Uploaded November 2024 | Updated September 2026, 2 days ago
Alvin plays with a mix of gun and sword, making him relatively versatile when it comes to his approach. His greatest passive strength lies in his superarmor when/after charging. I don't play Alvin, so I don't know the skills he uses, but it can make it difficult to open him up after he charges. If I am unsure, I will throw a few wall-Rending Quakes out(e.g. 0:24) to see if he's staggerable, and if he is, proceed accordingly.
Like some of the other shadow bosses, he does not have an aerial counter aside from Overlimit until 50%HP, so, due to his rather large HP pool, I utilize this to get to the 50% mark quicker(noooo, this has absolutely NOTHING to do with the Alvin / Agria fight earlier in the run... not at all )=03... ). From there, he will use Dark Radiance as an aerial counter, then, I THINK after 25%HP, only Homing Shot as an aerial counter. I say "think" because this was the first, and, only time I got him so low, so my usual confidence about its frequency is lost. Its also why my after-counter proc approach was so awkward, because I thought Homing Shot was an outlier counter, not his main one.
Like I learned in the Milla ( Master ) fight, I decided to use equipment to avoid particular artes. Alvin is keen to using Trap Shot and its charged version, especially during Overlimit. Its annoying to deal with because the arte causes rocks to fall all over the battlefield. Dying to RNG is not a fun experience, especially late in the fight, so I equip the usual Elemental helmet/armor and a Ruby(50% earth resist) to remove that component from the fight. Once I did, he barely used the Trap artes. The Red Cape accessory(absorb fire, earth, light; weak to water, wind, dark) might work just as well, even better perhaps, but again I didn't know how the weakness/resistances would change his approach so I opted not to.
He can be guard manipulated into using Variable Trigger, but who would do that, lol.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
- bosses have all weaknesses and resistances removed
- set Leia's Max HP to 18(so I can die in 1 hit)
- set STR and DEX to 9999(this can be done legitimately at endgame)
- changed Chronos 3 encounter to the video's boss and battlefield to Illusionary Darkness; avoids needing to link to deal damage
- -result from above caps the encounter at level 77 by default instead of the enemy's original level(if its higher, and it will be for Shadow bosses)
Music:
VilllllL's - JazzMatazz vol.1(Track 26)
The Deli - Tyner
BIG THANKS to @Sora3100 for the cheat table to make this run possible =03!
Alvin plays with a mix of gun and sword, making him relatively versatile when it comes to his approach. His greatest passive strength lies in his superarmor when/after charging. I don't play Alvin, so I don't know the skills he uses, but it can make it difficult to open him up after he charges. If I am unsure, I will throw a few wall-Rending Quakes out(e.g. 0:24) to see if he's staggerable, and if he is, proceed accordingly.
Like some of the other shadow bosses, he does not have an aerial counter aside from Overlimit until 50%HP, so, due to his rather large HP pool, I utilize this to get to the 50% mark quicker(noooo, this has absolutely NOTHING to do with the Alvin / Agria fight earlier in the run... not at all )=03... ). From there, he will use Dark Radiance as an aerial counter, then, I THINK after 25%HP, only Homing Shot as an aerial counter. I say "think" because this was the first, and, only time I got him so low, so my usual confidence about its frequency is lost. Its also why my after-counter proc approach was so awkward, because I thought Homing Shot was an outlier counter, not his main one.
Like I learned in the Milla ( Master ) fight, I decided to use equipment to avoid particular artes. Alvin is keen to using Trap Shot and its charged version, especially during Overlimit. Its annoying to deal with because the arte causes rocks to fall all over the battlefield. Dying to RNG is not a fun experience, especially late in the fight, so I equip the usual Elemental helmet/armor and a Ruby(50% earth resist) to remove that component from the fight. Once I did, he barely used the Trap artes. The Red Cape accessory(absorb fire, earth, light; weak to water, wind, dark) might work just as well, even better perhaps, but again I didn't know how the weakness/resistances would change his approach so I opted not to.
He can be guard manipulated into using Variable Trigger, but who would do that, lol.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
- bosses have all weaknesses and resistances removed
- set Leia's Max HP to 18(so I can die in 1 hit)
- set STR and DEX to 9999(this can be done legitimately at endgame)
- changed Chronos 3 encounter to the video's boss and battlefield to Illusionary Darkness; avoids needing to link to deal damage
- -result from above caps the encounter at level 77 by default instead of the enemy's original level(if its higher, and it will be for Shadow bosses)
Music:
VilllllL's - JazzMatazz vol.1(Track 26)
The Deli - Tyner
BIG THANKS to @Sora3100 for the cheat table to make this run possible =03!





![Tales of Xillia 2 : Victor - Jude 2015 No PC
Music: Etrian Odyssey IV - Battlefield - Faith is My Pillar
Other videos in the Jude series:
Vs. Chronos 1: https://www.youtube.com/watch?v=DDWYNFdti2I
Vs. Chronos 3: https://youtu.be/iKTzBNdOFWs
updated Jude vs Victor: https://www.youtube.com/watch?v=3AHmhXFj7Zg
just another random jude fight. Got inspired to try my hand at it since I saw yuuki coffees fight against Victor with Jude.
http://youtu.be/eT-Vz0lzAYo
Unfortunately, he is in no way fit to fight solo against Victor w/o PC2/3 stat-wise, since this file was for Leia and his Iron Stance was near-impossible to break =0. So, in order to actually enjoy this fight, I SAVE-EDITED JUDES STATS SO I CAN BREAK HIS GUARD EASILY and not die in one hit. I also turned the grade shop 2x dmg off, so my increased STR did not augment the damage given(and its still quite a bit longer than other battles Ive done), and gave him every skill in the game, but turned off some of the overpowered ones(heal guard, auto medicine, aerial glory/glory, time stop, etc). Nothing to prove here, but I at least want him to be able to reasonably stagger/kill me.
As I said before, Im not very proficient with Jude outside of premade combo C and that combo is about the only decent thing to come out of this video. Other than that, I have to say I still had quite a bit of fun doing this =03. Felt good to just be able to fight [relatively] head-to-head, w/o having to worry about Iron Stance.
As for Victor, he is certainly a tough one. Its hard to discern when to backstep his attacks. His sword form is probably his most dangerous. Fortunately, its the only one that can counter with an arte in mid-air, so I could only hope hed change forms so he can be aerial juggled. Tales of Xillia 2 : Victor - Jude 2015 No PC](https://i.ytimg.com/vi/zr-5BgyUBMo/mqdefault.jpg)