Uploaded January 2025 | Updated September 2026, 3 hours ago
0:00 - Pre-combat cutscene
0:07 - Battle
1:41 - Character Status
Its the first boss of the adult arc. Its pretty much like a normal monster, except the "red barrier" thing.
This is a casual party boss run as I play through the game. Hopefully this can be a visual guide for people stuck on certain bosses.
2x Damage
2x Critical Rate
CC +1/2
6x(Double x Triple)SP
2x Gald
2x Item Drop Rate
All GS options except Max HP+1000 were taken. However, 2x and 5x EXP were turned off before any battles(will consider them "turned on" even if I do it once and turn it off for the rest of the playthrough).
-No cheats are being used.
-No NG+; this is a fresh New Game.
-Hard Mode(will increase difficulty as it becomes available)
0:00 - Pre-combat cutscene
0:07 - Battle
1:41 - Character Status
Its the first boss of the adult arc. Its pretty much like a normal monster, except the "red barrier" thing.
This is a casual party boss run as I play through the game. Hopefully this can be a visual guide for people stuck on certain bosses.
2x Damage
2x Critical Rate
CC +1/2
6x(Double x Triple)SP
2x Gald
2x Item Drop Rate
All GS options except Max HP+1000 were taken. However, 2x and 5x EXP were turned off before any battles(will consider them "turned on" even if I do it once and turn it off for the rest of the playthrough).
-No cheats are being used.
-No NG+; this is a fresh New Game.
-Hard Mode(will increase difficulty as it becomes available)




![Tales of Xillia 2: Odin [Milla]
This took WAYY too long(over a week, not counting time spent with her on Muzet), since Im not familiar with Milla outside casual play. Had to truncate both combos since he dies quickly(only 1x dmg GS option here). I JUST now thought of using an All-Divide between combos, but Ive gotten crapped on because of the non-arte electric field )=0[, plus I put in extra work to trim the fat off the combos, so Im satisfied with this.
Music: Steven Universe - Amalgam Tales of Xillia 2: Odin [Milla]](https://i.ytimg.com/vi/_mHvK_6AeCo/mqdefault.jpg)


![Wait for me, Ill end this 3
part 1 by Horangi
https://www.youtube.com/watch?v=Fr1Nq72esTU
part 2 by Kikaromi
https://www.youtube.com/watch?v=ZpsAqppMTKw
Viewer: JUST SIDESTEP MAN!
Me: With Jude?!? Never! Its a matter of aesthetics!
Yes, 0:34 actually happened (T,T ). Was only going to do that one, but since I had WAY more losses than even this, and the music was good, I did it for the whole song.
Music:
- KILLER JUNGLE CUT - KILLER INSTINCT R-MIX [2020] by Rukunetsu[YT] Wait for me, Ill end this 3](https://i.ytimg.com/vi/b4oIpfq_55Q/mqdefault.jpg)


![Updated .CT table for Tales of Graces f
Updated the .CT file for ToGf for use on the RPCS3 emulator. Only works on emulator build v14-11605 and requires the current version of Cheat Engine(7.2). Had issues getting these codes updated(the occasional crash, etc), so while there are no guarantees I can correct any issue anyone else may have, feel free to post and Ill try to look into it.
Main elements:
-Asbel No Draw/No Sheath code(doesnt work when facing Asbel himself)
there are two variations to this; one that works with B-artes, but not shortcuts, and one that works with both. As you need to use Draw to gain Iron Stance stacks, use the former if you want to keep that ability.
-Quick steps increase A-arte level(e.g. Zestiria/Berseria)
-a separate B-artes increase A-arte level code(e.g. Zesty/Bersy)
made mainly for Sophie/Hubert, but can be used with Asbel as well, if you still wanted to keep Draw/Sheath mechanics.
-CC Cost -1 and CC Cost 50% reduction
-50%/75%/88% Cast-time reduction
-an A-arte Master list(can change the A-arte assignment setup in CE(not reflected in-game))
-Weapon editor
-Enemy status editor
-Party editor(normally wouldnt need this, but in case you want to use a team with the WR Top floor battle)
Also figured out how some elements of the encounter system work. You can set the top Warrior Roost battle by toggling the WR Top floor enemy fight params code and setting the parameters listed. There are also a few automated fights I created under the Auto Arena Top floor battle code. Just toggle the box, then toggle one of the entries under it to set it up. Untoggling it reverts entries to its original state.
This fight was pretty fun. Had a blast going up against these two. I always enjoyed playing their solo versions and it was interesting to see how their dynamics would play if they were in a team. As the characters passives and shard skills can have an effect here, Sophie a bit more durable(Rescue skill[Near-death = chance at HP Recv] + Bruiserine quality(1-hit Iron Stance)), so I go after Hubert first. Not gonna lie, after so many losses, this take, while not the best one in terms of showing off the code, was the fastest one(dont want a 5 min fight), and got lost making it look interesting and just wanted to win. They can just juggle you so well, but Im sure itd be easier with Iron Stance. Big part was beating Hubert before the 1-min mark(as, if they have all of their passives, they both get a 20% heal + 4 sec Invincibility, ATK ups etc). My Asbel is certainly not the cleanest either =0(...
These codes were something Ive wanted to do for years, and Im glad I can finally put these feelings to rest and close that chapter of my Graces life.
Music: Bayonetta - Summoning of Beastly Demons
.CT download: https://www.mediafire.com/file/3590482ubvm6nfq/Tales_of_Graces_rpcs3_v14-11605_v2.CT/file Updated .CT table for Tales of Graces f](https://i.ytimg.com/vi/ba3OTmJh2Vg/mqdefault.jpg)