Uploaded August 2022 | Updated September 2026, 1 day ago
0:00 - Legendary Wyvern
1:29 - Titan Beetle
2:10 - Sky Treant
2:45 - Harpy x4
3:01 - Lilitina
4:12 - Little Queen 1
4:42 - Little Queen 2
6:14 - Little Queen 3
7:14 - Poisson
8:40 - Fodra Queen
11:12 - Results
Music used:
Wild Arms XF - A Trusted Heart
Arkknights - Dawnseeker Battle Theme
Granblue Fantasy - Diaspora (Raid) theme
Pokemon Brilliant Diamond/Shining Pearl - Route 216/217 (Day)
Another Eden - Duress of Iuna
Another Eden - ラウラ・ドーム
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
Lot of fights so I'll make these brief. The wyverns, beetles, treant, and harpies are basically glorified normal mobs. Nothing too notable about them, except the beetles. They can recover while still being in the air breaking the combo, which is why I can only use Fearful Storm spam. They also elevate their height a bit after taking a lot of damage, making Pascal miss most of her A-artes. I like using the beginning animations of the MAs to deal additional damage, but it does leave Pascal vulnerable afterwards.
Lilitina has a high stagger reduction rate; highest in the game. Great for +CC since it can recover from Vicious Circle(gives +CCs) mid-attack, procing more than one +CC. Every 25% it does a wide-range area attack, which can be prevented if you stun him during his attempt to do it(did this for the first 25%). I fish for it after the 50%, but plan to kill with Celestial Eight/MA to skip 75%.
Little Queen 1; when they enter the battlefield, they are drawn to Pascal like "moths to the flame"(No I can't think of anything original; yes I know the line is seriously cliche'). So all I need to do is just get a clear spell off and spell spam until they die. Wish I could have done more, but their teleporting Eagle Dive is too much for me in a no-damage run.
Little Queen 2; probably the easiest to deal with as she is slow and attacks slowly to boot. Just have to get past her spell spam, which she will do until she reaches the 75% HP threshold. The mobs are super annoying since they get Iron Stance on their attacks and will spell spam Rock Lance if other chars are casting. Not the cleanest fight after the mob sadly(esp the Accel use in the latter half).
Little Queen 3 is the same as LQ1. Just have to balance getting chakram LQ to 75% HP, and killing melee LQ ASAP, since the Eagle Dive aspect is still a problem. There are more gun LQs than anything fortunately, which Pascal can deal with rather effectively playing the distance game.
Poisson is not that tough until the last 25% of her HP where she will spam Hammer Rain(random Pow Hammers fall on the battlefield) and Pow Pow Hammer(throw a bunch of Hammers in front of her). Fortunately, I skip the Hammer Rain phase by catching her with a spell and ending her with an MA.
Fodra Queen... High stagger reduction value, good auto-guard procs, occasional 'ignore stun effect' effect. She can attack twice with no pause after being stunned. Even considering this, I still didn't want to completely cheese her. Phase 1 strat is just the usual avoid + counter. Her 'slow wide-sweeping arrow' attack is the hardest to deal with for me(hard to time the dodge). B-artes are more effective, but I get more mileage out of single-hit critical attacks, as those deal more damage than any multi-hit spell, due to how the critical works in this game. Phase 2(and 4), A-artes are more effective. All of her attacks either attack straight in front of her, or come from her right(Pascal's left) side, sweeping over, so I always dodge to Pascal's right, giving me time to get away and use A-artes from a distance. Using Flux Form to get her to attack while getting behind also worked pretty well. Phase 3 is just skipped with Grim Sylphie + MA. WAY too many lasers and the slow sweeping arrow attack(which procs twice in this phase) got to me almost every single time =0v(the one time it didn't... read side note below). Phase 4; all of her attacks get some kind of extension. Biggest threat is her "Humanity must end"(HME) attack; its a left to right(Pascal's right to Pascal's left) sweeping attack, so that seals off the dodge to the right used in the 2nd phase and her Burst Blade creating a Emeraude-esque aura that prevents the use of Flux Form. I attempt to bait her by backstepping as the HME attack activates at a longer distance than her other close-range attacks, then act accordingly.
Side note: getting a great run, then losing cause you forgot the extensions for Blue Earth was suffering; took a big morale hit from that one =01.
===========
A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage don't give you that option.
0:00 - Legendary Wyvern
1:29 - Titan Beetle
2:10 - Sky Treant
2:45 - Harpy x4
3:01 - Lilitina
4:12 - Little Queen 1
4:42 - Little Queen 2
6:14 - Little Queen 3
7:14 - Poisson
8:40 - Fodra Queen
11:12 - Results
Music used:
Wild Arms XF - A Trusted Heart
Arkknights - Dawnseeker Battle Theme
Granblue Fantasy - Diaspora (Raid) theme
Pokemon Brilliant Diamond/Shining Pearl - Route 216/217 (Day)
Another Eden - Duress of Iuna
Another Eden - ラウラ・ドーム
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
Lot of fights so I'll make these brief. The wyverns, beetles, treant, and harpies are basically glorified normal mobs. Nothing too notable about them, except the beetles. They can recover while still being in the air breaking the combo, which is why I can only use Fearful Storm spam. They also elevate their height a bit after taking a lot of damage, making Pascal miss most of her A-artes. I like using the beginning animations of the MAs to deal additional damage, but it does leave Pascal vulnerable afterwards.
Lilitina has a high stagger reduction rate; highest in the game. Great for +CC since it can recover from Vicious Circle(gives +CCs) mid-attack, procing more than one +CC. Every 25% it does a wide-range area attack, which can be prevented if you stun him during his attempt to do it(did this for the first 25%). I fish for it after the 50%, but plan to kill with Celestial Eight/MA to skip 75%.
Little Queen 1; when they enter the battlefield, they are drawn to Pascal like "moths to the flame"(No I can't think of anything original; yes I know the line is seriously cliche'). So all I need to do is just get a clear spell off and spell spam until they die. Wish I could have done more, but their teleporting Eagle Dive is too much for me in a no-damage run.
Little Queen 2; probably the easiest to deal with as she is slow and attacks slowly to boot. Just have to get past her spell spam, which she will do until she reaches the 75% HP threshold. The mobs are super annoying since they get Iron Stance on their attacks and will spell spam Rock Lance if other chars are casting. Not the cleanest fight after the mob sadly(esp the Accel use in the latter half).
Little Queen 3 is the same as LQ1. Just have to balance getting chakram LQ to 75% HP, and killing melee LQ ASAP, since the Eagle Dive aspect is still a problem. There are more gun LQs than anything fortunately, which Pascal can deal with rather effectively playing the distance game.
Poisson is not that tough until the last 25% of her HP where she will spam Hammer Rain(random Pow Hammers fall on the battlefield) and Pow Pow Hammer(throw a bunch of Hammers in front of her). Fortunately, I skip the Hammer Rain phase by catching her with a spell and ending her with an MA.
Fodra Queen... High stagger reduction value, good auto-guard procs, occasional 'ignore stun effect' effect. She can attack twice with no pause after being stunned. Even considering this, I still didn't want to completely cheese her. Phase 1 strat is just the usual avoid + counter. Her 'slow wide-sweeping arrow' attack is the hardest to deal with for me(hard to time the dodge). B-artes are more effective, but I get more mileage out of single-hit critical attacks, as those deal more damage than any multi-hit spell, due to how the critical works in this game. Phase 2(and 4), A-artes are more effective. All of her attacks either attack straight in front of her, or come from her right(Pascal's left) side, sweeping over, so I always dodge to Pascal's right, giving me time to get away and use A-artes from a distance. Using Flux Form to get her to attack while getting behind also worked pretty well. Phase 3 is just skipped with Grim Sylphie + MA. WAY too many lasers and the slow sweeping arrow attack(which procs twice in this phase) got to me almost every single time =0v(the one time it didn't... read side note below). Phase 4; all of her attacks get some kind of extension. Biggest threat is her "Humanity must end"(HME) attack; its a left to right(Pascal's right to Pascal's left) sweeping attack, so that seals off the dodge to the right used in the 2nd phase and her Burst Blade creating a Emeraude-esque aura that prevents the use of Flux Form. I attempt to bait her by backstepping as the HME attack activates at a longer distance than her other close-range attacks, then act accordingly.
Side note: getting a great run, then losing cause you forgot the extensions for Blue Earth was suffering; took a big morale hit from that one =01.
===========
A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage don't give you that option.


![Tales of Graces ƒ- Fodra Queen[Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended glitch(not really glitch as it is doing what its supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You dont need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you cant see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. Its not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the date added time making it say its a new upload) Tales of Graces ƒ- Fodra Queen[Pascal solo]](https://i.ytimg.com/vi/TYAjb7UI8pA/mqdefault.jpg)
![Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]
Bnb aerial combo that Ive seen many people do as an air-reliant combo. Since Im not proficient with Luds, I only do one combo. The most straightforward of air basics is always a good start. Dont think Ill get farther than this though...
And since Im sure someone will ask, for Twin Lotus,
http://abyssc.proboards.com/post/150447/thread Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]](https://i.ytimg.com/vi/UlrIJ_1Jkbk/mqdefault.jpg)






