[TAS] Super Mario Galaxy 2: Puzzle Plank Green Star 1 in 3.30s @PurpleSunTAS
[TAS] Super Mario Galaxy 2: Puzzle Plank Green Star 1 in 3.30s  @PurpleSunTAS
Uploaded December 2020 | Updated September 2026, 2 weeks ago
Luigi unleashes his true jumping ability to collect a Green Star in 3.30 seconds [IGT, 198 frames].

Diamentos found yet another mega triple jump, transforming my original triple jump strat (youtu.be/ZSKT4ldZKJw) into something extra special, beating that TAS by 5 frames: youtu.be/wIN_DU4zrZw
[fun fact: my triple jump strat was originally found for minimum spins challenge]

The specifics on how to optimise mega triple jumps are still a little unclear (so I am certain it could be improved) but this is how this one worked out:
The first jump is angled slightly to the left of a straight line to the star, and is strained left as well. It is a short hop of two frames holding A that makes a tight and fast swing around the edge.

Before landing, I held neutral to conserve forward momentum into the double jump. This jump was made to be higher so it could get over the next edge, and I continued to strain slightly left while holding A [need exact frame count of holding A, it was roughly 20 frames].
Once letting go of A, I started to strain right. This left and right strain seems to have some effect on the resulting triple jump as, when taking a straighter line, I couldn't get anywhere near what I did here. Possibly to do with how it interacts with gravity, adjusting tilt, or just small adjustments of forward speed that couldn't be done with differing forward inputs? Or even simply counteracting the strain right before the triple jump explained below, so that it ends up being a straight jump to the star.

Getting closer to the edge, I held back (with strain to the right as well for a tighter adjustment of backwards speed) so that Luigi would land on the other side but with all the tilt stored from earlier. This causes the triple jump to go significantly higher than normal, with the first few frames having 50+ y velocity.
I held neutral again before landing to again conserve more of that momentum., and then forward as soon as I pressed A to go towards the star.
Despite not having faster yspd than continuing the jump, spinning underneath the star saved 1 frame due to the spin's extended hitbox (it might also reset Luigi's tilt so the hitbox goes forward and slightly upward, changing from almost lying down to standing up).

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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PurpleSun |

[TAS] Super Mario Galaxy 2: Puzzle Plank Green Star 1 in 3.30s

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