Super Street Fighter II X [Arcade] - play as Balrog @Krizalid99v2
Super Street Fighter II X [Arcade] - play as Balrog  @Krizalid99v2
Uploaded May 2023 | Updated September 2026, 2 weeks ago
This is a play-through using Balrog (boxer) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...

Balrog is the 1st of 4 bosses in this game, and he is a regular playable character.

NOTE: 2 continues used in this playthrough. One is cut out to save time and to reduce video file size.

===== MOVELIST =====
Key: B = Back; F = Forward; D = Down; U = Up; DF = diagonal Down-Foward; 3P = all 3 Punches together; 3K = all 3 Kicks together

THROW
-- Head Crasher: when close, F + MP/HP or B + MP/HP

SPECIAL MOVES
-- Dash Straight: charge B, then F + P
-- Dash Upper: charge B, then F + K
-- Dash Low Straight: charge B, then DF + P
-- Dash Low Upper: charge B, then DF + K
-- Turn Punch: hold 3P or 3K, then release
-- Buffalo Headbutt: charge D, then U + P

SUPER COMBOS (requires gauge full)
-- Crazy Buffalo: charge B, then F, B, F + P (during the move, you can hold or press K to change some of the straight punches to uppercuts)

-- Crazy Buffalo Upper: charge B, then F, B, F + K (during the move, you can hold or press K to change some of the straight punches to uppercuts)

===== ABOUT BALROG =====

Probably the most famous fighting game boxer (in a non-boxing-focused game of course)... back in SFII:WW he was clearly designed to reference Mike Tyson, and the chance of a potential lawsuit from him is the reason on why Capcom USA switched around the names of 3 of the bosses.

In comparison to his WW, CE and HF appearances, the SSFII version of him gained a load of new animation/normals for his crouching and jumping attacks, making him a more rounded-out and flexible character. A new special move is also added in the form of the Buffalo Headbutt, which is a great anti-air with invincibility properties at start-up that allows him to escape/dodge projectiles. For SSFIIX/SSFIIT, he gains two new low dash punches, as well as a Super Combo.

It's also interesting on how his new SSFII/SSFIIX in-gameplay animations/spritework kind of "doesn't match" his old spritework.

===== ADDITIONAL INFORMATION / TRIVIA =====

---- Being the 1st boss, he'll always appear as the 9th opponent when the player plays through single player mode.

---- Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.

---- When Balrog is controlled by the CPU, his Turn Punch is slightly different when the CPU does it.

---- The bosses and E.Honda are the only characters who do not have a unique 'backwards' walking animation in the SF2 series.

---- He is known as M.Bison in Japan.

---- To determine him, fighting game players refer to him as "boxer".

---- Capcom have implied that 'Mike' from SF1 is not him.

---- In the SNES and Genesis ports of the game, in his ending sequence, the two ladies are not in the second picture where he is sitting with the bags of cash.

---- In the SNES port of the game, in his ending sequence, it does not have the first picture where he has his arm in the air.

---- E-Sports interview with Mike Tyson regarding Balrog/M.Bison: espn.com/video/clip/_/id/27115013

===== CHAPTERS =====

00:00 - Intro, Title, Character Select
00:51 - Regular fights
07:34 - Lose, Result, Continue
07:57 - Regular fights
16:15 - vs. Balrog (1st boss)
17:57 - vs. Vega (2nd boss)
19:52 - vs. Sagat (3rd boss)
21:45 - vs. M.Bison (4th and final boss)
23:14 - Ending
23:52 - BONUS 1: special credits/staff when no Rounds lost
25:10 - BONUS 2: credits/staff when Rounds lost, but no Continues used
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Krizalid99v2 |

Super Street Fighter II X [Arcade] - play as Balrog

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