Uploaded August 2021 | Updated September 2026, 21 hours ago
0:00 Nova Wolf
0:29 Helmcrusher
1:19 Queen Slime
1:56 Mercurius
2:36 Malik
3:22 Victoria
4:37 Cedric
5:30 Richard 1
6:44 Results
Music:
Octopath Traveler - Battle Theme I
Octopath Traveler - Decisive Battle II
FFXIII LR - The Dead Dunes
Sigma Harmonics - The Remains of Time
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
A revisit to my Pascal run. With Arise on the horizon, I felt the need to re-run the game. The old run has low-quality resolution too, so I want to improve that as well.
While the bosses can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage doesn't give you that option. Allows me to save time from traversing to the boss multiple times.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
0:00 Nova Wolf
0:29 Helmcrusher
1:19 Queen Slime
1:56 Mercurius
2:36 Malik
3:22 Victoria
4:37 Cedric
5:30 Richard 1
6:44 Results
Music:
Octopath Traveler - Battle Theme I
Octopath Traveler - Decisive Battle II
FFXIII LR - The Dead Dunes
Sigma Harmonics - The Remains of Time
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
A revisit to my Pascal run. With Arise on the horizon, I felt the need to re-run the game. The old run has low-quality resolution too, so I want to improve that as well.
While the bosses can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage doesn't give you that option. Allows me to save time from traversing to the boss multiple times.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
![Tales of Xillia 2 : Natchigal (Fractured) - Leia 2024 solo
This is the first boss where Eagles Rage by itself is insufficient to break a bosss Iron Stance. Fortunately, after talking to Horangi after his Chronos 1 video, he taught me that the last hit of Soulstoke Spin will always break Iron Stance. This makes it easy to open him up at the start, since it takes him an extra second to start attacking for some reason.
He still has high Iron Stance though, so even if his IS is weakened, it can still take a bit to break it. Thats probably the toughest thing about him IMO. This could be easily mitigated by using herbs at endgame(ofc all side chapters except Milla ch 1+2 can be done at endgame, iirc).
He is pretty much exactly the same as in X1. Destruction is his usual counter of choice, and can be used to counter in the air. It still has a large range, and you can get hit with the sword swing too. However, with the sidestep, in addition to Leias other mobility options, it is no longer the threat it once was. I was watching @Hepkin use Milla in X1 against Natchigal a few days ago[from whatever date I uploaded this] and just he ran circles around him X0D. And that was X1; I imagine other characters would do the same here in X2, no weakness needed.
He can be guard manipulated into doing Massacre Arc, which is a throwing move that ignores guard. It can be easily sidestepped. I dont know why Searing Arcs range is smaller than its effect; else, Id have died when he used it(twice =0x).
Playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications used:
-bosses have all weaknesses and resistances removed
Music:
7TH TURISMO GARAGE - GRAN TURISMO 3 RACE MENU R-MIX by Rukunetsu[YT]
BIG thanks to Sora3100 for making this run possible =03! Tales of Xillia 2 : Natchigal (Fractured) - Leia 2024 solo](https://i.ytimg.com/vi/vBdHPr5iivI/mqdefault.jpg)



![Tales of Graces f Remastered - Queen Slime
0:00 Pre-Battle Cutscene
0:09 Battle
1:16 Post-Battle Cutscene
1:38 Character Status
The Queen spawns smaller slimes[I believe] at 100%(2 spawns), 50%(2 spawns), and 25%(4 spawns). The small slimes can completely overwhelm you if you dont get rid of them before the next HP threshold. Fortunately, the Queens HP is low enough to kill it with good synergy tactics; if it stays staggered, it cant use the move that makes the spawns appear. With Sophie AI very nicely working in tandem with Asbel, and Cheria using long-range magic to supplement damage by hitting one of its weaknesses(Paralyze), made killing the boss very clean.
This is a casual party boss run as I play through the game. Hopefully this can be a visual guide for people stuck on certain bosses.
2x Damage
2x Critical Rate
CC +1/2
6x(Double x Triple)SP
2x Gald
2x Item Drop Rate
All GS options except Max HP+1000 were taken. However, 2x and 5x EXP were turned off before any battles(will consider them turned on even if I do it once and turn it off for the rest of the playthrough).
-No cheats are being used.
-No NG+; this is a fresh New Game.
-Hard Mode(will increase difficulty as it becomes available) Tales of Graces f Remastered - Queen Slime](https://i.ytimg.com/vi/wY33bRFWYDk/mqdefault.jpg)
![Tales of Xillia 2: Bisley [No PC2/3] - Leia solo
Final Boss battle.
Non-Skillseal version(Leia only): http://youtu.be/wJ0Fw52coSk
Bisley....in some ways, he was harder than Chronos. He moves very fast, and his normals are practically instant. However, he has a lot of artes that leave him vulnerable and his Style Shift is very easily punishable. His Demon Burst(i.e. quick punch + Fireball) and Curtain Call are his most dangerous attacks, esp Demon Burst. His DB punch can be interrupted, but the fireball will always come out, even if he is staggered. Curtain Call is dangerous because you need a timed sidestep to dodge it 100%(you can mash, but you might get hit), and it can be used instantly from his knockdown position. Yes, that means in one frame his body is completely on the ground, and the very next frame he is completely upright in motion to circle around you for the hit. He also has a skill that allows him to occasionally resist being lifted into the air. I believe its the skill called Damage Control(avoid knockdown 30% of the time), but Im not entirely sure on that. Its not too threatening, but an unexpected no-lift can lead to a counter that I am not prepared for. However, afflicting skillseal prevents him from resisting uplift. Since Bisley is more susceptible to status inflictions(or at least more susceptible at my level[160]), 2 hits from Eagles Rage guarantees being affected.
Outside of that, nothing fancy, just aggressive play, not too much different than Id do a normal foe. Since I felt it a bit lackluster for a final boss and the 2nd Bisley is just more of the same, I decided to tack on that bit in the latter half. Not nearly as polished as some of the best out there, even considering no PC, but it was VERY hard for me to do this regardless =0(. I gained a LOT more respect to those who can dual combo.
So with this, the run is finished. Looking back, Ive enjoyed some battles while others just felt like a chore =0. You can see the lack of motivation as I progressed through the run, in that my creativity waned, however, I tried to hide that lack of motivation by approaching the battle in different ways. Im still glad I didnt use PC2/3 so I could expand my style, but most still ended up as glorified combo videos that relied on a Power Combo anyway, so I still wonder whether it made much of a difference, or am I just telling myself that =02? Anyway, I hope youve enjoyed the show and I appreciate everyone who watched and left a comment =03.Til next time...... Tales of Xillia 2: Bisley [No PC2/3] - Leia solo](https://i.ytimg.com/vi/wY_k_o7Z84s/mqdefault.jpg)




