Sideflips on Spherical Worlds @Leora_Moon
Sideflips on Spherical Worlds  @Leora_Moon
Uploaded April 2017 | Updated September 2026, 1 week ago
So this is pretty cool.

Normally, sideflips move forwards with the same velocity as the horizontal momentum that Ratchet currently has, which enables you to chain together sideflips at high speeds. On spherical worlds, this doesn't work, and instead, sideflips will always move slowly instead of at the same velocity as your stored horizontal momentum. However, you still store that horizontal momentum.

As a result, I can chain together a bunch of 6-frame longjumps into Sideflips to build horizontal momentum, then longjump with all the momentum I've built up. Due to the nature of spherical worlds, longjumps gain a decent amount of height depending on the amount of horizontal momentum you have.

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Sideflips on Spherical Worlds

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