Uploaded October 2015 | Updated September 2026, 2 days ago
Unknown, 2x dmg, 10x exp
Richter[dagoldenclip] - tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
So...I overleveled because it took sooo long to kill off the party, and still couldn't beat 'em because of the damage I took during it. Then I thought, "just hack 'em out". Made this a bit too easy.... I won't use Unison Attacks after this one either, for however long I carry this(MAs are still okay).
list of hacked things for Marta:
-All artes can link to normals; as such, # of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltz's backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tmpst Sw, R. Gale, Rem Strike to arcane artes
-has all magic in which she has an incantation for(Stone Blast, Ice Needles, Stalag, Icicle R, Neg Gate, Bld Howling, Grd Dash, Absolute, Scare Shot(not usable)
Unknown, 2x dmg, 10x exp
Richter[dagoldenclip] - tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
So...I overleveled because it took sooo long to kill off the party, and still couldn't beat 'em because of the damage I took during it. Then I thought, "just hack 'em out". Made this a bit too easy.... I won't use Unison Attacks after this one either, for however long I carry this(MAs are still okay).
list of hacked things for Marta:
-All artes can link to normals; as such, # of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltz's backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tmpst Sw, R. Gale, Rem Strike to arcane artes
-has all magic in which she has an incantation for(Stone Blast, Ice Needles, Stalag, Icicle R, Neg Gate, Bld Howling, Grd Dash, Absolute, Scare Shot(not usable)

![Tales of Xillia 2: Chimeriad [failure] - Leia solo
From Gaius Chapter 2.
Successful take: http://youtu.be/1O0BnMY3SDU
Huh? Why upload a bunch of failure takes and make the winning one the backup!? Seems pretty stupid frubam...
Perhaps. Main thing was to have others understand where I truly wanted to go with this. Watching the rather straight-forward success run first would dwindle what to expect, or probably not be watched at all, lol. Plus I simply hate it )=01; its so lacking of variety or skill, and seems so cheap, it makes me sick. Knowing how it is, it kills any motivation to watch it.
In any case, it is easy to beat them if youre being efficient, but this aims to be on the stylish side, if you can call it that. Though there are numerous things that can take me out in this battle, there are three major things that are the biggest hindrance;
(a)Elemental resistance: this prevents stagger if an enemy comes upon me while Im attempting to stagger another, and use a move theyre resistant against. Happens most with Jiao and Rending Quake, but also happens with Presa and Crescent Flash regularly, which leads them running straight through the arte to attack me.
(b)Jiaos hurtbox: his vertical range is pretty high. Most enemies are normal height(Wing/Pre/Agr), so my natural style tends to stay low vs sending the enemy high. Even when catching an enemy off-guard, Jiao tends to come from behind with Wolf Strike, hitting me despite how high I am. This is also a problem since Leias hitbox expands when using certain attacks, giving him an easier area to hit.
(c)off-screen shenanigans: random Fireballs and Splashes basically. If Agria and I are on the same line, and Im in the air, unprepared, its game over.
Well, thats the biggest contenders. They cover each other pretty well, having various ranges and abilities, so many losses are attributed to them simply outwitting me, losing control of what I was doing, not paying attention, or wrongly anticipating what they were going to do.
Oh, and the HP is so low because Im at a really high level(went through entire Illusionary Darkness), and my STR is herb-boosted to break their Iron Stance easily. Having 6000HP with Iron Stance would pose little problem in dispatching these guys, but would seem cheap, since I always thought the opposite was true(i.e. me with no IS and them with it). Tales of Xillia 2: Chimeriad [failure] - Leia solo](https://i.ytimg.com/vi/sjvz2bvaHU8/mqdefault.jpg)



![Tales of Symphonia 2 ~ Dawn of the New World : Garuda - Marta solo
Unknown mode, 2x dmg, 10x exp
Richter[dagoldenclip] - http://tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Annoying as hell boss. His penetrate/Iron Stance is hard enough to deal with, but worse is the fact that Martas artes move her under the Garuda, whiffing most of the hits. A major-minor thing, learned while watching clips Richter run, was that the elemental grid allowed the boss to heal. It appears not to heal all that much, but keeping the grid under control is a high priority right now. A few heals can turn the tide in the bosss favor. Add this to his excellent maneuverability, and you have a difficult boss to tackle =01. It leaves me with little choice outside of hit-and-run tactics coupled with Ice Needles to keep the E.Grid under control.
list of hacked things for Marta:
-All artes can link to normals; as such, # of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltzs backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tmpst Sw, R. Gale, Rem Strike to arcane artes
-has all magic in which she has an incantation for(Stone Blast, Ice Needle, Stalag, Iciclc R, Neg Gate, Bld Howling, Grd Dash, Absolute, Scare Shot(not useable) Tales of Symphonia 2 ~ Dawn of the New World : Garuda - Marta solo](https://i.ytimg.com/vi/tZe5Y3iVuRE/mqdefault.jpg)
![Tales of Zestiria: Master-class Arena [Party]
Thisll probably be my last Zestiria upload for a while. Im sure people are tired of this game =01. Berserias demo is around the corner too. Making a balanced arena while considering both normal and armatization modes was simply too difficult for me to accomplish =01.
Since I didnt want the fight to be MA-spammable, I dont use Axcell, the +stagger skills or code, and only use 1x Mistiq. This gives some weight to the use of MAs where some discretion is needed if I want to get to the end of the fight.
You can TRY try this yourself if you have CE and the God Eater DLC(thats free, but needs to be installed), BUT the technique I used may prevent the Master Arena auto-Config code from working for you. Let me know if it doesnt. It might be TOO easy for some(if it even works) but its not made with max stats in mind.
.CT minor update
http://forum.cheatengine.org/viewtopic.php?p=5706288#5706288
Music: The Last Encounter - Matthew Pablo
https://www.youtube.com/watch?v=i3T7XbQGWqU Tales of Zestiria: Master-class Arena [Party]](https://i.ytimg.com/vi/tgYCHRWejHE/mqdefault.jpg)

![Tales of Symphonia 2 - Garuda [Presea]
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Original cast levels like normal(except Regal)
Boss was a pain in the arse )=01. Not only is its mobility high, but its in the air, making Preseas attacks whiff or hard to hit it with. His Dread Storm arte, if he does it at close range, is a guaranteed guard break(hits = number of smoke-thingys you get hit by) and drain a huge amount of HP. Lots of losses occurred simply due to losing the battle of attrition in either HP or TP, and/or getting hit with Dread Storm point blank. Fortunately, she comes with Critical 1+2, and since criticals instantly break iron stance, this made it a much more capable fight. Destruction is the safest arte to use because of its both vert and hort range, but I take unsafe measures like aerial normals to speed up the fight.
♫ - garoto - birocratic
♪ - Pure White Field - Rukunetsu(YT)
Uploaded on: Sept 24 2017 Tales of Symphonia 2 - Garuda [Presea]](https://i.ytimg.com/vi/tsL4H4WAyao/mqdefault.jpg)

