr. Big
This is a playthrough using Mr. Big in the Arcade version of Art Of Fighting 2. Read on below for more information...
Mr. Big is the main end boss of the game, and he is also a regular playable character in it.
MR. BIG MOVES
Key: QCF = Quarter Circle Forward; HCF = Half Circle Forward; HCB = Half Circle Back; DB = diagnonal Down-Back P = any Punch; K = any Kick; LP = Light Punch
SPECIAL MOVES
- Cross Diving: HCF + P
- Ground Blaster: QCF + K
- Drum Sh0t: DB, F + P
- Spinning Lancer: B, HCB + K
SUPER (requires at least 80% of spirit gauge)
- Blaster Wave: HCF, B + LP
DESPERATION (requires flashing lifebar and at least 80% spirit gauge)
- Rising Spear: QCF, HCB + P
ABOUT MR. BIG
He is a rather unique character because his gangster boss aesthetics is unusually paired with the fighting style Eskrima, which is a Filipino martial art that involves the use of Baston sticks that are made from rattan, a type of stem from South East Asian vine.
ADDITIONAL INFORMATION & TRIVIA
He is able to jump and crouch in AOF2. He couldnt in the prequel.
When starting a single-player game, after the player selects a character, Mr. Big is not available to be selected for the next opposition as he is the main end boss of the game.
In gameplay, he cannot kick.
He made his debut into the KOF franchise in KOF96.
In AOF1, he had a special move that was very similar to Vegas Rolling Crystal Flash from Street Fighter which you could see the CPU Mr. Big perform often. The player commands for this move was never found. This means that the move may not even be accessible by a human player at all. In AOF2, he doesnt have this move anymore.
Before his appearance into KOF, he was voiced only in English, meaning that he does not say anything in Japanese.
His first name is James.
CHAPTERS
00:00 - Intro, Title, Character Select
01:05 - Regular fights
08:55 - Bonus Game 1
09:23 - Regular fights
15:46 - Lose, Losers screen, Continue screen, character select screen
16:04 - Regular fights
17:42 - Bonus Game 2
18:18 - Regular fights
28:03 - Bonus Game 3
28:52 - Regular fights
32:55 - Lose, Losers screen, Continue screen, character select screen
33:15 - Regular fights
34:54 - vs. Mr. Big (main final boss)
36:55 - Lose, Losers screen, Continue screen, character select screen
37:12 - vs. Mr. Big (main final boss)
38:48 - Winner and Ending (normal)
39:20 - BONUS 1: Special fight against CPU Geese (hidden final boss)
41:40 - Geese defeated, Name Entry and cutscenes
42:50 - Cast, staff/credits
45:33 - BONUS 2: Demonstration of his Desperation move, the Rising Spear Art of Fighting 2 [Arcade] - play as Mr. Big](https://i.ytimg.com/vi/ZV0hnbRzGtk/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - play as Balrog
This is a play-through using Balrog (boxer) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Balrog is the 1st of 4 bosses in this game, and he is a regular playable character.
NOTE: 2 continues used in this playthrough. One is cut out to save time and to reduce video file size.
MOVELIST
Key: B = Back; F = Forward; D = Down; U = Up; DF = diagonal Down-Foward; 3P = all 3 Punches together; 3K = all 3 Kicks together
THROW
Head Crasher: when close, F + MP/HP or B + MP/HP
SPECIAL MOVES
Dash Straight: charge B, then F + P
Dash Upper: charge B, then F + K
Dash Low Straight: charge B, then DF + P
Dash Low Upper: charge B, then DF + K
Turn Punch: hold 3P or 3K, then release
Buffalo Headbutt: charge D, then U + P
SUPER COMBOS (requires gauge full)
Crazy Buffalo: charge B, then F, B, F + P (during the move, you can hold or press K to change some of the straight punches to uppercuts)
Crazy Buffalo Upper: charge B, then F, B, F + K (during the move, you can hold or press K to change some of the straight punches to uppercuts)
ABOUT BALROG
Probably the most famous fighting game boxer (in a non-boxing-focused game of course)... back in SFII:WW he was clearly designed to reference Mike Tyson, and the chance of a potential lawsuit from him is the reason on why Capcom USA switched around the names of 3 of the bosses.
In comparison to his WW, CE and HF appearances, the SSFII version of him gained a load of new animation/normals for his crouching and jumping attacks, making him a more rounded-out and flexible character. A new special move is also added in the form of the Buffalo Headbutt, which is a great anti-air with invincibility properties at start-up that allows him to escape/dodge projectiles. For SSFIIX/SSFIIT, he gains two new low dash punches, as well as a Super Combo.
Its also interesting on how his new SSFII/SSFIIX in-gameplay animations/spritework kind of doesnt match his old spritework.
ADDITIONAL INFORMATION / TRIVIA
Being the 1st boss, hell always appear as the 9th opponent when the player plays through single player mode.
Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.
When Balrog is controlled by the CPU, his Turn Punch is slightly different when the CPU does it.
The bosses and E.Honda are the only characters who do not have a unique backwards walking animation in the SF2 series.
He is known as M.Bison in Japan.
To determine him, fighting game players refer to him as boxer.
Capcom have implied that Mike from SF1 is not him.
In the SNES and Genesis ports of the game, in his ending sequence, the two ladies are not in the second picture where he is sitting with the bags of cash.
In the SNES port of the game, in his ending sequence, it does not have the first picture where he has his arm in the air.
E-Sports interview with Mike Tyson regarding Balrog/M.Bison: https://www.espn.com/video/clip/_/id/27115013
CHAPTERS
00:00 - Intro, Title, Character Select
00:51 - Regular fights
07:34 - Lose, Result, Continue
07:57 - Regular fights
16:15 - vs. Balrog (1st boss)
17:57 - vs. Vega (2nd boss)
19:52 - vs. Sagat (3rd boss)
21:45 - vs. M.Bison (4th and final boss)
23:14 - Ending
23:52 - BONUS 1: special credits/staff when no Rounds lost
25:10 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - play as Balrog](https://i.ytimg.com/vi/_E49BBWlnJk/mqdefault.jpg)
![Ultimate MK3 [Saturn] - play as Classic Sub-Zero
This is a playthrough of single player mode using Classic Sub-Zero in the Saturn version of Ultimate Mortal Kombat 3. Read on below for more information...
Classic Sub-Zero is a hidden unlockable playable character in the game.
NOTE: INFINITE LIFEBAR CHEAT USED ON THE LATTER STAGES DUE TO RIDICULOUS DIFFICULTY
HOW TO UNLOCK/SELECT CLASSIC SUB-ZERO
There are two methods to do this:
- METHOD 1: THE ? OPTIONS SCREEN
1) On the title screen (with the purple skeletons), input the following:
C, R, A, Z, Y, C, Y, R, A, X (the R is the Right Shoulder button)
If youve done it correctly, you hear Shao Kahn laugh again upon the last button press.
2) Now on the menu screen, highlight Kombat, press Up and the hidden ? options will appear. In this options screen, you can enable/unlock Classic Sub-Zero, as well the other two hidden characters.
- METHOD 2: THE ULTIMATE KOMBAT KODE
Classic Sub-Zeros Ultimate Kombat Kode is 760-520.
In any instance when its Game Over, youll get a chance to enter an Ultimate Kombat Kode. Therefore when this screen appears, press the following:
HP x 7, BLOCK x 6, LP x 5, RUN x 2
If youve done it correctly, after the timer runs down, youll get a confirmation screen that states that Classic Sub-Zero is unlocked. On the character select screen he appears in place of the previous right dragon panel on the grid.
CLASSIC SUB-ZERO MOVES
Key: B = Back; F = Forward; D = Down; U = Up; LP = Low Punch; HP = High Punch; LK = Low Kick; HK = High Kick; BLK = Block; RUN = Run
SPECIAL MOVES
- Freeze: D, F, LP
- Ground Freeze: D, B, LK
- Slide: B + LP + LK + BLK
FINISHING MOVES
- F) Mystery: D, D, D, F, HP (close-up)
- S) Stage: F, D, F, F, HP (close-up)
- A) Animality: n/a
- B) Babality: n/a
- FR) Friendship: n/a
INFORMATION / TRIVIA
- Classic Sub-Zero does not have a complete finishing move set. In fact, he has the most incomplete finishing move set out of the 4 playable hidden characters.
- He becomes yet another MK male ninja clone in UMK3.
- In his Fatality where the screen turns dark/blanks out, the mystery is meant to be the spine rip fatality he had in MK1.
- In the Saturn version of the game, the Ultimate Kombat Kodes have been shortened in comparison to the Arcade versions ones.
- In this version of the game, a lot of the backgrounds/stages use the wrong music tracks.
CHAPTERS
00:00 - Title
00:10 - Ultimate Kombat Kode entry for Ermac & confirmation
00:34 - Main Menu, Character Select, Choose Your Destiny
01:13 - Regular fights
10:33 - Endurance match
13:33 - vs. Motaro
15:11 - vs. Shao Kahn
17:34 - Shao Kahn Treasures, Tournament Outcome/Ending
18:07 - Cast
20:25 - Staff/Credits Ultimate MK3 [Saturn] - play as Classic Sub-Zero](https://i.ytimg.com/vi/_MYGUCsviIE/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Ryu
This is a play-through using Old Ryu (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Ryu is a another version of the regular Ryu. He is a hidden playable character.
NOTE: 1 continue used.
HOW TO SELECT OLD/SSFII RYU
On the character select screen, select Ryu with any button, and immediately input Right, Right, Right, Left and then press LP or LP + LK.
If youve done it correctly youll hear Ryus voice and his portrait colours will change into his original ones.
MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF); HCF = Half Circle Forward
THROWS
- Shoulder Throw: when close, F + MP/HP or B + MP/HP
- Circle Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
- Fireball: QCF + P
- Flaming Fireball: HCF + P
- Dragon Punch: DP + P
- Hurricane Kick: QCB + K
- Air Hurricane Kick: while jumping, QCB + K
OLD/SSFII RYU DIFFERENCES
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Super Fireball.
Regarding Normals, he doesnt have the Overhead Punch and Charging Punch command normals. He also doesnt have the jumping forwards/backwards air uppercut, which means that he loses those juggling abilities as a result.
RYU STORY IN STREET FIGHTER II
A student of Shotokan Karate, he has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Ryu has no home, no friends and no family. Instead, he wanders the globe seeking to test his skills against other fighters.
OTHER INFORMATION / TRIVIA
Old Ryu has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ryu.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Ryu.
Ryu has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
In the Street Fighter II series, he is one of six characters whose stage background doesnt have an audience.
Storyline-wise, he is one of only two characters to deal a defeat to M. Bison in a one-on-one fight.
CHAPTERS
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:06 - Lose, Result and Continue screens
13:33 - Regular fights
15:36 - vs. Balrog
16:54 - vs. Vega
19:17 - vs. Sagat
20:34 - vs. M.Bison
21:35 - Ending
22:26 - BONUS 1: special credits/staff when no Rounds lost
23:44 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Ryu](https://i.ytimg.com/vi/__8gA3IdF_Q/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Han Myong
This is a playthrough using Han Myong in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Han Myong is an unlockable playable hidden character.
HOW TO UNLOCK HAN MYONG
There are 2 ways to do this:
- METHOD 1
1) First, unlock Soul Edge by beating the game with all the starting regular characters.
2) Now beat the game again with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
- METHOD 2
1) Unlock Soul Edge by allowing logging at least 20 hours of game time.
2) Now beat the game with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
WHO IS HAN MYONG
Seung Han-Myong is the master of a martial arts dojo in Korea, and he is the father of Seung Mina. Hwang is his student.
HAN MYONG TECHNICAL INFORMATION
- He uses Hwangs moveset, plus some extra moves.
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- His VS character select screen icon is the generic hidden character ? image.
- The games announcer calls him Guest Fighter.
- He has his own unique voice.
- If you beat the game with him, he has no ending. It goes straight to the credits.
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- He only has the one costume and colour palette we see in the video. Therefore if both sides play as Han Myong, they will be aesthetically identical.
- He does not have any extra weapons.
- He can only be fought against as a CPU opponent in Hwangs story in Edge Master mode, as the second battle of the book.
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 21:53 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 21:53 in the video.
HAN MYONG TRIVIA
- In Soul Edge/Blade, he uses the same fighting style as Hwang. Ironically in Soul Calibur 6, he uses Mitsurugis fighting style.
- In Soul Calibur 6, he is a custom character. Despite this, his face and hair are unique to him. Both his face and hair are unavailable to the player when creating/editing a custom character.
CHAPTERS
00:00 - Title, Menu and Character Select
00:39 - Regular fights
13:10 - vs. Cervantes (penultimate boss)
15:04 - vs. Soul Edge (end boss)
17:12 - Han Myong on Continue screen
17:17 - vs. Soul Edge (end boss)
19:12 - Congratulations and Credits
21:11 - BONUS 1: Han Myong Command List viewing
21:53 - BONUS 2: Selecting Han Myong in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Han Myong](https://i.ytimg.com/vi/__xkg1fKr6I/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Mokujin
This is a playthrough using Mokujin in the Arcade version of Tekken 3. Read on below for more information...
Mokujin is a hidden character in the game. He is a time-release unlockable playable character.
MOKUJIN TIME RELEASE
From the games first power on, Mokujin will be selectable in 84 days. His Coming Soon screen prior is supposedly on 74 days.
MOKUJIN BLOCKING SOUND EFFECTS
When playing as Mokujin, hold Down before a match or Round starts. He will now have wooden block sounds when he blocks attacks. The sound effect expires after each Round so you need to hold Down before the next Round starts to get it.
MOKUJIN STORY
He is a wooden training dummy, made from a 2000-year oak tree. He was originally placed in a museum for a long time, until he became alive and gained self-identity and awareness as a result of the God of Fighting awakening. It is speculated that he wants to help martial artists.
MOKUJIN GAMEPLAY
Mokujin is a random character, meaning that he doesnt actually have a fighting style of his own. Instead, he copies or mimics the fighting styles of the other characters (one per round), thus having the moveset of the character he is mimicking.
ADDITIONAL INFORMATION / TRIVIA
Mokujin is the first random character for the Tekken franchise.
His fighting style is called Mokujin-ken, or Wooden Person Fist.
His fighting style can also be known as Mimicry.
On his gameplay model, the kanji 正 is written repeatedly on his back.
His second costume is a female version of him.
He is based on the movie Shaolin Wooden men, starring Jackie Chan. He even shares a winning pose with Lei Wulong in Tekken Tag Tournament 2, which the pose is likely a reference to the movie.
CHAPTERS
00:00 - Intro, Title, Character Select
00:37 - Regular fights
05:33 - Lose, Continue Screen, Character Select screen, costume change
05:45 - Regular fights
10:33 - vs. Heihachi (sub-boss)
12:22 - vs. Ogre I (penultimate boss)
12:58 - vs. Ogre II / True Ogre (final boss)
13:35 - Congratulations and credits/staff
14:53 - Name entry screen Tekken 3 [Arcade] - play as Mokujin](https://i.ytimg.com/vi/a76Gw2WPmiU/mqdefault.jpg)
![MK3 (prototype 13/07/1995) SNES - play as Motaro (demonstration)
This is a demonstration using Motaro in a prototype version of Mortal Kombat 3 for the SNES. Read on below for more information...
Motaro is the penultimate boss of the game. In this prototype version of MK3, he is a non-selectable/unplayable character.
MOTARO UNDER HUMAN CONTROL
In this prototype version of the game, if you use unofficial methods to select Motaro as a player character, he is glitched for the most part under human control. You cannot perform any of his proper Normals here, and he does NOT have any special moves, or at least ones that cannot be accessed by the player. This is because the developers have not yet programmed him to have proper human controls unlike in the final version of the game, where he is playable there.
Here under human control, he acts almost exactly like his unplayable self in the Arcade version of the game. However the good thing here is that the majority of what the player can do with him does not glitch or freeze the game. Throwing with him will freeze the game, and Down + [Block] and releasing [Block] will glitch game in different ways (the staple SNES MK2/3 roulette glitch effects). His Running animation hasnt been properly done. He does retain the CPU Motaro weight, meaning that he cannot be swept over or knocked down by a Roundhouse (Back + HK) by the opponent.
COMPARISON TO MOTARO IN THE FINAL VERSION
The above is a major difference when compared to the Motaro in the final version of the game, where in that he is able to be unlocked and selected in a 2-player game, meaning that the player is able to perform almost all the moves that the CPU Motaro has.
ADDITIONAL INFORMATION
In a versus game, if Motaro is selected, the VS screen is automatically bypassed just like in the final version of the game. This may suggest that he was already planned to be a playable character.
In gameplay, he is always locked to The Balcony background/stage.
If you beat the game with him, he has an ending, but its messed up and glitched.
ABOUT THE PROTOTYPE
This is a an earlier prototype of the game, dated July 13th 1995, 7:24pm. It is clearly unfinished, as it has a lot of differences to the final version of the game. These differences are such as:
Smoke is already unlocked from the start.
Pressing/holding the Select button depletes the other sides lifebar!
The copyright screen has the build date and time.
The game often lags/slowdown in matches when there is a lot of things going on. And especially against Motaro.
In a 1-player game, during a match, if the other player presses Start to join in, it uses the MK2 style new challenger message.
On the lifebar, the Run meter is coloured white/yellow.
When switching on the game, it uses the Sculptured Software animated logo from MK2. This was changed to a Midway logo in the final game.
Wrong music and Motaros voice used in the Shao Kahn defeated scene.
Some text fonts in different places, such as [name] WINS.
The cheat codes to bring up the hidden option screens from the final game does not work.
On the Choose Your Destiny battle routes, the first match does not correspond to the image of the opponent.
In a 1-player game, much lesser number of matches for routes. In the Master route you get 3 matches with normal characters before facing Motaro and Shao Kahn; in the Warrior route you get 1 match against a normal character before the two bosses; and in Novice mode your 1st match is against Shao Kahn.
Shao Kahns fireball cannot be ducked!
Some cheat features already enabled for 2-player matches.
Destiny/route screen automatically progresses into a fight. In the final version of the game, on this screen you had to press Start to progress.
On the Pit 3 background/stage, it has the two lanterns from the Arcade version. They are actually animated to float in the SNES prototype. These were removed in the final version.
When Tournament Mode is accessed (the 16 character battle), you can select Shao Kahns icon on the dragon panels of the character select screen. However this ISNT him, instead its just acts as a Random select for a normal character.
Tournament Mode is incomplete, as it crashes the game once the first character is defeated.
Some minor differences in text spelling in Kano, Kabal, Sektor, and Sub-Zeros intros.
If you beat the opponent twice in a row without being hit, it results in the Double Flawless message, instead of just Flawless Victory.
In the credits/cast screen, it does not show the names of the characters and actors/actresses.
Some Fatalities are reported to be glitchy.
Once you beat the game, it will start over again at the Choose Your Destiny screen, but your character will always be Kano.
CHAPTERS
00:00 - Title, Menu, Character Select, Route
00:14 - Demonstration
02:43 - Round 2 Glitch effects MK3 (prototype 13/07/1995) SNES - play as Motaro (demonstration)](https://i.ytimg.com/vi/ag4OaN8hquw/mqdefault.jpg)
![KOF98 Ultimate Match [Arcade] - play as Goenitz
This is a playthrough using Goenitz in the Arcade version of The King of Fighters 98 Ultimate Match. Read on below for more information...
NOTE: Infinite super gauge used for this playthrough.
Goenitz is one of the possible final bosses, and he is a non-selectable character in this version of the game.
ABOUT GOENITZ
Leopold Goenitz is an integral character of the KOF storyline because he is one of and the head of the 4 Heavenly Kings of Orochi. He has the power to command wind, and is a very powerful character. Significant events involving him include:
Blinding Rugal Bernstein in one eye, and then instructing fellow Orochi members Mature and Vice to watch over Rugal as his secretaries. Later, he ordered the pair to do the same with Iori Yagami.
Activating the Riot of the Blood in Leona, making her become Orochi Leona which led to the death of her own parents, as well as everyone in her home village.
Slayed the then-head of the Yata clan and Chizurus sister, Maki Kagura.
Attempted to end the heirs of the Kusanagi, Yagami and Yata clan (Kyo, Iori and Chizuru) all at once, but failed.
GOENITZ IN KOF98UM
He has many new animations/sprites which means that he has new Normals when compared to his KOF96 counterpart. Many of these new animations/sprites come from SvC Chaos.
GAMEPLAY
His gameplay generally remains the same as in KOF96 (if you managed to play as him in that), but the significant change is that he has been given a new special move called the Shin Kototsuki Souga which is a dashing grab. Other changes include his Cutting Blades which act as a catch on contact (meaning all the subsequent other cuts hit), rather than a push-away like in KOF96. He is also able to use his Wind Pillars to hit downed/fallen opponents in certain situations as well.
He no longer has the ability to use DMs without the super gauge.
OTHER INFORMATION
Despite being an unplayable character, he has multiple alternate colour palettes.
As he is a non-selectable character, his icon does not appear on the character select screen roster grid.
Despite being a non-selectable character, his icon and name appears perfectly in the Ranking screens. Its the same one as in the original KOF98.
He does not seem to be part of any special Teams.
He has a special pre-fight intro when facing Orochi and Omega Rugal.
His prior and post match cutscenes from the original KOF96 are no longer here.
ABOUT ARCADE KOF98UM
This is basically a remake of KOF98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most significant feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously. KOF98 Ultimate Match [Arcade] - play as Goenitz](https://i.ytimg.com/vi/akPwXC2rtT4/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Sagat
This is a play-through using Old Sagat (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Sagat is a another version of the regular Sagat. He is a hidden playable character.
NOTE: 1 Continue used deliberately to avoid CPU Akuma at the end.
HOW TO SELECT OLD/SSFII SAGAT
On the character select screen, select Sagat with any button, and immediately input Up, Down, Down, Up and then press LP or LP + LK.
If youve done it correctly youll hear Sagats voice and his portrait colours will change into his original ones.
MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion; UF = diagonal Up-Forward
THROW
Tiger Carry: when close, F + MP/HP or B + MP/HP
SPECIAL MOVES
High Tiger Shot: QCF + P
Low Tiger Shot: QCF + K
Tiger Uppercut: DP + P
Tiger Knee: QCF, UF + K
OLD/SSFII SAGAT DIFFERENCES
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Tiger Gen0cide.
Regarding other differences, one of these is that he doesnt have the multiple hitting parts of his HP Tiger Uppercut. Another difference is having faster recovery from his Tiger Shots... making this the better version of him in the game.
ABOUT SAGAT
Famous Muay Thai fighter who got defeated by Ryu in SF1 and has been pretty mad ever since. Works for M.Bison and is one of the main antagonists of Ryu. Also has a blatant disregard for height genetics, and his eye-patch switches to his other eye every time he turns around in the 2D Street Fighter games.
OTHER INFORMATION
Old Sagat has two colour palettes. The first is the original World Warrior colours; and the second is a unique colour that is specially made for Old Sagat.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Sagat.
Being the 3rd boss, hell always appear as the 11th opponent when the player plays through single player mode.
Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
The bosses and E.Honda are the only characters who do not have a unique backwards walking animation in the SFII series.
As mentioned earlier, in gameplay his eyepatch switches to the other eye when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his eyepatch on his other eye for facing one way).
He is the only SFII boss who did not get his name switched outside of Japan.
CHAPTERS
00:00 - Intro, Title, Character Select
00:48 - Regular fights
14:26 - vs. Balrog
15:36 - vs. Vega
17:09 - vs. Sagat
17:54 - Lose, Result, Continue
18:17 - vs. Sagat
20:11 - vs. M.Bison
21:16 - Ending
21:54 - BONUS 1: special credits/staff when no Rounds lost
23:13 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Sagat](https://i.ytimg.com/vi/apsNMj3Q4u8/mqdefault.jpg)