Uploaded January 2017 | Updated September 2026, 1 week ago
Check out Cyprys' far cleaner TAS of the same planet here: youtube.com/watch?v=RsVHRPVdJzI
So we dug up a build of PCSX2-rr that actually works! Well, sort of. Load times on emulator are too varied when it comes down to frame perfect inputs, so the easiest way to run an IL TAS is to create a savestate before your inputs begin.
That said, nothing super-crazy here, though I did discover that the decoy glove is pretty fucking broken. In a TAS setting with the right setups, at least. It seems that it completely ignores inclines which Ratchet would bonk on with the charge boots, and if you have enough momentum, you can ride up those inclines and into the air. Time will tell where these are useful, and if they'll ever be useful in actual runs.
Also emulator lag that I can't fix :(
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise
Check out Cyprys' far cleaner TAS of the same planet here: youtube.com/watch?v=RsVHRPVdJzI
So we dug up a build of PCSX2-rr that actually works! Well, sort of. Load times on emulator are too varied when it comes down to frame perfect inputs, so the easiest way to run an IL TAS is to create a savestate before your inputs begin.
That said, nothing super-crazy here, though I did discover that the decoy glove is pretty fucking broken. In a TAS setting with the right setups, at least. It seems that it completely ignores inclines which Ratchet would bonk on with the charge boots, and if you have enough momentum, you can ride up those inclines and into the air. Time will tell where these are useful, and if they'll ever be useful in actual runs.
Also emulator lag that I can't fix :(
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise
![[TAS] Zeldrin Escape% - 55:21 - Ratchet and Clank 3: Up Your Arsenal
So were using Zeldrin Escape as a little competition among TASers. Hopefully it wont end up optimized too quickly. I bopped doesthisusername, whose TAS is here: https://youtu.be/4C3Q8XrjQkk
Note that the timer is measured by the In-Game timer which counts down as you go. The higher the better!
Ghost ratchet is on as you can get it in the Starport, but regardless its interesting to see how fast escape can be beaten.
I can definitely do this better. Optimizations are likely to come.
FITTY-FIVE OR FRAUD
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Zeldrin Escape% - 55:21 - Ratchet and Clank 3: Up Your Arsenal](https://i.ytimg.com/vi/m2Ik7bTDQXE/mqdefault.jpg)


![[TAS] Ratchet & Clank 3 - Vid Comic 2 in 1:09
This saves roughly 15 seconds over the current RTA WR. Its only just faster than a 1:10 by less than 10 frames, I think.
Once again, not 100% optimal, I think the room at 0:15 could be faster. If there was enough timesave, you might be able to skip waiting for the last two horizontal platforms, but you need to catch them moving outwards from the center so youd probably have to find a way to have a few seconds before that point. [TAS] Ratchet & Clank 3 - Vid Comic 2 in 1:09](https://i.ytimg.com/vi/olq9eHJ2Pns/mqdefault.jpg)






