Uploaded August 2021 | Updated September 2026, 3 days ago
0:00 Polycarpus
1:20 Lambda
2:55 Centuroid
4:01 Richard 3
5:54 Emeraude
7:18 Results
Music:
Soul Saga - The Alchemist's Trials
Friday Night Funkin Tricky Mod - HELLCLOWN
Shin Megumi Tensei Nocturne - Dante Battle
FF XIII LR - Chaos
Xenoblade Chronicles DE - Satorl Marsh(Night)
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
A revisit to my Pascal run. With Arise on the horizon, I felt the need to re-run the game. The old run has low-quality resolution, so I wanted to improve that as well.
While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
===========
The 4th phase of Polycarpus is just terrible; almost has Iron Stance practically all the time. Outside of that, other than its lunge in phase 1 and 3, everything else is easily telegraphed to perfect dodge. I'm usually more aggressive in those phases, but didn't happen in this take, unfortunately.
Centuroid has minions and is similar to Kurt in that aspect, but is much easier to deal with once the addons are gone. His hitboxes are small, so its hard to land perfect dodges against his teleport attacks, but he also can miss when Pascal goes aerial(Sudden Impact, Vicious Circle, Death Sentence(even though DS technically not aerial, it shifts her hitbox so some attack from various enemies can whiff)).
Richard 3 is really annoying. To properly dodge, you have to run into him, then step to the left or right; preferably right, since its too fast to accurately perfect dodge, and dodging from a distance will still get you tagged by the tail-end of his handblade attacks. Most annoying attack is his Z-slash kick, which happens so seamlessly in comparison to his other attacks, I could never see it coming. I stuff it at 4:41, but its hitbox reaches quickly and far, and was the cause for 100s of losses. Not the best of takes, but I'll live with it =01.
Emeraude is pretty easy to perfect dodge.... esp if you dodge INTO the attacks rather than wait for them to dodge at the last second. That keeps me mobile and off her line enough to dance around her attacks. Should be noted that hitting her with Flux Form gives full weakness chain(i.e. +CC), but can only be done once every so often because she gets an auto-guard against it for a while, leading to an easy death from her field aura. The Whirlwind spell can be perfect dodged(as shown in the old playthrough), but given its startup, no need to take the risk.
0:00 Polycarpus
1:20 Lambda
2:55 Centuroid
4:01 Richard 3
5:54 Emeraude
7:18 Results
Music:
Soul Saga - The Alchemist's Trials
Friday Night Funkin Tricky Mod - HELLCLOWN
Shin Megumi Tensei Nocturne - Dante Battle
FF XIII LR - Chaos
Xenoblade Chronicles DE - Satorl Marsh(Night)
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
A revisit to my Pascal run. With Arise on the horizon, I felt the need to re-run the game. The old run has low-quality resolution, so I wanted to improve that as well.
While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
===========
The 4th phase of Polycarpus is just terrible; almost has Iron Stance practically all the time. Outside of that, other than its lunge in phase 1 and 3, everything else is easily telegraphed to perfect dodge. I'm usually more aggressive in those phases, but didn't happen in this take, unfortunately.
Centuroid has minions and is similar to Kurt in that aspect, but is much easier to deal with once the addons are gone. His hitboxes are small, so its hard to land perfect dodges against his teleport attacks, but he also can miss when Pascal goes aerial(Sudden Impact, Vicious Circle, Death Sentence(even though DS technically not aerial, it shifts her hitbox so some attack from various enemies can whiff)).
Richard 3 is really annoying. To properly dodge, you have to run into him, then step to the left or right; preferably right, since its too fast to accurately perfect dodge, and dodging from a distance will still get you tagged by the tail-end of his handblade attacks. Most annoying attack is his Z-slash kick, which happens so seamlessly in comparison to his other attacks, I could never see it coming. I stuff it at 4:41, but its hitbox reaches quickly and far, and was the cause for 100s of losses. Not the best of takes, but I'll live with it =01.
Emeraude is pretty easy to perfect dodge.... esp if you dodge INTO the attacks rather than wait for them to dodge at the last second. That keeps me mobile and off her line enough to dance around her attacks. Should be noted that hitting her with Flux Form gives full weakness chain(i.e. +CC), but can only be done once every so often because she gets an auto-guard against it for a while, leading to an easy death from her field aura. The Whirlwind spell can be perfect dodged(as shown in the old playthrough), but given its startup, no need to take the risk.




![Tales of Graces Æ’- Fodra Queen[Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
â–º Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
â–º Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
â–º Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
â–º Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
â–º Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended glitch(not really glitch as it is doing what its supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You dont need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you cant see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. Its not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the date added time making it say its a new upload) Tales of Graces Æ’- Fodra Queen[Pascal solo]](https://i.ytimg.com/vi/TYAjb7UI8pA/mqdefault.jpg)
![Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]
Bnb aerial combo that Ive seen many people do as an air-reliant combo. Since Im not proficient with Luds, I only do one combo. The most straightforward of air basics is always a good start. Dont think Ill get farther than this though...
And since Im sure someone will ask, for Twin Lotus,
http://abyssc.proboards.com/post/150447/thread Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]](https://i.ytimg.com/vi/UlrIJ_1Jkbk/mqdefault.jpg)




