Uploaded November 2025 | Updated September 2026, 2 weeks ago
Did Stage 1, 3, 6, 8, and 9 first try. 2, 4, 5, and 7 took a couple of attempts, leaving Stage 10 as the only challenging (non-reverse) stage to get a perfect combo on. That one took a while, and you can tell by the end I was playing it super safe lol.
A lot of this was done weeks ago in a VC when I was wrapping up homework for the day. I guess you can say smacking several Mii's is a good way to take anger out when stressing over College semesters idk.
If you couldn't tell by the gameplay, I was obviously playing it very safe at certain parts and wanted to ensure I would hit multiple Mii's at once, especially the ones wearing red/purple armor. Or I would wait until there are some Mii's out of range just so my sword wouldn't accidentally connect with an opponent I wasn't fighting. (Example being here: 21:21). I am aware that it makes for very boring gameplay, but considering I had multiple failed attempts where I lost to runs like that (Including two attempts in Stage 10 where I made it to the final 5 and messed up), I really just wanted to make sure I got them in the end.
TIMESTAMPS
Stage 1: 0:00
Stage 2 1:14
Stage 3: 2:28
Stage 4: 3:55
Stage 5: 5:57
Stage 6: 7:48
Stage 7: 10:03
Stage 8: 13:08
Stage 9: 16:17
Stage 10: 18:53
Thanks for reading and watching! :D
Did Stage 1, 3, 6, 8, and 9 first try. 2, 4, 5, and 7 took a couple of attempts, leaving Stage 10 as the only challenging (non-reverse) stage to get a perfect combo on. That one took a while, and you can tell by the end I was playing it super safe lol.
A lot of this was done weeks ago in a VC when I was wrapping up homework for the day. I guess you can say smacking several Mii's is a good way to take anger out when stressing over College semesters idk.
If you couldn't tell by the gameplay, I was obviously playing it very safe at certain parts and wanted to ensure I would hit multiple Mii's at once, especially the ones wearing red/purple armor. Or I would wait until there are some Mii's out of range just so my sword wouldn't accidentally connect with an opponent I wasn't fighting. (Example being here: 21:21). I am aware that it makes for very boring gameplay, but considering I had multiple failed attempts where I lost to runs like that (Including two attempts in Stage 10 where I made it to the final 5 and messed up), I really just wanted to make sure I got them in the end.
TIMESTAMPS
Stage 1: 0:00
Stage 2 1:14
Stage 3: 2:28
Stage 4: 3:55
Stage 5: 5:57
Stage 6: 7:48
Stage 7: 10:03
Stage 8: 13:08
Stage 9: 16:17
Stage 10: 18:53
Thanks for reading and watching! :D



![[Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)
Pulled off the ladder glitch again; luigi style. [Former World Record] NES Remix (2013) Remix I Stage 14 (0:06.1)](https://i.ytimg.com/vi/mXWu6jcxNaM/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)
UPDATE: I improved the WR to 1:07.58 (it matches the TAS), you can check it out here: https://youtu.be/allLJDnyjio
A little bit on the speechless side considering how incredibly short this session was. 3 minutes and 40ish seconds of recording to get the first sub 1:08 on TD Macho. Heres the full session because its hilarious lmao : https://www.youtube.com/watch?v=PcIlHgiyQrU
This was a new strategy discovered by Mysteryman95 (or Frame by Frame animation) on YT. Comes with 2 new adjustments; the first one is that we now delay our first star punch of the fight to make his uppercut come out instantly. When Mystery TASed it, he got a 1:08.54 which was nice but then he took it a step forward. However, Im not sure if I want to call it a step forward because this new adjustment drops the frame-perfect cancel buffer which made 1:08.60 attempts feel like a breeze to do. But now we have to manually time it for this new adjustment to work.
Phases 2 and 3 are the same, although my execution in Phase 3 was slow for the most part. And its because of that, Ill definitely revisit IL to lower it down to my personal goal of 1:07.7X.
Thanks for reading and watching :D [Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.94)](https://i.ytimg.com/vi/maLsbEV2Qms/mqdefault.jpg)


![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)
Lost a silly bet so I had to do Bear Hugger with the guitar hero lol.
This one was actually frustrating because Bear only takes the uppercut in Phase 2 only 25% of the time. It took 7 frame perfect Phase 1s for 12.92 to happen, and since Phase 2 is fully buffered this could have ended way quicker but instead went on forever.
Hoy was hard but man did he look easy when doing this in comparison. The only good thing about the fight was that I didnt have to worry about guard manip failing.
Also, ignore my villainous act at the end lmao
Guitar Hero TAS Tie Counter: 7/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Bear Hugger (01292)](https://i.ytimg.com/vi/nXod6L_xqIs/mqdefault.jpg)
![[Tied World Record] NES Remix (2013) Remix II Stage 8 (0:16.2)
An easier version of Remix I Stage 24 because there are no bullet bills. Even the bad quality didnt hurt the difficulty. [Tied World Record] NES Remix (2013) Remix II Stage 8 (0:16.2)](https://i.ytimg.com/vi/nYIt_wO_wL8/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - Great Tiger (0:41.98)
UPDATE: FINALLY got the 41.92 on this guy, you can check it out here : https://youtu.be/X7iuU_0NgH8
Been grinding this fight for a while and I am very pleased to get this time! This time also ties Doginators outstanding 41.98 which he set many months prior. This run is also 1 frame off the TAS (0:41.92). The Phase 2 left hook that makes Great Tigers next attack come out slightly faster is where I lost it. I actually had 3 runs that were better than this (TAS pace) but they all died to the final couple of inputs of the fight. Oh well.
As for the fight itself, I wasnt really that amused considering my timings for this fight always range from either Really good or just straight-up bad. Luckily for this session, I was able to get it! TAS for this fight is 41.92 which will either fall between me or Doge. (Or Andy most likely since hes been grinding a lot)
Speaking of Doge, I would like to give him a shoutout for the ending buffer in P3 which counters both sides of the magic rush! I did screw it up tho but was still able to hit the attack frame 1 lmao.
If you like to know what the buffer is like at the end then you can check out this guide; https://docs.google.com/document/d/18BFC5O248GlmsmLFkk25eCFTfx7HoVf7ZaGDfCKpQqI/edit?usp=sharing
Before this, I got seven 42.04s and ALOT of 42.10s and 42.16s. I have a hunch if I ever grind for TAS Im bound to get 41.98 again but idk will see. I didnt keep track of my 2:35 Phase 1s because at this point Ive been grinding this fight for a stupidly long time to the point where I lost track of them. If I had to estimate I think I am at 100+ by now
Thanks for reading and watching! :D [Former World Record] Punch-Out!! (Wii) - Great Tiger (0:41.98)](https://i.ytimg.com/vi/nz2y_vWrdok/mqdefault.jpg)
![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Nick Bruiser (00752)
Second time getting this one because I didnt record the first attempt. Whoops. Wasnt too bad anyway, got super lucky with Phase 2, and with no guard manipulation at the start, the counter was the only worry.
Also yeah I was in a Voice call in Discord when this happened which is why you hear other people in the background haha.
Guitar Hero TAS Tie Counter: 3/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Nick Bruiser (00752)](https://i.ytimg.com/vi/oF1pmRIgWQE/mqdefault.jpg)