Uploaded August 2026 | Updated September 2026, 2 weeks ago
UPDATE 8/28/28: I achieved the TAS Tie on this IL! youtu.be/Fv-uvDzCQHo
It's been a stupidly long time since I've gotten an IL World Record in this game, and truthfully, I wasn't sure if it would happen again since my motivation for this game really wasn't there throughout all of 2024/2025.
However, for a couple of months now, I wanted to see if I could get the final decimal on this fight, and of the three levels I have left, I had the best muscle memory/timing down for this. If you guys remember a long time ago, the TAS for this fight was 34.03 and my PB for a very long time was 34.04, which has always frustrated me. But I wanted to push through it and see if I could finally put Sandman to sleep (No pun intended).
However... some changes happened.
Just hours ago, I uploaded my best times at losing against the Title Defense fights. When I was doing Title Defense Sandman's loss strategy, I questioned why we tanked the 2nd wink in the loss strategy and not the current TAS strategy. So I started doing TAS attempts out of curiosity, with the only difference being to not have Sandman do a "My Turn" attack for the second wink. And... I noticed the clock was moving slightly slower during some parts and thought, "Holy S**t, this is faster haha".
Jake in the PO Discord server TASed it and got 33.96, but he was fairly confident he lost time and speculated it could've gone lower (Which we all agreed) but it was still progress to know Sub 34 is possible!
Then... hours later, Jabk (formerly known as EpicJake72) TASed the Phase 1 adjustment alongside ANOTHER adjustment, this time in Phase 2. He basically took the best parts of the 34.28 and 34.03 strategies and merged them together to give us a new overall TAS of 33.75. Now, for Phase 2, we get Sandman to do a "My Turn" for the first wink, counter his next wink to get a star, throw a blocked punch when he is idle, and VERY shortly afterwards, throw another blocked punch to cancel his third wink in Phase 2. This new setup eliminates the 50/50 at the start if you could never hit the first wink perfectly (It's random what wink Sandman starts with), and it's one less mandatory frame-perfect input!
Currently, I am now two frames off the TAS, and I have a feeling all those frames were on the last star punch in Phase 2. It's possible I only lost one frame there and maybe another frame elsewhere in Phase 1, but I haven't seen a full TAS of what Phase 1 looks like to know what the clock should look like during certain parts.
Thanks for reading, and watching! :D
UPDATE 8/28/28: I achieved the TAS Tie on this IL! youtu.be/Fv-uvDzCQHo
It's been a stupidly long time since I've gotten an IL World Record in this game, and truthfully, I wasn't sure if it would happen again since my motivation for this game really wasn't there throughout all of 2024/2025.
However, for a couple of months now, I wanted to see if I could get the final decimal on this fight, and of the three levels I have left, I had the best muscle memory/timing down for this. If you guys remember a long time ago, the TAS for this fight was 34.03 and my PB for a very long time was 34.04, which has always frustrated me. But I wanted to push through it and see if I could finally put Sandman to sleep (No pun intended).
However... some changes happened.
Just hours ago, I uploaded my best times at losing against the Title Defense fights. When I was doing Title Defense Sandman's loss strategy, I questioned why we tanked the 2nd wink in the loss strategy and not the current TAS strategy. So I started doing TAS attempts out of curiosity, with the only difference being to not have Sandman do a "My Turn" attack for the second wink. And... I noticed the clock was moving slightly slower during some parts and thought, "Holy S**t, this is faster haha".
Jake in the PO Discord server TASed it and got 33.96, but he was fairly confident he lost time and speculated it could've gone lower (Which we all agreed) but it was still progress to know Sub 34 is possible!
Then... hours later, Jabk (formerly known as EpicJake72) TASed the Phase 1 adjustment alongside ANOTHER adjustment, this time in Phase 2. He basically took the best parts of the 34.28 and 34.03 strategies and merged them together to give us a new overall TAS of 33.75. Now, for Phase 2, we get Sandman to do a "My Turn" for the first wink, counter his next wink to get a star, throw a blocked punch when he is idle, and VERY shortly afterwards, throw another blocked punch to cancel his third wink in Phase 2. This new setup eliminates the 50/50 at the start if you could never hit the first wink perfectly (It's random what wink Sandman starts with), and it's one less mandatory frame-perfect input!
Currently, I am now two frames off the TAS, and I have a feeling all those frames were on the last star punch in Phase 2. It's possible I only lost one frame there and maybe another frame elsewhere in Phase 1, but I haven't seen a full TAS of what Phase 1 looks like to know what the clock should look like during certain parts.
Thanks for reading, and watching! :D
![[Tied World Record] Mike Tysons Punch-Out!! - Don Flamenco 1 (0:14.97)
If you read my Glass Joe description, youll know why I uploaded this one. I achieved 14.97 roughly 4 years ago on my switch but I wanted to redo it again on my NES. The only difference is that I wanted Don to get up on a 2 and to have no fake getups.
I also made sure that the ending punch during Phase 2 was a right jab since Don falls down quicker compared to the left jab
With this video uploaded, I might upload the Tiger TAS in a day or two because its been sitting on my computer since February 2023, lol. [Tied World Record] Mike Tysons Punch-Out!! - Don Flamenco 1 (0:14.97)](https://i.ytimg.com/vi/l0h4twz1eOU/mqdefault.jpg)

![[Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)
Did Stage 1, 3, 6, 8, and 9 first try. 2, 4, 5, and 7 took a couple of attempts, leaving Stage 10 as the only challenging (non-reverse) stage to get a perfect combo on. That one took a while, and you can tell by the end I was playing it super safe lol.
A lot of this was done weeks ago in a VC when I was wrapping up homework for the day. I guess you can say smacking several Miis is a good way to take anger out when stressing over College semesters idk.
If you couldnt tell by the gameplay, I was obviously playing it very safe at certain parts and wanted to ensure I would hit multiple Miis at once, especially the ones wearing red/purple armor. Or I would wait until there are some Miis out of range just so my sword wouldnt accidentally connect with an opponent I wasnt fighting. (Example being here: 21:21). I am aware that it makes for very boring gameplay, but considering I had multiple failed attempts where I lost to runs like that (Including two attempts in Stage 10 where I made it to the final 5 and messed up), I really just wanted to make sure I got them in the end.
TIMESTAMPS
Stage 1: 0:00
Stage 2 1:14
Stage 3: 2:28
Stage 4: 3:55
Stage 5: 5:57
Stage 6: 7:48
Stage 7: 10:03
Stage 8: 13:08
Stage 9: 16:17
Stage 10: 18:53
Thanks for reading and watching! :D [Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)](https://i.ytimg.com/vi/l6btUs9mt6s/mqdefault.jpg)



![[Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)
Pulled off the ladder glitch again; luigi style. [Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)](https://i.ytimg.com/vi/mXWu6jcxNaM/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)
UPDATE: I improved the WR to 1:07.58 (it matches the TAS), you can check it out here: https://youtu.be/allLJDnyjio
A little bit on the speechless side considering how incredibly short this session was. 3 minutes and 40ish seconds of recording to get the first sub 1:08 on TD Macho. Heres the full session because its hilarious lmao : https://www.youtube.com/watch?v=PcIlHgiyQrU
This was a new strategy discovered by Mysteryman95 (or Frame by Frame animation) on YT. Comes with 2 new adjustments; the first one is that we now delay our first star punch of the fight to make his uppercut come out instantly. When Mystery TASed it, he got a 1:08.54 which was nice but then he took it a step forward. However, Im not sure if I want to call it a step forward because this new adjustment drops the frame-perfect cancel buffer which made 1:08.60 attempts feel like a breeze to do. But now we have to manually time it for this new adjustment to work.
Phases 2 and 3 are the same, although my execution in Phase 3 was slow for the most part. And its because of that, Ill definitely revisit IL to lower it down to my personal goal of 1:07.7X.
Thanks for reading and watching :D [Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)](https://i.ytimg.com/vi/maLsbEV2Qms/mqdefault.jpg)


![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)
Lost a silly bet so I had to do Bear Hugger with the guitar hero lol.
This one was actually frustrating because Bear only takes the uppercut in Phase 2 only 25% of the time. It took 7 frame perfect Phase 1s for 12.92 to happen, and since Phase 2 is fully buffered this could have ended way quicker but instead went on forever.
Hoy was hard but man did he look easy when doing this in comparison. The only good thing about the fight was that I didnt have to worry about guard manip failing.
Also, ignore my villainous act at the end lmao
Guitar Hero TAS Tie Counter: 7/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)](https://i.ytimg.com/vi/nXod6L_xqIs/mqdefault.jpg)