Uploaded October 2024 | Updated September 2026, 1 day ago
This battle is two phases. First, you have a total of 4 Servant mooks (2 'red/fire', 2 'blue/water') where only 2 can be on the field at a time. Kill one, and another will enter the battle, until all four are defeated. They are not hard per se, but because Pluto exists, she can make it difficult to kill the Servants.
The Servants themselves move slow, but can have some annoying attacks that make them dangerous. I would say the most difficult one is the blue Servant casting Negative Gate; its difficult to escape vertically, needing 3 "jumps", and tricky to sidestep depending on who I'm targeting and how close I am to said target. They also have a warping attack that has a hitbox when disappearing and reappearing. If they are lower than 50%, their normal attacks can shoot small sickles that can extend a bit farther and higher than their usual normals, and can use the arte Chaotic Soul, which shoots a decently accurate projectile toward you. It's best just to kill them in one combo so you don't have to deal with this. They have a weak point on their head, which can be nice for critical damage.
Second phase is Pluto herself. Pluto is pretty much a really tall Odin/Otulp, so the strategy is much the same. Hell Blaze is the same as Whirling Dragonfire, just extended ranges(you can still avoid it by just being super-close to Pluto). It's most defining feature is its attack hitboxes. They are... just :facepalm🤦♂️:... her swings not only have a super-wide hitbox, but also makes a 'wind pressure' attack after the swing, making her normal attacks "a giant cube" around herself. The normal attacks have a very long range as well, especially the thrust. She can also shoot variably-slow miasma-like projectiles that slowly home in on your position that lasts quite some time, like 20 secs. Other moves like Natchigal's Apocalypse Toll attack, and the "instant dualblade tip twirl" that Odin does can happen after 50%, but are more rare(fortunately). Also to note that usually I don't have any equipment on other than the Risk Ring(all artes = 1 TP), but because Perfect Guard(guarding at the right moment = 0 damage) Pluto can inflict Bleed(take damage after any attack action), I had to use TP herbs with best equipment(cuts TP, restores TP at intervals) with a Laurel Crown(immune to all status ailments) to prevent it and still have TP by the end of the fight.
Against Odin and Otulp, and in my original video(which used a modded save of 9999 Str/Dex), I had no problems breaking her Iron Stance, but here, I didn't want to use modified stats, even if you could legit grind it at this stage of the game. This means that, instead of being able to stagger her with any hits I dole out, I would have to rely on either hitting her head, which also is a weak point, or Soulstoke Spin, to stagger her.
Her counter of choice is 95% of the time Hell Blaze, which is SUPER easy to deal with. However, on her counter-to-attack phases, the moment she recovers, she sometimes will pull back for a normal attack, making it more difficult to hit the weakpoint, and her swing while I'm right above her head = getting hit, so I try to be careful, but it is still a risk. On the ground, its as simple as timing the last hit of SsSpin so it hits right after the counter superarmor to make sure I beat out her other moves.
I deal with the first phase by staggering both Pluto and the red Servant at the start(fortunately, they have set start positions; the blue Servant's start position varies). With both staggered I hopefully kill the red one before triggering Pluto's counter. This'll spawn the 2nd red one on the battlefield. If the blue one is in a position to Eagle's Rage it during Pluto's counter, I'll attack the blue one; else the red one, which usually spawns away from Pluto. I kill either one in one combo or die trying. That leaves two left, which I wait for Pluto to attack which I will Perfect Guard, then attack her weak point head to make her counter again, while ER'ing another Servant. Here I got two for one, but normally because Pluto will counter-to-attack on the 3rd counter, I'd have to go high to make Pluto withdraw and either Soaring Blast the last Servant or ER it with enough distant from Pluto to hit it with a few artes and kill it.
Also, didn't say it til now but... I hate the slow the camera is. Its very annoying, and not in just this fight.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music:
Legend of Legacy - Double Dimensional Battle
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.
This battle is two phases. First, you have a total of 4 Servant mooks (2 'red/fire', 2 'blue/water') where only 2 can be on the field at a time. Kill one, and another will enter the battle, until all four are defeated. They are not hard per se, but because Pluto exists, she can make it difficult to kill the Servants.
The Servants themselves move slow, but can have some annoying attacks that make them dangerous. I would say the most difficult one is the blue Servant casting Negative Gate; its difficult to escape vertically, needing 3 "jumps", and tricky to sidestep depending on who I'm targeting and how close I am to said target. They also have a warping attack that has a hitbox when disappearing and reappearing. If they are lower than 50%, their normal attacks can shoot small sickles that can extend a bit farther and higher than their usual normals, and can use the arte Chaotic Soul, which shoots a decently accurate projectile toward you. It's best just to kill them in one combo so you don't have to deal with this. They have a weak point on their head, which can be nice for critical damage.
Second phase is Pluto herself. Pluto is pretty much a really tall Odin/Otulp, so the strategy is much the same. Hell Blaze is the same as Whirling Dragonfire, just extended ranges(you can still avoid it by just being super-close to Pluto). It's most defining feature is its attack hitboxes. They are... just :facepalm🤦♂️:... her swings not only have a super-wide hitbox, but also makes a 'wind pressure' attack after the swing, making her normal attacks "a giant cube" around herself. The normal attacks have a very long range as well, especially the thrust. She can also shoot variably-slow miasma-like projectiles that slowly home in on your position that lasts quite some time, like 20 secs. Other moves like Natchigal's Apocalypse Toll attack, and the "instant dualblade tip twirl" that Odin does can happen after 50%, but are more rare(fortunately). Also to note that usually I don't have any equipment on other than the Risk Ring(all artes = 1 TP), but because Perfect Guard(guarding at the right moment = 0 damage) Pluto can inflict Bleed(take damage after any attack action), I had to use TP herbs with best equipment(cuts TP, restores TP at intervals) with a Laurel Crown(immune to all status ailments) to prevent it and still have TP by the end of the fight.
Against Odin and Otulp, and in my original video(which used a modded save of 9999 Str/Dex), I had no problems breaking her Iron Stance, but here, I didn't want to use modified stats, even if you could legit grind it at this stage of the game. This means that, instead of being able to stagger her with any hits I dole out, I would have to rely on either hitting her head, which also is a weak point, or Soulstoke Spin, to stagger her.
Her counter of choice is 95% of the time Hell Blaze, which is SUPER easy to deal with. However, on her counter-to-attack phases, the moment she recovers, she sometimes will pull back for a normal attack, making it more difficult to hit the weakpoint, and her swing while I'm right above her head = getting hit, so I try to be careful, but it is still a risk. On the ground, its as simple as timing the last hit of SsSpin so it hits right after the counter superarmor to make sure I beat out her other moves.
I deal with the first phase by staggering both Pluto and the red Servant at the start(fortunately, they have set start positions; the blue Servant's start position varies). With both staggered I hopefully kill the red one before triggering Pluto's counter. This'll spawn the 2nd red one on the battlefield. If the blue one is in a position to Eagle's Rage it during Pluto's counter, I'll attack the blue one; else the red one, which usually spawns away from Pluto. I kill either one in one combo or die trying. That leaves two left, which I wait for Pluto to attack which I will Perfect Guard, then attack her weak point head to make her counter again, while ER'ing another Servant. Here I got two for one, but normally because Pluto will counter-to-attack on the 3rd counter, I'd have to go high to make Pluto withdraw and either Soaring Blast the last Servant or ER it with enough distant from Pluto to hit it with a few artes and kill it.
Also, didn't say it til now but... I hate the slow the camera is. Its very annoying, and not in just this fight.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music:
Legend of Legacy - Double Dimensional Battle
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.






![Tales of Xillia 2 : Victor - Jude 2015 No PC
Music: Etrian Odyssey IV - Battlefield - Faith is My Pillar
Other videos in the Jude series:
Vs. Chronos 1: https://www.youtube.com/watch?v=DDWYNFdti2I
Vs. Chronos 3: https://youtu.be/iKTzBNdOFWs
updated Jude vs Victor: https://www.youtube.com/watch?v=3AHmhXFj7Zg
just another random jude fight. Got inspired to try my hand at it since I saw yuuki coffees fight against Victor with Jude.
http://youtu.be/eT-Vz0lzAYo
Unfortunately, he is in no way fit to fight solo against Victor w/o PC2/3 stat-wise, since this file was for Leia and his Iron Stance was near-impossible to break =0. So, in order to actually enjoy this fight, I SAVE-EDITED JUDES STATS SO I CAN BREAK HIS GUARD EASILY and not die in one hit. I also turned the grade shop 2x dmg off, so my increased STR did not augment the damage given(and its still quite a bit longer than other battles Ive done), and gave him every skill in the game, but turned off some of the overpowered ones(heal guard, auto medicine, aerial glory/glory, time stop, etc). Nothing to prove here, but I at least want him to be able to reasonably stagger/kill me.
As I said before, Im not very proficient with Jude outside of premade combo C and that combo is about the only decent thing to come out of this video. Other than that, I have to say I still had quite a bit of fun doing this =03. Felt good to just be able to fight [relatively] head-to-head, w/o having to worry about Iron Stance.
As for Victor, he is certainly a tough one. Its hard to discern when to backstep his attacks. His sword form is probably his most dangerous. Fortunately, its the only one that can counter with an arte in mid-air, so I could only hope hed change forms so he can be aerial juggled. Tales of Xillia 2 : Victor - Jude 2015 No PC](https://i.ytimg.com/vi/zr-5BgyUBMo/mqdefault.jpg)