Uploaded February 2017 | Updated September 2026, 1 week ago
Shoutouts to Sqank for sorta putting me onto this. While going on certain curves will stop you, you can actually build speed by spamming charge every other frame, and it stays at just under charge boot speed, at least in this case. There's timesave to be had on Holostar, Command Center, and anywhere else with magnet walls that I've forgotten.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise
Shoutouts to Sqank for sorta putting me onto this. While going on certain curves will stop you, you can actually build speed by spamming charge every other frame, and it stays at just under charge boot speed, at least in this case. There's timesave to be had on Holostar, Command Center, and anywhere else with magnet walls that I've forgotten.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise







![[TAS] Ratchet and Clank - NG+ Any% Batalia IL - Proof of Concept
Streamed at twitch.tv/nanohologuise - Quality tunes and 0.5 fps gameplay.
When I started this one, I thought Id get it done in a few hours. The next thing I knew, I was pulling an all-nighter.
RaC1 and RaC2 are going to be broken completely open with the advent of TAS tools. I dont think UYA will become as broken however; the physics are more realistic, the movement less buggy, and glove weapon proxies were patched out.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Ratchet and Clank - NG+ Any% Batalia IL - Proof of Concept](https://i.ytimg.com/vi/znWdmJpdJsU/mqdefault.jpg)