Uploaded February 2017 | Updated September 2026, 1 week ago
So we're using Zeldrin Escape as a little competition among TASers. Hopefully it wont end up optimized too quickly. I bopped doesthisusername, whose TAS is here: youtu.be/4C3Q8XrjQkk
Note that the timer is measured by the In-Game timer which counts down as you go. The higher the better!
Ghost ratchet is on as you can get it in the Starport, but regardless it's interesting to see how fast escape can be beaten.
I can definitely do this better. Optimizations are likely to come.
FITTY-FIVE OR FRAUD
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise
So we're using Zeldrin Escape as a little competition among TASers. Hopefully it wont end up optimized too quickly. I bopped doesthisusername, whose TAS is here: youtu.be/4C3Q8XrjQkk
Note that the timer is measured by the In-Game timer which counts down as you go. The higher the better!
Ghost ratchet is on as you can get it in the Starport, but regardless it's interesting to see how fast escape can be beaten.
I can definitely do this better. Optimizations are likely to come.
FITTY-FIVE OR FRAUD
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise


![[TAS] Ratchet & Clank 3 - Vid Comic 2 in 1:09
This saves roughly 15 seconds over the current RTA WR. Its only just faster than a 1:10 by less than 10 frames, I think.
Once again, not 100% optimal, I think the room at 0:15 could be faster. If there was enough timesave, you might be able to skip waiting for the last two horizontal platforms, but you need to catch them moving outwards from the center so youd probably have to find a way to have a few seconds before that point. [TAS] Ratchet & Clank 3 - Vid Comic 2 in 1:09](https://i.ytimg.com/vi/olq9eHJ2Pns/mqdefault.jpg)







