Uploaded August 2014 | Updated September 2026, 1 day ago
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended "glitch"(not really glitch as it is doing what it's supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You don't need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you can't see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. It's not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the "date added" time making it say its a new upload)
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended "glitch"(not really glitch as it is doing what it's supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You don't need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you can't see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. It's not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the "date added" time making it say its a new upload)
![Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]
Bnb aerial combo that Ive seen many people do as an air-reliant combo. Since Im not proficient with Luds, I only do one combo. The most straightforward of air basics is always a good start. Dont think Ill get farther than this though...
And since Im sure someone will ask, for Twin Lotus,
http://abyssc.proboards.com/post/150447/thread Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]](https://i.ytimg.com/vi/UlrIJ_1Jkbk/mqdefault.jpg)








![Tales of Zestiria: Sophie rematch [Edna]
vs Sophie(loss): https://www.youtube.com/watch?v=cz-wvForBo4
Came back to cut this loose end; I had won before, but uploaded one where I lost mainly because it was a reflection of my skill at the time. Thought it was time to rectify that loss. Got lucky I didnt get killed though, and I still stick too much with certain artes; I still need more training and experience =01...
I switched some artes around and moved some spells into the arte-tree, Berseria-style, just to give it a slightly different feel than what Ive done before.
I didnt get Fairy Circle in there =0(.... Trigger artes were lacking in this take too =0(. Tales of Zestiria: Sophie rematch [Edna]](https://i.ytimg.com/vi/XdQY3N1UtMo/mqdefault.jpg)
![Tales of Arise - Relentless Charger [Hard] - Shionne Solo v2
After finishing the demo, I decided to take one more good attempt at this, with the stronger weapon, leveled artes(leveled to 2 or 3), and at max char level(35).
Even though I tighten my idle time down a bit, Im still at odds with AG regeneration and the best way to keep the assault going without being completely stagnant. Its also clunky to manually jump after an arte instead of having a ground-to-air arte. Of course, its just the demo, and I expect the full game to easily fix these issues.
Opted to use Burning Strike this time for more damage and to better take advantage of the boars down time after charging, as well as the fact that magic is Shionnes superior attack stat. I favor Tonitus(lightning) bomb, but probably should have use Luke(light) bombs instead, for their homing ability. Tales of Arise - Relentless Charger [Hard] - Shionne Solo v2](https://i.ytimg.com/vi/XpS0SH4gr0Y/mqdefault.jpg)