@PurpleSunTAS
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PurpleSun | [TAS] SMG1: Dusty Dune 3 in 1:50.65 (Mario) @PurpleSunTAS | Uploaded 1 year ago | Updated 1 hour ago
Mario spin cancel jump box break reverse wallkicks through the sunbaked sand castle in 1 minute 50.65 seconds (6639 frames).

This is part of the second session of the SMG Random Star TAS where a bunch of SMG TASers get together and TAS random stars (hence the name) in an attempt to help fill up the TAS sheet.
Having already done this level as Luigi in 2020 ( youtu.be/saMCD7QtOAQ ) it was easier for me to take this one.

Others in the Random Star TAS Session:
BillyWAR - Beach Bowl P in 2:30.92: youtu.be/ohfUCNhEykw
Shadow64 - Melty Molten P: [WIP]
ToogsX - Freezeflame P: [WIP]
Xander - Sea Slide 3: [WIP]

SMG TAS Server: discord.gg/h2YSCZm

Land cancel isn't possible in the start. Buffered crouch acceleration allowed for an earlier long jump, a 2P long jump (single jump and Z+2P A within 4 frames) to get enough height to land onto the switch.

In the megasideflip, I hold left and then switch to holding right to stay in the "mega" area/state for longer, saving a few more frames, and then 2P jump to save even more frames.

This strat I found to improve Luigi's TAS ( twitter.com/PurpleSunSR/status/1326318044549959680 ) doesn't work out as well for Mario due to his lower speed and height making both the bouncing and long jump slower.
But a new strat was found with the quicksand route by getting a backwards-sideways slope jump carrying a lot of previous backwards speed, missing the secret planet and getting all the way to the Pokey planet.
It is possible to skip the Pokey planet but it involves a lot of gravity traps so it's much slower. twitter.com/PurpleSunSR/status/1643384872696684544

Although the glass tower is already an instawalk (doesn't landstun), I turn around in the launch star to be able to walk and long jump a few frames earlier, also doing buffered crouch accel to save a couple more frames.

The movement inside the tower is so scuffed, but there is cool new tech with a catchy name coined by Xander - spin cancel jump box break reverse wallkick (SSJBBRWK). This wallkick is frame-perfect and I'm still not certain what affects the wallkick angle, but rubbing up against different walls seemed to do something. Both times I used this saved 0.1s each.

It is possible to break boxes without a bonk by slowing down as you spin or standing far enough away. No-bonks were faster for the last two boxes, particularly the last one being able to get a backflip soon after the box break.

I missed a lot of starbits just not paying attention. 33-34 in view with the secret planet at 0:44, and then the 30 around the glass tower. Should be 93-94 total in this level.

#toolassistedspeedrun #supermariogalaxy
[TAS] SMG1: Dusty Dune 3 in 1:50.65 (Mario)[TAS] SMG2: Gravity Gauntlet Comet in 23.26s [Mario, cutscenes]Luigi climbs a tree[TAS] SMG2: Bowser Jr.s Fearsome Fleet Green Stars[TAS] SMG2: Fluffy Bluff GreensHoneybloom ending OoB w/ P2 checkpoint abuse (tool assisted demo)[TAS] SMG2: Melty Monster Green Stars[TAS] SMG2: Honeybloom Green Stars[TAS] SMG2: Flipsville Green Stars[TAS] Super Mario Galaxy 2: Yoshi Star Green Star 3 in 1:01.10[TAS] Super Mario Galaxy 2: Shiverburn Green Star 2 in 19.98sDreadnought 1 OoB skip (set-up & trick)

[TAS] SMG1: Dusty Dune 3 in 1:50.65 (Mario) @PurpleSunTAS

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