Uploaded January 2025 | Updated September 2026, 2 weeks ago
If you read my Glass Joe description, you'll know why I uploaded this one. I achieved 14.97 roughly 4 years ago on my switch but I wanted to redo it again on my NES. The only difference is that I wanted Don to get up on a 2 and to have no fake getups.
I also made sure that the ending punch during Phase 2 was a right jab since Don falls down quicker compared to the left jab
With this video uploaded, I might upload the Tiger TAS in a day or two because it's been sitting on my computer since February 2023, lol.
If you read my Glass Joe description, you'll know why I uploaded this one. I achieved 14.97 roughly 4 years ago on my switch but I wanted to redo it again on my NES. The only difference is that I wanted Don to get up on a 2 and to have no fake getups.
I also made sure that the ending punch during Phase 2 was a right jab since Don falls down quicker compared to the left jab
With this video uploaded, I might upload the Tiger TAS in a day or two because it's been sitting on my computer since February 2023, lol.

![[Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)
Did Stage 1, 3, 6, 8, and 9 first try. 2, 4, 5, and 7 took a couple of attempts, leaving Stage 10 as the only challenging (non-reverse) stage to get a perfect combo on. That one took a while, and you can tell by the end I was playing it super safe lol.
A lot of this was done weeks ago in a VC when I was wrapping up homework for the day. I guess you can say smacking several Miis is a good way to take anger out when stressing over College semesters idk.
If you couldnt tell by the gameplay, I was obviously playing it very safe at certain parts and wanted to ensure I would hit multiple Miis at once, especially the ones wearing red/purple armor. Or I would wait until there are some Miis out of range just so my sword wouldnt accidentally connect with an opponent I wasnt fighting. (Example being here: 21:21). I am aware that it makes for very boring gameplay, but considering I had multiple failed attempts where I lost to runs like that (Including two attempts in Stage 10 where I made it to the final 5 and messed up), I really just wanted to make sure I got them in the end.
TIMESTAMPS
Stage 1: 0:00
Stage 2 1:14
Stage 3: 2:28
Stage 4: 3:55
Stage 5: 5:57
Stage 6: 7:48
Stage 7: 10:03
Stage 8: 13:08
Stage 9: 16:17
Stage 10: 18:53
Thanks for reading and watching! :D [Perfect Combo] Wii Sports Resort - Swordplay Showdown (Stages 1 -10)](https://i.ytimg.com/vi/l6btUs9mt6s/mqdefault.jpg)



![[Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)
Pulled off the ladder glitch again; luigi style. [Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)](https://i.ytimg.com/vi/mXWu6jcxNaM/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)
UPDATE: I improved the WR to 1:07.58 (it matches the TAS), you can check it out here: https://youtu.be/allLJDnyjio
A little bit on the speechless side considering how incredibly short this session was. 3 minutes and 40ish seconds of recording to get the first sub 1:08 on TD Macho. Heres the full session because its hilarious lmao : https://www.youtube.com/watch?v=PcIlHgiyQrU
This was a new strategy discovered by Mysteryman95 (or Frame by Frame animation) on YT. Comes with 2 new adjustments; the first one is that we now delay our first star punch of the fight to make his uppercut come out instantly. When Mystery TASed it, he got a 1:08.54 which was nice but then he took it a step forward. However, Im not sure if I want to call it a step forward because this new adjustment drops the frame-perfect cancel buffer which made 1:08.60 attempts feel like a breeze to do. But now we have to manually time it for this new adjustment to work.
Phases 2 and 3 are the same, although my execution in Phase 3 was slow for the most part. And its because of that, Ill definitely revisit IL to lower it down to my personal goal of 1:07.7X.
Thanks for reading and watching :D [Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)](https://i.ytimg.com/vi/maLsbEV2Qms/mqdefault.jpg)


![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)
Lost a silly bet so I had to do Bear Hugger with the guitar hero lol.
This one was actually frustrating because Bear only takes the uppercut in Phase 2 only 25% of the time. It took 7 frame perfect Phase 1s for 12.92 to happen, and since Phase 2 is fully buffered this could have ended way quicker but instead went on forever.
Hoy was hard but man did he look easy when doing this in comparison. The only good thing about the fight was that I didnt have to worry about guard manip failing.
Also, ignore my villainous act at the end lmao
Guitar Hero TAS Tie Counter: 7/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)](https://i.ytimg.com/vi/nXod6L_xqIs/mqdefault.jpg)
![[Tied World Record] NES Remix (2013) Remix II Stage 8 (0:16.2)
An easier version of Remix I Stage 24 because there are no bullet bills. Even the bad quality didnt hurt the difficulty. [Tied World Record] NES Remix (2013) Remix II Stage 8 (0:16.2)](https://i.ytimg.com/vi/nYIt_wO_wL8/mqdefault.jpg)