[TAS Comparison] Super Punch-Out!! NTSC VS. PAL - Which fights are faster/slower? @nolan414_
[TAS Comparison] Super Punch-Out!! NTSC VS. PAL - Which fights are faster/slower?  @nolan414_
Uploaded December 2023 | Updated September 2026, 2 weeks ago
Both adelikat and zallard1 have TAS Videos for their perspective Super Punch-Out TASes. And with a lot of people wondering where some of the time differences come in and which strategies are different/the same, I figured I would make this Side-by-Side comparison. Both versions of the game run at different framerates which sometimes causes some times to be different than others. (NTSC running 60fps and PAL running 50fps)

Gabby Jay -
6.26 / 6.23 - No strategy changes, just framerate differences.

Bear Hugger -
12.92 / 12.33 - The first of many big changes. For the PAL strategy, you need to be frame-perfect on your first and second strides for Bear to go dizzy. Since left jabs are faster on PAL, this allows him to go into his dizzy animation earlier. This strategy isn't possible on NTSC since left jabs are slightly slower in comparison.

Piston Hurricane -
5.49 / 5.49 - No strategy changes, just framerate differences.

Bald Bull -
8.24 / 8.19 - The punches in Phase 1 are re-ordered so it allows you to pause on the left jab counter to save 2 frames. 8.23 was the previous best time with just the NTSC strategy. Pausing for NTSC doesn't save time.

Bob Charlie -
5.50 / 5.46 - No strategy changes, just framerate differences.

Dragon Chan -
7.30 / 7.33 - No strategy changes, just framerate differences.

Masked Muscle -
6.30 / 6.32 - Remember how I said in Bear Hugger that left jabs are faster, well this time it is a detriment in the PAL version since Muscle will always block punches #3 & #4. Swap those out for left guts instead. Also, Phase 2 is fully buffered, you don't need to do a 1-frame delay like an NTSC. In NTSC you can also buffer Phase 2 but need a dizzy time of 5.67 into 5.73 (delaying 1 frame in dizzy) for it to work.

Mr. Sandman -
13.13 / 13.09 - No strategy changes, just framerate differences.

Aran Ryan -
8.45 / 8.46 - No strategy changes, just framerate differences.

Heike Kagero -
9.94 / 9.85 - No strategy changes, just framerate differences.

Mad Clown -
9.01 / 8.97 - The PAL version of this strategy is exactly the same as the old TAS for Mad Clown of 9.05. You dizzy him early in Phase 1, wait for a specific pattern in Phase 2, and then Phase 3 is the same as usual. Although unlike NTSC 9.05, you cannot quick duck buffer at the start of Phase 2, you will have to time it.

Super Machoman -
9.43 / 9.31 - Some of the Phase 1 left gut punches are swapped out for left jabs to make the fight a little bit faster, if you miss one frame however then Macho will not dizzy in Phase 1.

Narcis Prince -
8.20 / 8.32 - A strategy less random than NTSC but that's still not saying much lmao. 2 gut punches instead of 3 because it's impossible to get a 3rd and you need an angry pattern of Right Jabs + Uppercuts combo. Getting hooks after right jabs from Narcis makes landing a 3rd unstunned rapid impossible. Phase 2 remains the same.

Hoy Quarlow -
8.35 / 8.32 - The luck is the same, but the execution is worse! This strategy is doable on NTSC but gets a slower time due to framerate. You need to counter his attack with a right gut punch so you can dizzy him early. Phase 2 requires you to guard manip during the middle of the fight so you can land a high super after throwing 2 alternating guts. Lastly, phase 3 is just guard maniping a low super into him. (Fun fact if the NTSC strategy was used for PAL then the final time would be 8.34. Yes this new PAL strategy doubles the execution and it saves 1 frame, awesome...)

Rick Bruiser -
10.65 / 9.65 - The biggest time save out of every IL here. Much like the NTSC-J version, the PAL strategy also has a faster dizzy animation but that's not where it ends. After doing a high super in phase 2, you can immediately buffer a low super after dodging Rick's retaliation punch. It is technically possible to pull this off in NTSC but you both trade hits which makes Phase 3 impossible to do.

Nick Bruiser -
7.52 / 7.49 - No strategy changes, just framerate differences. (Although it is possible to buffer a quick duck+right jab after throwing the first 2 punches in Phase 1. Making the fight literally zero execution, just luck only)

And that is all! Once again, a huge thanks to both adelikat and zallard1 for their TASes. It made this video a lot easier to make and show side by side.

Thanks for reading and watching! :D
[TAS Comparison] Super Punch-Out!! NTSC VS. PAL - Which fights are faster/slower?[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:33.87)[Tied World Record] Mike Tysons Punch-Out!! - Don Flamenco 1 (0:14.97)(Bernie 1) meow[Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)Mike Tyson in 2:23I thought I found a faster strat on td disco but then the dumbest thing happens in Phase 2.Super Punch-Out!! - Single Segment Speedrun (2:38.47)[Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)Mike Tysons Punch-Out!! - Don Flamenco 2 (1:24.61)Thumb Workout
Nolan414 |

[TAS Comparison] Super Punch-Out!! NTSC VS. PAL - Which fights are faster/slower?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER