Uploaded June 2023 | Updated September 2026, 2 weeks ago
This is a play-through using "Old" Ryu (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Ryu is a another version of the regular Ryu. He is a hidden playable character.
NOTE: 1 continue used.
===== HOW TO SELECT OLD/SSFII RYU =====
On the character select screen, select Ryu with any button, and immediately input Right, Right, Right, Left and then press LP or LP + LK.
If you've done it correctly you'll hear Ryu's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF); HCF = Half Circle Forward
THROWS
- Shoulder Throw: when close, F + MP/HP or B + MP/HP
- Circle Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
- Fireball: QCF + P
- Flaming Fireball: HCF + P
- Dragon Punch: DP + P
- Hurricane Kick: QCB + K
- Air Hurricane Kick: while jumping, QCB + K
===== OLD/SSFII RYU DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Super Fireball.
Regarding Normals, he doesn't have the Overhead Punch and Charging Punch command normals. He also doesn't have the jumping forwards/backwards air uppercut, which means that he loses those juggling abilities as a result.
===== RYU STORY IN STREET FIGHTER II =====
A student of Shotokan Karate, he has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Ryu has no home, no friends and no family. Instead, he wanders the globe seeking to test his skills against other fighters.
===== OTHER INFORMATION / TRIVIA =====
---- Old Ryu has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ryu.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Ryu.
---- Ryu has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
---- In the Street Fighter II series, he is one of six characters whose stage background doesn't have an audience.
--- Storyline-wise, he is one of only two characters to deal a defeat to M. Bison in a one-on-one fight.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:06 - Lose, Result and Continue screens
13:33 - Regular fights
15:36 - vs. Balrog
16:54 - vs. Vega
19:17 - vs. Sagat
20:34 - vs. M.Bison
21:35 - Ending
22:26 - BONUS 1: special credits/staff when no Rounds lost
23:44 - BONUS 2: credits/staff when Rounds lost, but no Continues used
This is a play-through using "Old" Ryu (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Ryu is a another version of the regular Ryu. He is a hidden playable character.
NOTE: 1 continue used.
===== HOW TO SELECT OLD/SSFII RYU =====
On the character select screen, select Ryu with any button, and immediately input Right, Right, Right, Left and then press LP or LP + LK.
If you've done it correctly you'll hear Ryu's voice and his portrait colours will change into his original ones.
===== MOVELIST =====
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion (F,D,DF); HCF = Half Circle Forward
THROWS
- Shoulder Throw: when close, F + MP/HP or B + MP/HP
- Circle Throw: when close, F + MK/HK or B + MK/HK
SPECIAL MOVES
- Fireball: QCF + P
- Flaming Fireball: HCF + P
- Dragon Punch: DP + P
- Hurricane Kick: QCB + K
- Air Hurricane Kick: while jumping, QCB + K
===== OLD/SSFII RYU DIFFERENCES =====
As this is the old SSFII version of him, it means that he does not have the Super Combo gauge, which of course means that he does not have the Super Fireball.
Regarding Normals, he doesn't have the Overhead Punch and Charging Punch command normals. He also doesn't have the jumping forwards/backwards air uppercut, which means that he loses those juggling abilities as a result.
===== RYU STORY IN STREET FIGHTER II =====
A student of Shotokan Karate, he has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Ryu has no home, no friends and no family. Instead, he wanders the globe seeking to test his skills against other fighters.
===== OTHER INFORMATION / TRIVIA =====
---- Old Ryu has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Ryu.
---- The second unique colour palette is made specially for SSFIIX/SSF2T.
---- There is no instance in the game where the CPU is in control of Old Ryu.
---- Ryu has been a playable character in every Street Fighter game up to this time of writing (Street Fighter 6).
---- In the Street Fighter II series, he is one of six characters whose stage background doesn't have an audience.
--- Storyline-wise, he is one of only two characters to deal a defeat to M. Bison in a one-on-one fight.
===== CHAPTERS =====
00:00 - Intro, Title, Character Select
00:47 - Regular fights
13:06 - Lose, Result and Continue screens
13:33 - Regular fights
15:36 - vs. Balrog
16:54 - vs. Vega
19:17 - vs. Sagat
20:34 - vs. M.Bison
21:35 - Ending
22:26 - BONUS 1: special credits/staff when no Rounds lost
23:44 - BONUS 2: credits/staff when Rounds lost, but no Continues used
![Soul Edge (JPN) [PS1] - play as Han Myong
This is a playthrough using Han Myong in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Han Myong is an unlockable playable hidden character.
HOW TO UNLOCK HAN MYONG
There are 2 ways to do this:
- METHOD 1
1) First, unlock Soul Edge by beating the game with all the starting regular characters.
2) Now beat the game again with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
- METHOD 2
1) Unlock Soul Edge by allowing logging at least 20 hours of game time.
2) Now beat the game with Hwang, and then again with Seung Mina.
If you have done it correctly, then on the character select screen, on the row, Han Myong will be off the screen to the left/right.
WHO IS HAN MYONG
Seung Han-Myong is the master of a martial arts dojo in Korea, and he is the father of Seung Mina. Hwang is his student.
HAN MYONG TECHNICAL INFORMATION
- He uses Hwangs moveset, plus some extra moves.
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- His VS character select screen icon is the generic hidden character ? image.
- The games announcer calls him Guest Fighter.
- He has his own unique voice.
- If you beat the game with him, he has no ending. It goes straight to the credits.
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- He only has the one costume and colour palette we see in the video. Therefore if both sides play as Han Myong, they will be aesthetically identical.
- He does not have any extra weapons.
- He can only be fought against as a CPU opponent in Hwangs story in Edge Master mode, as the second battle of the book.
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 21:53 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 21:53 in the video.
HAN MYONG TRIVIA
- In Soul Edge/Blade, he uses the same fighting style as Hwang. Ironically in Soul Calibur 6, he uses Mitsurugis fighting style.
- In Soul Calibur 6, he is a custom character. Despite this, his face and hair are unique to him. Both his face and hair are unavailable to the player when creating/editing a custom character.
CHAPTERS
00:00 - Title, Menu and Character Select
00:39 - Regular fights
13:10 - vs. Cervantes (penultimate boss)
15:04 - vs. Soul Edge (end boss)
17:12 - Han Myong on Continue screen
17:17 - vs. Soul Edge (end boss)
19:12 - Congratulations and Credits
21:11 - BONUS 1: Han Myong Command List viewing
21:53 - BONUS 2: Selecting Han Myong in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Han Myong](https://i.ytimg.com/vi/__xkg1fKr6I/mqdefault.jpg)
![Tekken 3 [Arcade] - play as Mokujin
This is a playthrough using Mokujin in the Arcade version of Tekken 3. Read on below for more information...
Mokujin is a hidden character in the game. He is a time-release unlockable playable character.
MOKUJIN TIME RELEASE
From the games first power on, Mokujin will be selectable in 84 days. His Coming Soon screen prior is supposedly on 74 days.
MOKUJIN BLOCKING SOUND EFFECTS
When playing as Mokujin, hold Down before a match or Round starts. He will now have wooden block sounds when he blocks attacks. The sound effect expires after each Round so you need to hold Down before the next Round starts to get it.
MOKUJIN STORY
He is a wooden training dummy, made from a 2000-year oak tree. He was originally placed in a museum for a long time, until he became alive and gained self-identity and awareness as a result of the God of Fighting awakening. It is speculated that he wants to help martial artists.
MOKUJIN GAMEPLAY
Mokujin is a random character, meaning that he doesnt actually have a fighting style of his own. Instead, he copies or mimics the fighting styles of the other characters (one per round), thus having the moveset of the character he is mimicking.
ADDITIONAL INFORMATION / TRIVIA
Mokujin is the first random character for the Tekken franchise.
His fighting style is called Mokujin-ken, or Wooden Person Fist.
His fighting style can also be known as Mimicry.
On his gameplay model, the kanji 正 is written repeatedly on his back.
His second costume is a female version of him.
He is based on the movie Shaolin Wooden men, starring Jackie Chan. He even shares a winning pose with Lei Wulong in Tekken Tag Tournament 2, which the pose is likely a reference to the movie.
CHAPTERS
00:00 - Intro, Title, Character Select
00:37 - Regular fights
05:33 - Lose, Continue Screen, Character Select screen, costume change
05:45 - Regular fights
10:33 - vs. Heihachi (sub-boss)
12:22 - vs. Ogre I (penultimate boss)
12:58 - vs. Ogre II / True Ogre (final boss)
13:35 - Congratulations and credits/staff
14:53 - Name entry screen Tekken 3 [Arcade] - play as Mokujin](https://i.ytimg.com/vi/a76Gw2WPmiU/mqdefault.jpg)
![MK3 (prototype 13/07/1995) SNES - play as Motaro (demonstration)
This is a demonstration using Motaro in a prototype version of Mortal Kombat 3 for the SNES. Read on below for more information...
Motaro is the penultimate boss of the game. In this prototype version of MK3, he is a non-selectable/unplayable character.
MOTARO UNDER HUMAN CONTROL
In this prototype version of the game, if you use unofficial methods to select Motaro as a player character, he is glitched for the most part under human control. You cannot perform any of his proper Normals here, and he does NOT have any special moves, or at least ones that cannot be accessed by the player. This is because the developers have not yet programmed him to have proper human controls unlike in the final version of the game, where he is playable there.
Here under human control, he acts almost exactly like his unplayable self in the Arcade version of the game. However the good thing here is that the majority of what the player can do with him does not glitch or freeze the game. Throwing with him will freeze the game, and Down + [Block] and releasing [Block] will glitch game in different ways (the staple SNES MK2/3 roulette glitch effects). His Running animation hasnt been properly done. He does retain the CPU Motaro weight, meaning that he cannot be swept over or knocked down by a Roundhouse (Back + HK) by the opponent.
COMPARISON TO MOTARO IN THE FINAL VERSION
The above is a major difference when compared to the Motaro in the final version of the game, where in that he is able to be unlocked and selected in a 2-player game, meaning that the player is able to perform almost all the moves that the CPU Motaro has.
ADDITIONAL INFORMATION
In a versus game, if Motaro is selected, the VS screen is automatically bypassed just like in the final version of the game. This may suggest that he was already planned to be a playable character.
In gameplay, he is always locked to The Balcony background/stage.
If you beat the game with him, he has an ending, but its messed up and glitched.
ABOUT THE PROTOTYPE
This is a an earlier prototype of the game, dated July 13th 1995, 7:24pm. It is clearly unfinished, as it has a lot of differences to the final version of the game. These differences are such as:
Smoke is already unlocked from the start.
Pressing/holding the Select button depletes the other sides lifebar!
The copyright screen has the build date and time.
The game often lags/slowdown in matches when there is a lot of things going on. And especially against Motaro.
In a 1-player game, during a match, if the other player presses Start to join in, it uses the MK2 style new challenger message.
On the lifebar, the Run meter is coloured white/yellow.
When switching on the game, it uses the Sculptured Software animated logo from MK2. This was changed to a Midway logo in the final game.
Wrong music and Motaros voice used in the Shao Kahn defeated scene.
Some text fonts in different places, such as [name] WINS.
The cheat codes to bring up the hidden option screens from the final game does not work.
On the Choose Your Destiny battle routes, the first match does not correspond to the image of the opponent.
In a 1-player game, much lesser number of matches for routes. In the Master route you get 3 matches with normal characters before facing Motaro and Shao Kahn; in the Warrior route you get 1 match against a normal character before the two bosses; and in Novice mode your 1st match is against Shao Kahn.
Shao Kahns fireball cannot be ducked!
Some cheat features already enabled for 2-player matches.
Destiny/route screen automatically progresses into a fight. In the final version of the game, on this screen you had to press Start to progress.
On the Pit 3 background/stage, it has the two lanterns from the Arcade version. They are actually animated to float in the SNES prototype. These were removed in the final version.
When Tournament Mode is accessed (the 16 character battle), you can select Shao Kahns icon on the dragon panels of the character select screen. However this ISNT him, instead its just acts as a Random select for a normal character.
Tournament Mode is incomplete, as it crashes the game once the first character is defeated.
Some minor differences in text spelling in Kano, Kabal, Sektor, and Sub-Zeros intros.
If you beat the opponent twice in a row without being hit, it results in the Double Flawless message, instead of just Flawless Victory.
In the credits/cast screen, it does not show the names of the characters and actors/actresses.
Some Fatalities are reported to be glitchy.
Once you beat the game, it will start over again at the Choose Your Destiny screen, but your character will always be Kano.
CHAPTERS
00:00 - Title, Menu, Character Select, Route
00:14 - Demonstration
02:43 - Round 2 Glitch effects MK3 (prototype 13/07/1995) SNES - play as Motaro (demonstration)](https://i.ytimg.com/vi/ag4OaN8hquw/mqdefault.jpg)
![KOF98 Ultimate Match [Arcade] - play as Goenitz
This is a playthrough using Goenitz in the Arcade version of The King of Fighters 98 Ultimate Match. Read on below for more information...
NOTE: Infinite super gauge used for this playthrough.
Goenitz is one of the possible final bosses, and he is a non-selectable character in this version of the game.
ABOUT GOENITZ
Leopold Goenitz is an integral character of the KOF storyline because he is one of and the head of the 4 Heavenly Kings of Orochi. He has the power to command wind, and is a very powerful character. Significant events involving him include:
Blinding Rugal Bernstein in one eye, and then instructing fellow Orochi members Mature and Vice to watch over Rugal as his secretaries. Later, he ordered the pair to do the same with Iori Yagami.
Activating the Riot of the Blood in Leona, making her become Orochi Leona which led to the death of her own parents, as well as everyone in her home village.
Slayed the then-head of the Yata clan and Chizurus sister, Maki Kagura.
Attempted to end the heirs of the Kusanagi, Yagami and Yata clan (Kyo, Iori and Chizuru) all at once, but failed.
GOENITZ IN KOF98UM
He has many new animations/sprites which means that he has new Normals when compared to his KOF96 counterpart. Many of these new animations/sprites come from SvC Chaos.
GAMEPLAY
His gameplay generally remains the same as in KOF96 (if you managed to play as him in that), but the significant change is that he has been given a new special move called the Shin Kototsuki Souga which is a dashing grab. Other changes include his Cutting Blades which act as a catch on contact (meaning all the subsequent other cuts hit), rather than a push-away like in KOF96. He is also able to use his Wind Pillars to hit downed/fallen opponents in certain situations as well.
He no longer has the ability to use DMs without the super gauge.
OTHER INFORMATION
Despite being an unplayable character, he has multiple alternate colour palettes.
As he is a non-selectable character, his icon does not appear on the character select screen roster grid.
Despite being a non-selectable character, his icon and name appears perfectly in the Ranking screens. Its the same one as in the original KOF98.
He does not seem to be part of any special Teams.
He has a special pre-fight intro when facing Orochi and Omega Rugal.
His prior and post match cutscenes from the original KOF96 are no longer here.
ABOUT ARCADE KOF98UM
This is basically a remake of KOF98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most significant feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously. KOF98 Ultimate Match [Arcade] - play as Goenitz](https://i.ytimg.com/vi/akPwXC2rtT4/mqdefault.jpg)
![Super Street Fighter II X [Arcade] - OLD Sagat
This is a play-through using Old Sagat (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Sagat is a another version of the regular Sagat. He is a hidden playable character.
NOTE: 1 Continue used deliberately to avoid CPU Akuma at the end.
HOW TO SELECT OLD/SSFII SAGAT
On the character select screen, select Sagat with any button, and immediately input Up, Down, Down, Up and then press LP or LP + LK.
If youve done it correctly youll hear Sagats voice and his portrait colours will change into his original ones.
MOVELIST
Key: QCF = Quarter Circle Forward; QCB = Quarter Circle Back; DP = Dragon Punch motion; UF = diagonal Up-Forward
THROW
Tiger Carry: when close, F + MP/HP or B + MP/HP
SPECIAL MOVES
High Tiger Shot: QCF + P
Low Tiger Shot: QCF + K
Tiger Uppercut: DP + P
Tiger Knee: QCF, UF + K
OLD/SSFII SAGAT DIFFERENCES
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Tiger Gen0cide.
Regarding other differences, one of these is that he doesnt have the multiple hitting parts of his HP Tiger Uppercut. Another difference is having faster recovery from his Tiger Shots... making this the better version of him in the game.
ABOUT SAGAT
Famous Muay Thai fighter who got defeated by Ryu in SF1 and has been pretty mad ever since. Works for M.Bison and is one of the main antagonists of Ryu. Also has a blatant disregard for height genetics, and his eye-patch switches to his other eye every time he turns around in the 2D Street Fighter games.
OTHER INFORMATION
Old Sagat has two colour palettes. The first is the original World Warrior colours; and the second is a unique colour that is specially made for Old Sagat.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Sagat.
Being the 3rd boss, hell always appear as the 11th opponent when the player plays through single player mode.
Being a set boss character in Arcade Mode, you get to have a mirror match against him if you select him as your character to play as.
The bosses and E.Honda are the only characters who do not have a unique backwards walking animation in the SFII series.
As mentioned earlier, in gameplay his eyepatch switches to the other eye when he switches sides. This is due to the functionality of 2D sprite management (unless another complete set of unique sprites are created with his eyepatch on his other eye for facing one way).
He is the only SFII boss who did not get his name switched outside of Japan.
CHAPTERS
00:00 - Intro, Title, Character Select
00:48 - Regular fights
14:26 - vs. Balrog
15:36 - vs. Vega
17:09 - vs. Sagat
17:54 - Lose, Result, Continue
18:17 - vs. Sagat
20:11 - vs. M.Bison
21:16 - Ending
21:54 - BONUS 1: special credits/staff when no Rounds lost
23:13 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Sagat](https://i.ytimg.com/vi/apsNMj3Q4u8/mqdefault.jpg)
![Super Street Fighter II [Arcade] - play as Balrog
This is a playthrough using Balrog (boxer) in the Arcade version of Super Street Fighter II: The New Challengers. Read on below for more information...
Balrog is the 1st of 4 bosses in this game, and he is a regular playable character.
NOTE: Continues used in this playthrough, some losses cut out to save time and to keep file sizes low.
ABOUT BALROG
Probably the most famous fighting game boxer (in a non-boxing-focused game of course)... back in SFII:WW he was clearly designed to reference Mike Tyson, and the chance of a potential lawsuit from him is the reason on why Capcom USA switched around the names of 3 of the bosses.
In comparison to his WW, CE and HF appearances, he gained a load of new animation/normals for his crouching and jumping attacks, making him a more rounded-out and flexible character. A new special move is also added in the form of the Buffalo Headbutt, which is a great anti-air with invincibility properties at start-up that allows him to escape/dodge projectiles.
Its also interesting on how his new SSFII in-gameplay animations/spritework kind of doesnt match his old spritework.
SPECIAL MOVES
Dash Straight: charge B, then F + [P]
Dash Upper: charge B, then F + [K]
Turn Punch: hold [3P] or [3K], then release
Buffalo Headbutt: charge D, then U + [P]
ADDITIONAL INFORMATION / TRIVIA
Being the 1st boss, hell always appear as the 9th opponent when the player plays through single player mode.
Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.
If the player plays through the game as Balrog in his default colour palette (Jab), when you reach CPU Balrog, the CPU Balrog will use the second (Strong/CE) colour instead. This means that there is no instance where the CPU Balrog can use any other colour palette besides the Default (WW) and Strong (CE) colours.
When Balrog is controlled by the CPU, his Turn Punch is slightly different when the CPU does it.
The bosses and E.Honda are the only characters who do not have a unique backwards walking animation in the SF2 series.
He is known as M.Bison in Japan.
To determine him, fighting game players refer to him as boxer.
Capcom have implied that Mike from SF1 is not him.
In the SNES and Genesis ports of the game, in his ending sequence, the two ladies are not in the second picture where he is sitting with the bags of cash.
In the SNES port of the game, in his ending sequence, it does not have the first picture where he has his arm in the air.
E-Sports interview with Mike Tyson regarding Balrog/M.Bison: https://www.espn.com/video/clip/_/id/27115013
ABOUT ARCADE SSFII
As the previous games World Warrior, Champion Edition and Hyper Fighting ran on the CPS-1 hardware with the same base, SSFII was the first proper rebuild or refresh of the game, running on the CPS-II hardware. Almost everything besides the gameplay character sprites has been redrawn, and the character portrait and icon images are completely new. Many of the ending images are also new and/or have been redrawn. The bosses receive proper endings. The superior sound hardware is evident in the new music, voices and sound effects (although some may prefer the previous three games sounds of course).
The most significant new feature is the addition of the four new characters Cammy, Feilong, Deejay and T.Hawk, which of course also brings along four new stages/backgrounds and BGMs.
The gameplay speed reverts back to the CE-esque speed after the fast pace of the previous game Hyper Fighting. This resulted in some complaints of SSF2 being too slow, in which the next game in the series rectified.
CHAPTERS
00:00 - Intro, Title & Character Select
00:42 - Regular Fights & Bonus Rounds 1 and 2
16:35 - Balrog as loser and on Continue screen
16:52 - Regular Fights
22:15 - vs. Balrog (and Bonus Round 3)
24:33 - vs. Vega
26:53 - vs. Sagat
29:04 - vs. M.Bison
30:40 - Ending
31:31 - Credits 1 (Rounds lost, No continues)
33:00 - Credits 2 (No Rounds lost) Super Street Fighter II [Arcade] - play as Balrog](https://i.ytimg.com/vi/avi_h8d5hps/mqdefault.jpg)
![Double Dragon (1995) [Arcade] - play as Shuko
This is a playthrough of single-player mode using Shuko in the Neo Geo Arcade version of Double Dragon. Read on below for more information...
Shuko is the last boss of the game, and he is an unplayable character in the Neo Geo MVS version of it.
HOW TO SELECT SHUKO IN THE HOME AES VERSION
On the character select screen, highlight the following characters in the order below:
Billy for 3 seconds, Marian for 3 seconds, Cheng Fu for 3 seconds, Jimmy for 3 seconds
If youve done it correctly, youre hear Marian say Bingo, and Duke and Shukos icons will appear on the top row of the grid.
Remember, this only works on the home AES version of the game.
SHUKO MOVES
Key: QCF = Quarter Circle Forward; DP = Dragon Punch motion; Any = Any attack button; MA = Medium Attack; HA = Heavy Attack; SA = Super Strong Attack
(special and super move names by myself)
THROWS
- Force Push: when close F + MA or HA or B + MA or HA
- High Toss: when close, F + SA or B + SA
SPECIAL MOVES
- Fireball: QCF + Any
- Air Fireball: in the air, B, DB, D + Any
- Lightening: DP + Any
- Ground Fireball: F, DF, D + Any
- Head Stomp: D, U + Any
- Air Head Stomp: in the air, D, U + Any
- Teleport: B, F + Any
CHARGE SUPERS (requires Charge gauge)
- Trigger Shadow Attack: DP + 2 Attack buttons
- Slicer: F, DF, D + 2 Attack buttons
BOSS PROPERTIES
Boss Properties (as I call it) defines moves that tend to be very powerful, fast, have high priority or just very unusual. It can also describe the way moves are executed, such as via unorthodox/unusual command inputs (when compared to the regular characters). Shuko has some of these for sure, some of which include:
- Multiple fireball ability. He is able to do fireballs quickly one after each other.
- His Slicer super move comes out fast and if it hits the opponent, follows through for multiple hits with the projectile lasting.
- His Head Stomp involves him teleporting to home in onto the opponent. Its quite fast.
- His Lightening strike comes out fast, covers the entire vertical screen and does high damage.
TECHNICAL INFORMATION
- Despite being a non-selectable character in this version of the game, he appears perfectly on the score rankings screen. You can see this at 33:08 in the video.
- If you beat single-player mode with him, he has no ending.
ABOUT SHUKO
Koga Shuko is a martial arts master and wants to have complete control over all of the street gangs of New Angeles. He seeks to obtain the fabled Double Dragon medallion, a mystical amulet said to grant great power to those who possess it.
PERSONAL NOTES
He has attire that look like pajamas. When moving back or forward, he is one of those levitating-deity-like boss designs who does not need to walk or run.
TRIVIA
- He is of course, based on the main bad guy from the 1994 Double Dragon movie.
- He was formerly known as Victor Guisman.
- His Shadow Attack super move, has him turn into a shadow, go under his opponent and then unleash a flurry of attacks. This is identical to a move used by the Double Illusion in Double Dragon II: The Revenge.
- In the Staff/credits of the game, at the part where the characters intro portrait images scroll across, you get to see Duke and Shukos artwork of this style starting around 32:27 in the video. Their portraits do not appear in the intro.
CHAPTERS
00:00 - Intro, Title, Character Select
01:22 - Regular fights
24:55 - vs. Duke (sub-boss)
27:22 - vs. Shuko (last boss)
30:07 - Staff/credits
32:55 - Name entry
33:08 - Score Ranking
33:11 - BONUS: Shuko other colour palettes Double Dragon (1995) [Arcade] - play as Shuko](https://i.ytimg.com/vi/bHXBtHmW0h4/mqdefault.jpg)
![Kizuna Encounter [Arcade] - permanent Raged Chung
This is a playthrough using Raged Chung Paifu permanently in the Arcade version of Kizuna Encounter: Super Tag Battle. Read on below for more information...
Raged or Angry Chung is another form of Chung, which regular Chung transforms into after his first lifebar (the yellow bar) is depleted. Obviously this makes this version of him a playable character, but what you cannot normally do is select him as his own character and play as him permanently through the game. By using third-party methods it is possible to do this, as he is programmed into the game as a separate character.
ABOUT CHUNG
Not much is known about Chung Paifu except that he bears a grudge against King Leo. He is also of a very old age and appears to be wizened. His weapon is the Cane of Flames, and he appears to fight using sorcery. He supposedly got his hat from Terry Bogard many years ago.
Personality-wise, he wants to show the world that age has no meaning, and hes out to teach anyone younger than him a lesson in manners and respect.
RAGED CHUNG DIFFERENCES
The main differences between Raged Chung and regular Chung is the addition of two special moves: the Senpuu Enbu and the Chocho Henka.
The Senpuu Enbu has him diving diagonally downwards using his staff like a helicopter blade.
The Chocho Henka is a spell cloud projectile that if it hits (unblocked), the opponent is transformed temporarily into poultry.
Raged Chung is also able to perform a Double Jump.
It should also be noted that his only Raged Chung can perform the Desperation Moves (when compared to regular Chung).
ADDITIONAL INFORMATION / TRIVIA
On the character select screen, when he is highlighted he appears but his colour palette is wrong. His colours can also switch or copy to other wrong colours here.
On the order/versus screen, when he does his pose he uses regular Chungs ones but the colour palette is wrong. The same applies for the situation where you lose, continue and he enters the character select screen.
When using him in single-player mode, after defeating King Leo he uses regular Chungs ending.
His design is inspired by Master Roshi from the Dragon Ball franchise. Kizuna Encounter [Arcade] - permanent Raged Chung](https://i.ytimg.com/vi/bY84tZxc9PI/mqdefault.jpg)
![Tekken 1 Boss Edition [PS1] - play as Anna Williams
This is a playthrough of Arcade Mode using Anna Williams in the PS1 version of Tekken 1. Read on below for more information...
Anna is the sub-boss for Nina in the game. She is an unlockable playable character in the normal version of it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
ANNA WILLIAMS INFORMATION
- HOW TO UNLOCK ANNA IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Nina Williams. Anna will then be available on the character select screen by scrolling off the side of the grid.
ABOUT ANNA
As the younger sister of Nina, she plays a semi-important role in the series, as well as providing some visual satisfaction for players. Her relationship with Nina is all about the sisterly rivalry, but away from that, her personality contrasts her sister. Anna is the neglected sister, but this isnt really referenced to much.
GAMEPLAY
She is a derivative of Nina. In the PS1 version of the game (compared to the Arcade one), she is slightly more individual, as she has a few extra moves which are unique to herself, which includes a low hand sweep, a hand thrust strike and a 3-hit slap combo, which were not present in the arcade version. She also has a somersault flip move, which Nina doesnt have in both the Arcade and PS1 versions.
ANNA ADDITIONAL INFORMATION
- In the PS1 version of the game, her personal sub-boss is Nina Williams.
- If you beat Arcade Mode with her, she does not have an ending sequence.
- She is a stronger character in the Arcade version of Tekken 1 (where she is non-selectable).
- In the Arcade version of the game, in gameplay, her face is notably different.
- On the character select screen, her portrait image shows her wearing a red top with a collar (most likely a qipao). In gameplay, her outfit is different.
- On the character select screen, her still portrait image the last frame of the FMV portrait from the Arcade version.
- At this time of writing, Anna is 1 of only 4 characters to appear in all but one Tekken game. The game she is not present in is Tekken 4.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Title/Menu & Boss character select screen
00:29 - Regular fights
10:34 - vs. Nina (personal sub-boss)
12:06 - vs. Heihachi
13:40 - Credits
14:47 - Name Entry
15:06 - Time Rankings
15:25 - BONUS: 2P Play Mode character select screen Tekken 1 Boss Edition [PS1] - play as Anna Williams](https://i.ytimg.com/vi/bkeH3sBYUic/mqdefault.jpg)
![Mortal Kombat II [Genesis] - play as Noob Saibot
This is a playthrough of single player mode using Noob Saibot in the Genesis/Mega Drive version of Mortal Kombat II. Read on below for more information...
Noob Saibot is a hidden CPU-only character in the game, which makes him a non-selectable/unplayable character.
ABOUT MK2 NOOB SAIBOT
Noob Saibot is an unplayable/non-selectable hidden character in all official versions of MKII. Even if you used external methods (such as Action Replay, Game Genie, etc.) to select him and the player tried controlling him, it would cause the game to crash, making it somewhat pointless unless you did it for curiosity or/and experimental purposes. Literally anything you did with him caused the game to crash, and this applies especially to the Arcade and SNES versions.
ABOUT GENESIS MK2 NOOB SAIBOT
The Genesis version of Noob Saibot however, is a bit different because under human control, as he is far more lenient-from-crashing than the Arcade and SNES versions of him. You can do far more things with him without crashing the game.
Another thing that helps is the fact that Noob is a semi-clone of the regular male ninja characters, meaning that he has the structure of a regular character, which means that you wont get the sprite/animation problems you would have with Kintaro and Shao Kahn. This means that you can actually *almost* play him completely like a regular character without the game crashing, making it possible to actually beat the game with him in single-player mode, as long as youre careful and avoid doing the few things which can crash the game! Here is more detailed information on Noob:
ADDITIONAL INFORMATION
Despite being an unplayable character, he actually has a special move available when controlled by a human player, as follows:
...... A glitched projectile move that uses Sub-Zeros sprite poses and ice shards, but all coloured black. It creates a clone of himself which remains on the screen in the dizzy state animation. You can keep repeating this move, but the previous clone disappears and re-appears in the new place you performed the move at. It does not hurt nor affect the opponent, but the CPU opponents do react to it though. The command to do this move is Down, Back or Quarter Circle Back. No button press required.
He has glitched close-up LK and HK (the knee attack) whereby if it hits, he does not go back to a neutral state meaning that he is frozen in the animation. He needs to be hit out of this move for the player to regain to control. You can see this starting around 23:28 in the video.
The CPU Noob Saibot has Scorpions Harpoon special move. The human-controlled Noob cannot do this.
If Noob Saibot is in a match, the text Now You Must Return To The Outworld will appear after he wins or gets defeated.
He can appear on the character select screen, and he even has the proper pose when you confirm him. There are some graphic glitches when he is confirmed though. You can see this starting around 00:35.
When playing as him as a registered character, he is locked to the Blue Portal stage in fights. Even Kintaro and Shao Kahn (who are both usually locked on the Kahns Arena stage) are forced to appear on the Blue Portal if Noob Saibot is present.
His icon on the battle plan screen is the [?] icon.
If you manage to beat the game with him, the game will crash because he does not have an ending programmed in.
He receives generally lower damage than the regular characters. This is normal as it is the same case as CPU Noob.
As a specialist character (hidden), there is no Finish Him/Her feature when he is present.
Sprites-wise, he is a clone of Sub-Zero for the most part, but he has Scorpions Harpoon special move. Only a CPU-controlled Noob can do the Harpoon obviously.
CHAPTERS
00:00 - Intro, Title, Menu, Character Select, Battle Plan
00:46 - Regular fights
18:31 - vs. Shang Tsung
19:56 - vs. Kintaro
22:59 - vs. Shao Kahn
25:08 - Shao Kahn defeated scene and congratulations
25:26 - Ending (game crash)
25:47 - Message Mortal Kombat II [Genesis] - play as Noob Saibot](https://i.ytimg.com/vi/bs4NAZbIits/mqdefault.jpg)
![Tekken 1 Boss Edition [PS1] - play as Kunimitsu
This is a playthrough of Arcade Mode using Kunimitsu in the PS1 version of Tekken 1. Read on below for more information...
Kunimitsu is the sub-boss for Michelle in the game. He is an unlockable playable character in the normal version of it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
KUNIMITSU ON CHARACTER SELECT SCREEN
As Kunimitsu doesnt appear on the character select screen in the Boss Edition, additional third party methods (Action Replay, GameShark, etc.) are required to get him to appear on this screen as shown in the video starting from at 00:07
UNLOCK INFORMATION
- HOW TO UNLOCK KUNIMITSU IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Michelle. Kunimitsu will then be available on the character select screen by scrolling off the side of the row.
ABOUT KUNIMITSU
As an alternative design to Yoshimitsu (in the lore: she was once part of his Manji clan), she offers a unique contrast to the space ninja. In Tekken 1, Kunimitsu is often mistaken as a male character due to the fact that she uses Yoshimitsus voice, and also her physical build being far more closer to a males one. It is known that she and Nina Williams was meant to be the same character according to early concept artwork.
KUNIMITSU GAMEPLAY
Kunimitsu is mostly a derivative of Yoshimitsu for the most part... she does not have the sword strike or sword thrust moves that Yoshimitsu has (which makes sense considering her weapons). The weapons in both of her hands is purely aesthetics and does not seem to have any unique gameplay features.
KUNIMITSU TRIVIA
- On the character select screen, she is the only sub-boss in the game to have the exact same image portrait as one of the regular characters (Yoshimitsu).
- She was changed to be Yoshimitsus personal boss in Tekken 2.
- In her official Japanese and English profiles, she is referred to as male.
- Unlike Yoshimitsu, she has different weapons in her other costume.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Title/Menu & Boss character select screen
00:28 - Regular fights
09:56 - vs. Michelle (personal sub-boss)
11:11 - vs. Heihachi
12:35 - Credits
13:40 - Name Entry
13:57 - Time Rankings
14:15 - BONUS: Kunimitsu other costume Tekken 1 Boss Edition [PS1] - play as Kunimitsu](https://i.ytimg.com/vi/bvgHYWupTzc/mqdefault.jpg)