[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:33.87) @nolan414_
[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:33.87)  @nolan414_
Uploaded August 2026 | Updated September 2026, 2 weeks ago
UPDATE 8/28/28: I achieved the TAS Tie on this IL! youtu.be/Fv-uvDzCQHo

It's been a stupidly long time since I've gotten an IL World Record in this game, and truthfully, I wasn't sure if it would happen again since my motivation for this game really wasn't there throughout all of 2024/2025.

However, for a couple of months now, I wanted to see if I could get the final decimal on this fight, and of the three levels I have left, I had the best muscle memory/timing down for this. If you guys remember a long time ago, the TAS for this fight was 34.03 and my PB for a very long time was 34.04, which has always frustrated me. But I wanted to push through it and see if I could finally put Sandman to sleep (No pun intended).

However... some changes happened.

Just hours ago, I uploaded my best times at losing against the Title Defense fights. When I was doing Title Defense Sandman's loss strategy, I questioned why we tanked the 2nd wink in the loss strategy and not the current TAS strategy. So I started doing TAS attempts out of curiosity, with the only difference being to not have Sandman do a "My Turn" attack for the second wink. And... I noticed the clock was moving slightly slower during some parts and thought, "Holy S**t, this is faster haha".

Jake in the PO Discord server TASed it and got 33.96, but he was fairly confident he lost time and speculated it could've gone lower (Which we all agreed) but it was still progress to know Sub 34 is possible!

Then... hours later, Jabk (formerly known as EpicJake72) TASed the Phase 1 adjustment alongside ANOTHER adjustment, this time in Phase 2. He basically took the best parts of the 34.28 and 34.03 strategies and merged them together to give us a new overall TAS of 33.75. Now, for Phase 2, we get Sandman to do a "My Turn" for the first wink, counter his next wink to get a star, throw a blocked punch when he is idle, and VERY shortly afterwards, throw another blocked punch to cancel his third wink in Phase 2. This new setup eliminates the 50/50 at the start if you could never hit the first wink perfectly (It's random what wink Sandman starts with), and it's one less mandatory frame-perfect input!

Currently, I am now two frames off the TAS, and I have a feeling all those frames were on the last star punch in Phase 2. It's possible I only lost one frame there and maybe another frame elsewhere in Phase 1, but I haven't seen a full TAS of what Phase 1 looks like to know what the clock should look like during certain parts.

Thanks for reading, and watching! :D
[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:33.87)[Tied World Record] Mike Tysons Punch-Out!! - Don Flamenco 1 (0:14.97)(Bernie 1) meow[Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)Mike Tyson in 2:23I thought I found a faster strat on td disco but then the dumbest thing happens in Phase 2.Super Punch-Out!! - Single Segment Speedrun (2:38.47)[Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)Mike Tysons Punch-Out!! - Don Flamenco 2 (1:24.61)Thumb WorkoutGUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)
Nolan414 |

[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:33.87)

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