Tales of Graces f : Duels - Pascal 2021 solo @frubam
Tales of Graces f : Duels - Pascal 2021 solo  @frubam
Uploaded July 2022 | Updated September 2026, 14 hours ago
0:00 - Hubert
1:37 - Sophie
2:36 - Malik
3:28 - Cheria
5:16 - Asbel
6:16 - Results

Music used:
Fire Emblem Three Houses - Fodian Winds(Rain)
Another Eden - Seashell at the Lost Sea


Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE


The "duels"; my favorite fight set in the game. Since certain abilities that are present on your playable characters can have an effect here, I use these to increase the difficulty of the fights for myself. All characters have Bruserine quality equipment(1-hit Iron Stance) except Asbel(already gets Iron Stance when drawing sword). Hubert and Sophie have Speed shards and added options for their "1 CC arte tier", giving them more variety with their first attack. Hubert, Malik, and Cheria have special cast time reduction codes on them(none on Pascal), since their spell casting behavior is bad; they will run away to an appropriate distance to cast higher-cast time spells. By severely shortening these times, they can cast on the spot, giving them more access to more spells. Cheria and Asbel are not normally fought in-game, but thought it'd be interesting to fight them.

Hubert is not too much trouble. He(and the others) can occasionally insta-break stun(see 0:58) which leads to many a game over, particularly when I reaction spell-cancel-to-1CC-arte(for stun CC).

Sophie is fast and versatile. Sword Assault is the hardest to deal with, since it gives her Iron Stance(on top of the Bruserine IS) and has a lot of horizontal range and forward distance. Admittedly, after some attack exchanges, she can calculate the time it takes to reach me before a shot I fired hits her; e.g. guarding if she can't make it, and charging toward me if she can. I panicked Accel'd and luckily caught her only cause she tried to use Dagger Splash.

Malik is easy too, but I do have to watch out for his spells, since all have similar cast times and can't easily tell what he'll toss out based on that alone. His bladerang can neutralize my shots and occasionally gets toss out even after getting hit(some with hitbox 3:08, some w/o hitbox 2:52)

Cheria is a bit easier as long as I stay out of her range, since her daggers can neutralize and sometimes overprioritize my gun shots. All her magic outside of Ethereal Rift is slow to start up, even if she can cast fast, so its easy to dodge out of the way. Can't use Fever Dream, as she Recovers while in mid-air and can attack immediately on landing while Pascal is still getting up.

Asbel can be rough. Strat here is to get him to draw his sword, so I backstep in tandem to whatever he throws out, since Draw is practically instant. He can use Burial Blade from anywhere, so I always backstep when he gets to the 4CC tier as that is instant game over if I get hit. Once his sword has been drawn, his running speed is cut down and he's actually easier to pin down once you drill through his Iron Stance. This take was successful mostly because of the excessive Demon Fangs he was using here instead of other options he was taking(Gale Maw, Ruinous Bloom) at a distance.

Pascal? A Pascal fight doesn't exist =0v.....
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A revisit to my Pascal run. The old run has low-quality resolution, so I wanted to improve that.

While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.


No cheats were used to give me an unfair advantage; the ones I'm using are:


1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.


Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
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Tales of Graces f : Duels - Pascal 2021 solo

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