Uploaded March 2017 | Updated September 2026, 5 hours ago
CT Table: (check the bottom for updated infomation)
mediafire.com/file/wwf39r09e7rc1v9
NOTE: As of 5/10/17, I am no longer working on this. Unless there is some extreme error, it will not be fixed(unless on a whim). Still feel free to drop a comment if you're having trouble or want to ask a question though =03.
26 mins? Too long for these mediocre codes..... just read this to use the code:
*Toggle "All Artes Available" code box
*Toggle "-(arrow) char single source" code box
*Toggle the box of the char you want to transform(Vel/Laphi/etc)
*Toggle the "(char) Remove Hair" code box
*Toggle the the specific code of the char you want to transform into(Seres, Artorius, etc)
*Toggle the "Full Character ~ X" code box. Should be good to go.
*If using Zavied, toggle the "Workaround to fixed_string" code box (just above the "Vel -(arrow) char" box)
* DON"T use Dyle!
* DON'T transform two normal chars into the same char(e.g. having BOTH Vel and Eizen as Seres). Transforming into different characters is fine(e.g. Vel as Seres, Eizen as Shigure)
Arena stuff at 15:24+
Yeah, I suck at talking... anyhoo, lot of information in these codes, so there might be things I've overlooked.
4/1/17
- fixed an error with the arena that crashed after the blue centipedes
- fixed a misalignment with Shigure's(Velvet) BS that prevented use of Rangetsu Owl
4/2/17
- fixed Laphi's hair being replaced instead of Eizen when choosing Edna Zesty/Zavied Zesty(Eizen) models
4/5/17
+added normal Melchior to the set list
+added All-Quarter Arena script(fight all Quarter one after another)
+complete Monster list
4/8/17
-fixed Jude(Velvet)'s artes not working correctly
4/10/17
+ Rokurou - (char) added
- 100%(supposedly) working "Workaround for fixed string error"(report any problems please if you encounter this error with this code on)
+ Dark Turtlez is usable. Need to use the "Workaround for fixed_string" code like Zaveid.
4/14/17
- fixed "fixed_string" error when using Zaveid after playing Slash Beat
-corrected Dark Turtles(Roku)'s Break Soul
+added Medissa/Benwick/Kamoana(Models ONLY)
4/23/17
+added a "Down" effect to Zaveid's High Strike arte
5/7/17
+Arte canceller
+Infinite BG/SG/CC/Souls
+A half-done Magilou - (char) switch(works except for Mg Voice)
+added models for playable char to change into another playable character(default models / Models ONLY)
+Equipment Editor by ColonelRVH, revised by myself
CT Table: (check the bottom for updated infomation)
mediafire.com/file/wwf39r09e7rc1v9
NOTE: As of 5/10/17, I am no longer working on this. Unless there is some extreme error, it will not be fixed(unless on a whim). Still feel free to drop a comment if you're having trouble or want to ask a question though =03.
26 mins? Too long for these mediocre codes..... just read this to use the code:
*Toggle "All Artes Available" code box
*Toggle "-(arrow) char single source" code box
*Toggle the box of the char you want to transform(Vel/Laphi/etc)
*Toggle the "(char) Remove Hair" code box
*Toggle the the specific code of the char you want to transform into(Seres, Artorius, etc)
*Toggle the "Full Character ~ X" code box. Should be good to go.
*If using Zavied, toggle the "Workaround to fixed_string" code box (just above the "Vel -(arrow) char" box)
* DON"T use Dyle!
* DON'T transform two normal chars into the same char(e.g. having BOTH Vel and Eizen as Seres). Transforming into different characters is fine(e.g. Vel as Seres, Eizen as Shigure)
Arena stuff at 15:24+
Yeah, I suck at talking... anyhoo, lot of information in these codes, so there might be things I've overlooked.
4/1/17
- fixed an error with the arena that crashed after the blue centipedes
- fixed a misalignment with Shigure's(Velvet) BS that prevented use of Rangetsu Owl
4/2/17
- fixed Laphi's hair being replaced instead of Eizen when choosing Edna Zesty/Zavied Zesty(Eizen) models
4/5/17
+added normal Melchior to the set list
+added All-Quarter Arena script(fight all Quarter one after another)
+complete Monster list
4/8/17
-fixed Jude(Velvet)'s artes not working correctly
4/10/17
+ Rokurou - (char) added
- 100%(supposedly) working "Workaround for fixed string error"(report any problems please if you encounter this error with this code on)
+ Dark Turtlez is usable. Need to use the "Workaround for fixed_string" code like Zaveid.
4/14/17
- fixed "fixed_string" error when using Zaveid after playing Slash Beat
-corrected Dark Turtles(Roku)'s Break Soul
+added Medissa/Benwick/Kamoana(Models ONLY)
4/23/17
+added a "Down" effect to Zaveid's High Strike arte
5/7/17
+Arte canceller
+Infinite BG/SG/CC/Souls
+A half-done Magilou - (char) switch(works except for Mg Voice)
+added models for playable char to change into another playable character(default models / Models ONLY)
+Equipment Editor by ColonelRVH, revised by myself

![Tales of Zestiria: Sophie rematch [Edna]
vs Sophie(loss): https://www.youtube.com/watch?v=cz-wvForBo4
Came back to cut this loose end; I had won before, but uploaded one where I lost mainly because it was a reflection of my skill at the time. Thought it was time to rectify that loss. Got lucky I didnt get killed though, and I still stick too much with certain artes; I still need more training and experience =01...
I switched some artes around and moved some spells into the arte-tree, Berseria-style, just to give it a slightly different feel than what Ive done before.
I didnt get Fairy Circle in there =0(.... Trigger artes were lacking in this take too =0(. Tales of Zestiria: Sophie rematch [Edna]](https://i.ytimg.com/vi/XdQY3N1UtMo/mqdefault.jpg)
![Tales of Arise - Relentless Charger [Hard] - Shionne Solo v2
After finishing the demo, I decided to take one more good attempt at this, with the stronger weapon, leveled artes(leveled to 2 or 3), and at max char level(35).
Even though I tighten my idle time down a bit, Im still at odds with AG regeneration and the best way to keep the assault going without being completely stagnant. Its also clunky to manually jump after an arte instead of having a ground-to-air arte. Of course, its just the demo, and I expect the full game to easily fix these issues.
Opted to use Burning Strike this time for more damage and to better take advantage of the boars down time after charging, as well as the fact that magic is Shionnes superior attack stat. I favor Tonitus(lightning) bomb, but probably should have use Luke(light) bombs instead, for their homing ability. Tales of Arise - Relentless Charger [Hard] - Shionne Solo v2](https://i.ytimg.com/vi/XpS0SH4gr0Y/mqdefault.jpg)







![Tales of Xillia 2: Odin [Milla]
This took WAYY too long(over a week, not counting time spent with her on Muzet), since Im not familiar with Milla outside casual play. Had to truncate both combos since he dies quickly(only 1x dmg GS option here). I JUST now thought of using an All-Divide between combos, but Ive gotten crapped on because of the non-arte electric field )=0[, plus I put in extra work to trim the fat off the combos, so Im satisfied with this.
Music: Steven Universe - Amalgam Tales of Xillia 2: Odin [Milla]](https://i.ytimg.com/vi/_mHvK_6AeCo/mqdefault.jpg)