Uploaded October 2024 | Updated September 2026, 2 days ago
Odin is probably one of the more easier bosses I've faced in this run. He has a lot of vulnerabilities. He has a big body, so hitting him is easy, especially since you can hit him where his "halo" is. He's slow. His moves are slow, with terrible hitboxes. This makes it easy to play around his attacks. Whirling Dragonfire has a far-range hitbox on first sweep(misses close targets), and a close-range hitbox on second sweep, allowing you to use an arte to avoid the second sweep when you are close to him(Soaring Vortex is my usual go-to).
He only has two really dangerous attacks; one is an instant attack where the end of his dualblade twirls. The other is after 50%; he can generate one of several pre-shaped electric fields on the ground. Nothing I can really do against them other than to pray he doesn't use it, or when he does, I am already in a position to avoid it.
Another issue is when he Thunder Fangs into the wall. I liked the idea of using Soaring Vortex after landing to get to his backside, but if he's against the wall, using SV when he uses Whirling Dragonfire will kill me. The hitboxes on Thunder Fang are pretty difficult to deal with against the wall as well(would usually kill me) because of the hitbox range of the dualblade 'in one place', so I avoid that as much as possible. I don't think his body is a hitbox during it though, allowing me to 'fall' through it, though you can still get hit even if you are "on him" on the ground, so its not completely 'free'.
At 50%, he will drop and use Null Field, reinstating his resistance to the elements. He will be vulnerable to all elements and weapon types for a brief moment after he does Thunder Fang, and the developers were extra nice by making him have a longer recovery time after it. You can guard manipulate him into doing this move, making it easy to start a Power Combo(sorry, I am NOT gonna struggle through all-resist =0v).
Not gonna lie, my power combo game is terribly basic, lol. I need to do better 😂.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications used:
-bosses have all initial weaknesses and resistances removed
Music:
Fire Emblem Three Heroes: Tearing Through Heaven (Rain)
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.
Odin is probably one of the more easier bosses I've faced in this run. He has a lot of vulnerabilities. He has a big body, so hitting him is easy, especially since you can hit him where his "halo" is. He's slow. His moves are slow, with terrible hitboxes. This makes it easy to play around his attacks. Whirling Dragonfire has a far-range hitbox on first sweep(misses close targets), and a close-range hitbox on second sweep, allowing you to use an arte to avoid the second sweep when you are close to him(Soaring Vortex is my usual go-to).
He only has two really dangerous attacks; one is an instant attack where the end of his dualblade twirls. The other is after 50%; he can generate one of several pre-shaped electric fields on the ground. Nothing I can really do against them other than to pray he doesn't use it, or when he does, I am already in a position to avoid it.
Another issue is when he Thunder Fangs into the wall. I liked the idea of using Soaring Vortex after landing to get to his backside, but if he's against the wall, using SV when he uses Whirling Dragonfire will kill me. The hitboxes on Thunder Fang are pretty difficult to deal with against the wall as well(would usually kill me) because of the hitbox range of the dualblade 'in one place', so I avoid that as much as possible. I don't think his body is a hitbox during it though, allowing me to 'fall' through it, though you can still get hit even if you are "on him" on the ground, so its not completely 'free'.
At 50%, he will drop and use Null Field, reinstating his resistance to the elements. He will be vulnerable to all elements and weapon types for a brief moment after he does Thunder Fang, and the developers were extra nice by making him have a longer recovery time after it. You can guard manipulate him into doing this move, making it easy to start a Power Combo(sorry, I am NOT gonna struggle through all-resist =0v).
Not gonna lie, my power combo game is terribly basic, lol. I need to do better 😂.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications used:
-bosses have all initial weaknesses and resistances removed
Music:
Fire Emblem Three Heroes: Tearing Through Heaven (Rain)
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.



![Tales of Graces Æ’- Fodra Queen[Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
â–º Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
â–º Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
â–º Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
â–º Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
â–º Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended glitch(not really glitch as it is doing what its supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You dont need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you cant see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. Its not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the date added time making it say its a new upload) Tales of Graces Æ’- Fodra Queen[Pascal solo]](https://i.ytimg.com/vi/TYAjb7UI8pA/mqdefault.jpg)
![Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]
Bnb aerial combo that Ive seen many people do as an air-reliant combo. Since Im not proficient with Luds, I only do one combo. The most straightforward of air basics is always a good start. Dont think Ill get farther than this though...
And since Im sure someone will ask, for Twin Lotus,
http://abyssc.proboards.com/post/150447/thread Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]](https://i.ytimg.com/vi/UlrIJ_1Jkbk/mqdefault.jpg)





