Uploaded May 2021 | Updated September 2026, 1 week ago
This saves roughly 15 seconds over the current RTA WR. It's only just faster than a 1:10 by less than 10 frames, I think.
Once again, not 100% optimal, I think the room at 0:15 could be faster. If there was enough timesave, you might be able to skip waiting for the last two horizontal platforms, but you need to catch them moving outwards from the center so you'd probably have to find a way to have a few seconds before that point.
This saves roughly 15 seconds over the current RTA WR. It's only just faster than a 1:10 by less than 10 frames, I think.
Once again, not 100% optimal, I think the room at 0:15 could be faster. If there was enough timesave, you might be able to skip waiting for the last two horizontal platforms, but you need to catch them moving outwards from the center so you'd probably have to find a way to have a few seconds before that point.








![[TAS] Ratchet and Clank - NG+ Any% Batalia IL - Proof of Concept
Streamed at twitch.tv/nanohologuise - Quality tunes and 0.5 fps gameplay.
When I started this one, I thought Id get it done in a few hours. The next thing I knew, I was pulling an all-nighter.
RaC1 and RaC2 are going to be broken completely open with the advent of TAS tools. I dont think UYA will become as broken however; the physics are more realistic, the movement less buggy, and glove weapon proxies were patched out.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Ratchet and Clank - NG+ Any% Batalia IL - Proof of Concept](https://i.ytimg.com/vi/znWdmJpdJsU/mqdefault.jpg)