[TAS] SMG2: Honeybloom Green Stars @PurpleSunTAS
[TAS] SMG2: Honeybloom Green Stars  @PurpleSunTAS
Uploaded October 2022 | Updated September 2026, 1 week ago
Green Stars TAS WIP

I had a longer description describing the slower strats compared against but it ended up with like 4k characters so trimmed it down.

Star order matters in this galaxy as the cycles of the Choppahs are changed by cutscenes. This changes the strats for GS2 in the bouncy fruit and pole sections, and cutscene cycles end up a little bit faster (8 frames), so GS2 goes first.

Green Star 2 - 57.01 IGT - 43:50.98 real-time split (1:52.88 segment)

At the rainy wallkicks, backflip spin wallkick was 14f faster than the nearest strat involving a Goomba bounce. Neutral was used when landing to be able to long jump immediately
Right after, long jump spin wallkick spin to land higher and then backflip to the top was 8 frames faster.
I held Z when landing and let go to get buffered crouch acceleration, saving a frame around the corner.

The waterfall section: As the final Choppah was high enough for 2P to freeze and Luigi to squeeze under, the main goal was the fastest route to get to that squeeze point grabbing the ledge.
Backflipping onto the tower was the fastest way to get to the cloud & flower used to get to the ledgegrab point, with the next closest being a long jump under the tower into a triple jump spin (27 frames slower).

Due to the squeezing, Luigi automatically climbs the ledge, and also gets a little proxy boost on the way. What is done here affects the route to the vine: a backwards jump with long jumps into the Beeshroom + a frame of hovering was 8 frames faster than the best route jumping forwards.

When Bee hovering, you get 8hspd if you're hovering upwards, and 10.25 when going down. Mashing A when just barely dropping keeps good height while maintaining the highest speed.
The bounce into the frozen Choppah gained a bit of extra speed skimming (clipping) off the tail, making it the fastest way onto the cloud.
Spinning towards the Choppah while letting go of 2P A ended up getting the damage boost a little higher, so I was able to bounce earlier and land the damage boost 1 frame earlier.

Spin-cancel ground pound grabbed the pole 1f earlier than a spin.

Another squeeze through a Choppah. 2P freeze changes its collision slightly, but starbit stunning during the freeze restores it. This was used to get another small proxy jump into a double jump, saving 12 frames.

Green Star 1 - 42.00 IGT - 45:15.68 real-time split (1:24.70 segment)

As explained above, the Choppah cycles are different without cutscenes, so the waterfall route has a new look, as you can't squeeze under the last Choppah. Along with this, the first Choppah gets in the way of GS2's faster backflip tower route.
In the end, this new triple jump route with a skim across the top of a 2P frozen Choppah ended up 14 frames faster than the nearest, which was an altered version of the backflip tower route.

For the bouncy fruit, taking the higher road with an extra coin refill was 25 frames faster than the low route I took in this 2020 TAS: youtu.be/3cR-YPmpx9Q
For some reason, there was a huge boost off the last fruit, more than double the initial speed of a regular bounce. The starbits had no effect.

#supermariogalaxy2 #toolassistedspeedrun
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PurpleSun |

[TAS] SMG2: Honeybloom Green Stars

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