Uploaded July 2022 | Updated September 2026, 1 day ago
0:00 Gloandrake
1:12 Duplewyrm
2:44 Forbrawyvern
4:47 Rockagong
7:04 Bryce
8:23 Veigue
9:40 Gentleman
10:49 Results
Music:
Suikoden IV - A Formidable Enemy Appears
Suikoden IV - Battle
Suikoden III - Blade
Sonic Unleashed - Dragon Road (Night)
Arc Rise Fantasia - Before the Mighty One
Tales of Rebirth - Battle Organization
Tales of the World RM - Mid boss battle
Another Eden - Seashell at the Lost Sea
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
=============
Dragons aren't too hard; they walk slow and telegraph everything they do fairly well, with plenty of time to perfect dodge. I try to take each of them on slightly different. They are pretty much the same, except their "specialty" attack. Wind dragon is a twisting charge; water is a dive(exactly the same as Bladehorn Boar); fire has none, but comes with two spells instead of one. Only issue I had was during fire dragon; can't spell cancel dodge Infernal Hail, and getting caught in its ultra-fast Photon Burst spell.
Bryce is simple enough; get all of his 3 weaknesses via gem and weapon, and you'll get CC every time he gets hit. Rather easy to play keep-away. His 10-sec claw swipe can be backstepped to perfect dodge, but is fairly difficult. No need to take the risk of letting him get close enough to proc it.
Veigue is the same as Bryce. only has 2 weaknesses, both which can fit on one gem. This gives Pascal practically infinite CC to play keep-away, which is necessary(for no damage) as he can recover from stagger faster than Pascal can shoot. A difference between him and most bosses is that he needs to stop running to enact his attack, so using Flux Form does not confer an advantage in spacing and avoiding his attack simultaneously; instead he will get hit, then immediately double back toward me, giving me less time to push him away if he guards. Still pretty easy to do if you keep your distance.
Gentleman can be a tough customer. His hat trick nova lightning and falling ice is easy to dodge, and so is his spit. At around 67% HP, he can throw a homing bladerang that is guaranteed to hit, and no way to dodge it(except rng), though Pascal can nullify it by using a summon. At 50% HP and 25% HP, he can conjure a perfect copy of himself, with the same stats and skills(so up to two copies). It just became impossible to do anything once he did that, so I decided to shut him down using a single combo. The pacing for the combo was not hard, but I had to retry dozens upon dozens of times because he nullified(evaded?) the knockback of my attack(esp 3CC tier) then recovered, breaking the combo.
==========================
A revisit to my Pascal run.
While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.
5)For Gentleman only, I fought him in the arena instead of completing all quests in the game(which is the requirement to fight him). I did not have a file to fight him from my previous run.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.
0:00 Gloandrake
1:12 Duplewyrm
2:44 Forbrawyvern
4:47 Rockagong
7:04 Bryce
8:23 Veigue
9:40 Gentleman
10:49 Results
Music:
Suikoden IV - A Formidable Enemy Appears
Suikoden IV - Battle
Suikoden III - Blade
Sonic Unleashed - Dragon Road (Night)
Arc Rise Fantasia - Before the Mighty One
Tales of Rebirth - Battle Organization
Tales of the World RM - Mid boss battle
Another Eden - Seashell at the Lost Sea
Full playlist: youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samu's Pascal run: youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
=============
Dragons aren't too hard; they walk slow and telegraph everything they do fairly well, with plenty of time to perfect dodge. I try to take each of them on slightly different. They are pretty much the same, except their "specialty" attack. Wind dragon is a twisting charge; water is a dive(exactly the same as Bladehorn Boar); fire has none, but comes with two spells instead of one. Only issue I had was during fire dragon; can't spell cancel dodge Infernal Hail, and getting caught in its ultra-fast Photon Burst spell.
Bryce is simple enough; get all of his 3 weaknesses via gem and weapon, and you'll get CC every time he gets hit. Rather easy to play keep-away. His 10-sec claw swipe can be backstepped to perfect dodge, but is fairly difficult. No need to take the risk of letting him get close enough to proc it.
Veigue is the same as Bryce. only has 2 weaknesses, both which can fit on one gem. This gives Pascal practically infinite CC to play keep-away, which is necessary(for no damage) as he can recover from stagger faster than Pascal can shoot. A difference between him and most bosses is that he needs to stop running to enact his attack, so using Flux Form does not confer an advantage in spacing and avoiding his attack simultaneously; instead he will get hit, then immediately double back toward me, giving me less time to push him away if he guards. Still pretty easy to do if you keep your distance.
Gentleman can be a tough customer. His hat trick nova lightning and falling ice is easy to dodge, and so is his spit. At around 67% HP, he can throw a homing bladerang that is guaranteed to hit, and no way to dodge it(except rng), though Pascal can nullify it by using a summon. At 50% HP and 25% HP, he can conjure a perfect copy of himself, with the same stats and skills(so up to two copies). It just became impossible to do anything once he did that, so I decided to shut him down using a single combo. The pacing for the combo was not hard, but I had to retry dozens upon dozens of times because he nullified(evaded?) the knockback of my attack(esp 3CC tier) then recovered, breaking the combo.
==========================
A revisit to my Pascal run.
While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.
No cheats were used to give me an unfair advantage; the ones I'm using are:
1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.
5)For Gentleman only, I fought him in the arena instead of completing all quests in the game(which is the requirement to fight him). I did not have a file to fight him from my previous run.
Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.

![Tales of Xillia - Wingul / Presa / Jiao ~ Gaius [Leia solo, Unknown, Redux]
0:00 - Wingul / Presa / Jiao
3:18 - Gaius
Leia (frubam) Boss Speed Run: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4Tats_k6LHH9TBAnZrEtzy
Jude (Magnus Blade) No Snap Pivot Run: https://www.youtube.com/playlist?list=PL8yX4L5Y6ebiByV4hcRMKQLJIOlMicXbG
Milla (MattTheNoMoreHero) No Damage Run: https://www.youtube.com/playlist?list=PLFmsBjD8BmmokZ0l8k-Xyho8L274e08V_
Milla again! (TheTalesFan): https://www.youtube.com/playlist?list=PL-8r9z6HwxzM6w_kEalvs 43sn3ogcdv
Alvin (MattTheNoMoreHero): https://www.youtube.com/playlist?list=PLFmsBjD8BmmqYOtZtP6gZbh4-R-Dsb6_N
Elize (Miraclechao): https://www.youtube.com/playlist?list=PLU0FyoPKKZRo1el1tTOiV4MOfjqvJRvOj
Rowen (Omegaevolution): https://www.youtube.com/playlist?list=PLAV-xzjVBR0UYegkNjA6pnYO2JtuG13c-
So after watching TheTalesFans and then miraclechaos amazing skill to utilize Xillias backstep, I felt compelled to give it a try myself, so I redid these two battles, since I was practicing against Gaius and eventually got motivated to beat him again(did the 3 Chim for kicks). I used the exact same files for these as the originals(i.e. no 2x dmg/3x crit), except I did not increase any stats other than PSY to avoid status effects, and in return, I de-equipped the Water Guard skill. Not planning to do any others though.
The backstep isnt as bad as I thought, though it requires a rather precise timing to it. Im actually spoiled by Gracess quick-step, since any attack that occurs during that step(if its the correct direction of course) will be perfect dodged, with invincibility frames to go with it.
Arguably, you could say I would have lost the Gaius battle, but I continued to play even though I got healed(would have quit if I absorbed his MA). I didnt have Life Reversal(recover 50% dmg taken) or P.Def/M.Def + 40% foods either(forgot to buy it), so a fair trade I think. Tales of Xillia - Wingul / Presa / Jiao ~ Gaius [Leia solo, Unknown, Redux]](https://i.ytimg.com/vi/QCSBmsjDutQ/mqdefault.jpg)

![Tales of Symphonia 2 ~ Dawn of the New World : Magnar - Marta solo
Unknown, 2x dmg, 10x exp
Richter[dagoldenclip] - http://tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Obviously all types of hacked mechanics and stuff.... Hey, dont judge me! Its the only way I know how to have fun with this game =0[....
This isnt a thing though; just out of boredom...
list of hacked things for Marta:
-All artes can link to normals; as such, # of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltzs backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tmpst Sw, R. Gale, Rem Strike to arcane artes
-has all magic in which she has an incantation for(Stone Blast, Ice Needle, Stalag, Iciclc R, Neg Gate, Bld Howling, Grd Dash, Absolute, Scare Shot(not useable) Tales of Symphonia 2 ~ Dawn of the New World : Magnar - Marta solo](https://i.ytimg.com/vi/QkRDuL78bvk/mqdefault.jpg)
![Tales of Graces ƒ - Trio of Titans [Richard solo]
THIS IS A REUPLOAD, NOT A REDUX! The other version got flagged and muted, so Im uploading it again, albeit separately.
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Samu) - https://www.youtube.com/playlist?list=PLH044RYg0S_3tOpohXzb0_kboptn7lZfR
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Looking at it now, the only true impressive thing I see is the cryas spell combo. That was hard to get off. Plenty of times I could have avoided damage by spell cancelling into sidestep, and could have utilized better options like V. Fang after Spiral Ascension instead of (lol) trying to step toward them to continue attacking but, knowledge without experience, it is what it is. Tales of Graces ƒ - Trio of Titans [Richard solo]](https://i.ytimg.com/vi/QrpJLj0FtWo/mqdefault.jpg)
![Tales of Xillia 2 : Alvin / Agria (Fractured) - Leia 2024 solo
This was not a fun fight. I didnt think itd be this difficult, after watching the original, but it was harder than I thought. My 2nd most disliked fight.
First off Alvin. Hes a playable character, so you know hell come with the stupid hitboxes and range(ofc, he has a gun). He tends to swing his sword upward, which has a high-reaching hitbox that tends to catch me when Im doing low-altitude movements. He has superarmor sometimes when attacking, but I could not understand the conditions he needs to use it.
Another problem with him is his Iron Stance; when it breaks, it either takes a long time to reinstate itself or doesnt reinstate itself until hes attacked again. This makes it so when I Eagles Rage him again after breaking his IS, by the time I land, hell counter(pretty much always) with Tornado Drive, which will kill me. I remedy this by throwing out Rending Quakes or Soaring Blast so hell get knocked back when he tries to run through it if he doesnt have IS. If he does have IS, hell have typical behavior(run through unfazed, guard, or backstep to avoid). I dont have the competency to keep up with this in certain situations; at that point its a coinflip whether he counters or not.
His counters of choice are mostly Tornado Drive and Sonic Thrust, both can be used to counter in the air as well. TD is very annoying, because its hitbox is very wide, hits very high, and moves without slowing his current momentum. The momentum aspect can be manipulated so he TDs away from you, but a misplaced RQ that pushes him toward you when he doesnt have IS means... =0v.
As far as Agria goes, she isnt so bad, but the two things that annoyed me about her was Fireball(of all things) and... I dunno what to call it, but she gets a guard shield instead of an IS shield on some of her artes. I thought Fireball was a joke of a spell, but there were plenty of times I lost to it since it has great vertical range over a longer distance. The guard shield artes make it so Soulstoke Spin and/or ER cant break it like the IS, so I have to be careful when attacking her as well; Id attack her with ER while using something like Blazing Ring(which in other battle would stagger her) and get game over.
My strategy here depends on the links. If they are unlinked, I ER Alvin, then either jump Rabid Lunge him to push him away, or, use Earth Roar to bounce him back up, following with a RQ in both instances. Afterward as said before, after being pushed away and he recovers, Ill use RQ from high in the air for small additional damage and to stagger him so he can regen his IS again. If he counters on the last hit of ER, I will backwards double jump away, since he may counter with TD with the same momentum my backwards jump is, then follow up depending on if he recovers or falls into a down state.
If they link, I target the master. If Alvins the master, I can just ER him like normal, but have to be careful of Agria guarding for him since it will allow him to land while Im at a vulnerable height. If Agrias the master, I target her. Agria has a guard shield on some of her artes, I just have to make sure Im timing my attack so that either her IS get broken before she attacks or my physical self/hurtbox doesnt reach her before her arte finishes. I also need to be careful of slave Alvin, as hell use his Breaker attacks either sword(close) or gun(far) very occasionally, even if youre not between them.
Strange this is harder than Chronos and Bisley. I couldnt use my original file since I wasnt strong enough(Lv 51), so I had to use my Chronos 3 file(I had herb grinded on original playthrough to fight him; Lv 110) and I STILL had to use food for additional damage. Yeah I could use Devil Arms or mod stats and make short work of them, but Id like to keep the authenticity of the main run intact.
Id like to add that this was a LUCKY run; situations like Alvin in OVL spamming against the wall is definitely not normal, and gave me a big advantage in dispatching Agria.
Playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music: FE Three Houses - Tempest of Seasons [Thunder]
Again, BIG thanks to @Sora3100 for the cheat table to make this run possible =03. Tales of Xillia 2 : Alvin / Agria (Fractured) - Leia 2024 solo](https://i.ytimg.com/vi/RZ7PgAWDGSc/mqdefault.jpg)




