@PurpleSunTAS
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PurpleSun | [TAS] SMG2: Fluffy Bluff Greens @PurpleSunTAS | Uploaded 2 years ago | Updated 3 hours ago
Green Stars TAS WIP

Star order doesn't matter, as there are no affected cycles and the land cancel doesn't matter as all the stars take the same path to a single point (Cloud Flower). Star order is 3 2 1 to keep with RTA runs and make the selects look a little nicer.

Green Star 3 - 31.85 IGT - 18:19.33 real-time split (1:29.42 segment)
Because of weird edge interactions when standing up, the Cloud Flower was instead picked up with an uncrouch so that Luigi could stop earlier to backflip earlier.
Going up and cloud long jumping down to the next planet's flower is 3 seconds faster than an alternative strat: 3 cloud long jumps from the bottom of the tree, landing at the start of the planet and cloud jumping up to the flower.
Ending strat was frustrating to test, as there was hope for cloud sideflips to be useful but they only seemed to pick up speed when going off to the left rather than straight forward. The best sideflip strats ended up 0.4s slower than this final strat, while other ideas (like sideflipping off the slope) lost more.
The final strat uses a grounded cloud long jump to get the bulk of the height, and another one in the air.
Forward slope jump speed works off the most recent running speed, so the third cloud jump was delayed to pick up speed to use later, saving more time than the extra height of an instant cloud lj would have.
Each slope jump is frame-perfect, and picked up a little bit of extra speed too.

Green Star 2 - 9.80 IGT - 19:12.75 real-time split (53.42 segment)
Here is where cloud sideflips shine. When the speed gain actually works (GS3 grrrr) you can pick up a similar high speed from them as cloud long jumps (about 29-30 top speed compared to 34), while also getting a lot of height, and it's an instant jump.
The first cloud sideflip didn't get the speed for some reason.
The second needed to go backwards, so the movement in the air was mostly leftwards before switching to the right on the last frame to minimise horizontal movement.
The third gained speed straight into the star.
This strat was 2 frames faster than its closest rival: two backwards single jumps on clouds into a cloud sideflip mostly used for its vertical.

Green Star 1 - 11.05 IGT - 20:07.41 real-time split (54.66 segment)
UPDATE: Retested this some more with the camera idea below, improved to 10.80 (15f): youtu.be/cAsWuTeXKvg

The backwards single jumps worked better in this star due to its farther distance needing that extra speed where two starting cloud sideflips would have less.
Speed is a weird thing. These jumps seemed slower if moving straight backwards towards the camera. They gained more speed if the camera started turning. Straight backwards was 0.4s slower than this camera-turning sequence.
Need to test more with deliberate camera turns, but with this setup, several different angles and adjustments either got 11.05 or slower so I can't squeeze any more frames.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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[TAS] SMG2: Fluffy Bluff Greens @PurpleSunTAS

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