[TAS] SMG2: Flipsville Green Stars @PurpleSunTAS
[TAS] SMG2: Flipsville Green Stars  @PurpleSunTAS
Uploaded March 2023 | Updated September 2026, 1 week ago
Green Stars TAS WIP
Star order matters slightly - the cycles of the moving platforms means GS3 is faster to do without cutscenes by 0.25s, while GS1 and GS2 differ because of the effect of land cancel on their routes. GS2 is 4 frames faster to do first with cutscenes.

Green Star 2 - 10.78 IGT - 1:15:11.96 real-time split (1:06.43 segment)
This is an improvement of 0.1s IGT over my 2020 TAS (youtu.be/pUWDsUgGFPw) however, this is with cutscenes, so the improvement is more like 0.6s.

Top running speed is gained at the start by doing the second long jump immediately on safe ground. While I don't make use of having top speed, this tech also gives higher acceleration, making the quick-turn for the third long jump 5 frames faster.
Getting onto the roof bracket to the star was already around 2 seconds faster than the RTA strat going to the side and backflipping up, but there is now also a zip jump that saves 0.3s.

Green Star 3 - 17.11 IGT - 1:16:12.41 real-time split (1:00.45 segment)
This is an improvement of 0.25s over my 2020 TAS (youtu.be/oAaXH5qgCjk).

I improved the Toad bounce by lining up a more sideways angle. Going more sideways in the air is a little faster than straight backwards (known from infinite fluttering), getting up to 34hspd compared to 32.
This led to ground pounding the grate 7 frames earlier.
The remaining improvement was general optimisation of the final section. This section includes getting the top running speed long jump tech, and doing a leap of faith into the star by using a mechanic of jumping off a moving platform over a void. This causes Luigi to accelerate when falling, even when moving forwards.
This leap also clips through the fence, getting ejected at 66hspd to save an extra frame.

Green Star 1 - 5.91 IGT - 1:17:01.66 real-time split (49.25s segment)
This is an improvement of 0.25s over my 2020 TAS (youtu.be/H2jkvp5i-1w).

The main improvement is neutral walljump strain, where going neutral on the joystick after walljumping can bypass the restricted movement walljumps usually have.
This was particularly useful for the second walljump, where I held Luigi back enough to avoid ledgegrabbing, and then forward to maintain speed when landing.

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Flipsville Green Stars

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