Uploaded December 2014 | Updated September 2026, 8 hours ago
From Gaius Chapter 2.
Successful take: youtu.be/1O0BnMY3SDU
"Huh? Why upload a bunch of failure takes and make the winning one the 'backup'!? Seems pretty stupid frubam..."
Perhaps. Main thing was to have others understand where I truly wanted to go with this. Watching the rather straight-forward success run first would dwindle what to expect, or probably not be watched at all, lol. Plus I simply hate it )=01; its so lacking of variety or skill, and seems so cheap, it makes me sick. Knowing how it is, it kills any motivation to watch it.
In any case, it is easy to beat them if you're being efficient, but this aims to be on the 'stylish' side, if you can call it that. Though there are numerous things that can take me out in this battle, there are three major things that are the biggest hindrance;
(a)Elemental resistance: this prevents stagger if an enemy comes upon me while I'm attempting to stagger another, and use a move they're resistant against. Happens most with Jiao and Rending Quake, but also happens with Presa and Crescent Flash regularly, which leads them running straight through the arte to attack me.
(b)Jiao's hurtbox: his vertical range is pretty high. Most enemies are normal height(Wing/Pre/Agr), so my natural style tends to stay low vs sending the enemy high. Even when catching an enemy off-guard, Jiao tends to come from behind with Wolf Strike, hitting me despite how high I am. This is also a problem since Leia's hitbox expands when using certain attacks, giving him an easier area to hit.
(c)off-screen shenanigans: random Fireballs and Splashes basically. If Agria and I are on the same line, and I'm in the air, unprepared, its game over.
Well, that's the biggest contenders. They cover each other pretty well, having various ranges and abilities, so many losses are attributed to them simply outwitting me, losing 'control' of what I was doing, not paying attention, or wrongly anticipating what they were going to do.
Oh, and the HP is so low because I'm at a really high level(went through entire Illusionary Darkness), and my STR is herb-boosted to break their Iron Stance easily. Having 6000HP with Iron Stance would pose little problem in dispatching these guys, but would seem cheap, since I always thought the opposite was true(i.e. me with no IS and them with it).
From Gaius Chapter 2.
Successful take: youtu.be/1O0BnMY3SDU
"Huh? Why upload a bunch of failure takes and make the winning one the 'backup'!? Seems pretty stupid frubam..."
Perhaps. Main thing was to have others understand where I truly wanted to go with this. Watching the rather straight-forward success run first would dwindle what to expect, or probably not be watched at all, lol. Plus I simply hate it )=01; its so lacking of variety or skill, and seems so cheap, it makes me sick. Knowing how it is, it kills any motivation to watch it.
In any case, it is easy to beat them if you're being efficient, but this aims to be on the 'stylish' side, if you can call it that. Though there are numerous things that can take me out in this battle, there are three major things that are the biggest hindrance;
(a)Elemental resistance: this prevents stagger if an enemy comes upon me while I'm attempting to stagger another, and use a move they're resistant against. Happens most with Jiao and Rending Quake, but also happens with Presa and Crescent Flash regularly, which leads them running straight through the arte to attack me.
(b)Jiao's hurtbox: his vertical range is pretty high. Most enemies are normal height(Wing/Pre/Agr), so my natural style tends to stay low vs sending the enemy high. Even when catching an enemy off-guard, Jiao tends to come from behind with Wolf Strike, hitting me despite how high I am. This is also a problem since Leia's hitbox expands when using certain attacks, giving him an easier area to hit.
(c)off-screen shenanigans: random Fireballs and Splashes basically. If Agria and I are on the same line, and I'm in the air, unprepared, its game over.
Well, that's the biggest contenders. They cover each other pretty well, having various ranges and abilities, so many losses are attributed to them simply outwitting me, losing 'control' of what I was doing, not paying attention, or wrongly anticipating what they were going to do.
Oh, and the HP is so low because I'm at a really high level(went through entire Illusionary Darkness), and my STR is herb-boosted to break their Iron Stance easily. Having 6000HP with Iron Stance would pose little problem in dispatching these guys, but would seem cheap, since I always thought the opposite was true(i.e. me with no IS and them with it).



![Tales of Symphonia 2 ~ Dawn of the New World : Garuda - Marta solo
Unknown mode, 2x dmg, 10x exp
Richter[dagoldenclip] - http://tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Annoying as hell boss. His penetrate/Iron Stance is hard enough to deal with, but worse is the fact that Martas artes move her under the Garuda, whiffing most of the hits. A major-minor thing, learned while watching clips Richter run, was that the elemental grid allowed the boss to heal. It appears not to heal all that much, but keeping the grid under control is a high priority right now. A few heals can turn the tide in the bosss favor. Add this to his excellent maneuverability, and you have a difficult boss to tackle =01. It leaves me with little choice outside of hit-and-run tactics coupled with Ice Needles to keep the E.Grid under control.
list of hacked things for Marta:
-All artes can link to normals; as such, # of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltzs backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tmpst Sw, R. Gale, Rem Strike to arcane artes
-has all magic in which she has an incantation for(Stone Blast, Ice Needle, Stalag, Iciclc R, Neg Gate, Bld Howling, Grd Dash, Absolute, Scare Shot(not useable) Tales of Symphonia 2 ~ Dawn of the New World : Garuda - Marta solo](https://i.ytimg.com/vi/tZe5Y3iVuRE/mqdefault.jpg)
![Tales of Zestiria: Master-class Arena [Party]
Thisll probably be my last Zestiria upload for a while. Im sure people are tired of this game =01. Berserias demo is around the corner too. Making a balanced arena while considering both normal and armatization modes was simply too difficult for me to accomplish =01.
Since I didnt want the fight to be MA-spammable, I dont use Axcell, the +stagger skills or code, and only use 1x Mistiq. This gives some weight to the use of MAs where some discretion is needed if I want to get to the end of the fight.
You can TRY try this yourself if you have CE and the God Eater DLC(thats free, but needs to be installed), BUT the technique I used may prevent the Master Arena auto-Config code from working for you. Let me know if it doesnt. It might be TOO easy for some(if it even works) but its not made with max stats in mind.
.CT minor update
http://forum.cheatengine.org/viewtopic.php?p=5706288#5706288
Music: The Last Encounter - Matthew Pablo
https://www.youtube.com/watch?v=i3T7XbQGWqU Tales of Zestiria: Master-class Arena [Party]](https://i.ytimg.com/vi/tgYCHRWejHE/mqdefault.jpg)

![Tales of Symphonia 2 - Garuda [Presea]
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Original cast levels like normal(except Regal)
Boss was a pain in the arse )=01. Not only is its mobility high, but its in the air, making Preseas attacks whiff or hard to hit it with. His Dread Storm arte, if he does it at close range, is a guaranteed guard break(hits = number of smoke-thingys you get hit by) and drain a huge amount of HP. Lots of losses occurred simply due to losing the battle of attrition in either HP or TP, and/or getting hit with Dread Storm point blank. Fortunately, she comes with Critical 1+2, and since criticals instantly break iron stance, this made it a much more capable fight. Destruction is the safest arte to use because of its both vert and hort range, but I take unsafe measures like aerial normals to speed up the fight.
♫ - garoto - birocratic
♪ - Pure White Field - Rukunetsu(YT)
Uploaded on: Sept 24 2017 Tales of Symphonia 2 - Garuda [Presea]](https://i.ytimg.com/vi/tsL4H4WAyao/mqdefault.jpg)



![Tales of Xillia 2 : Natchigal (Fractured) - Leia 2024 solo
This is the first boss where Eagles Rage by itself is insufficient to break a bosss Iron Stance. Fortunately, after talking to Horangi after his Chronos 1 video, he taught me that the last hit of Soulstoke Spin will always break Iron Stance. This makes it easy to open him up at the start, since it takes him an extra second to start attacking for some reason.
He still has high Iron Stance though, so even if his IS is weakened, it can still take a bit to break it. Thats probably the toughest thing about him IMO. This could be easily mitigated by using herbs at endgame(ofc all side chapters except Milla ch 1+2 can be done at endgame, iirc).
He is pretty much exactly the same as in X1. Destruction is his usual counter of choice, and can be used to counter in the air. It still has a large range, and you can get hit with the sword swing too. However, with the sidestep, in addition to Leias other mobility options, it is no longer the threat it once was. I was watching @Hepkin use Milla in X1 against Natchigal a few days ago[from whatever date I uploaded this] and just he ran circles around him X0D. And that was X1; I imagine other characters would do the same here in X2, no weakness needed.
He can be guard manipulated into doing Massacre Arc, which is a throwing move that ignores guard. It can be easily sidestepped. I dont know why Searing Arcs range is smaller than its effect; else, Id have died when he used it(twice =0x).
Playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications used:
-bosses have all weaknesses and resistances removed
Music:
7TH TURISMO GARAGE - GRAN TURISMO 3 RACE MENU R-MIX by Rukunetsu[YT]
BIG thanks to Sora3100 for making this run possible =03! Tales of Xillia 2 : Natchigal (Fractured) - Leia 2024 solo](https://i.ytimg.com/vi/vBdHPr5iivI/mqdefault.jpg)